Rating: Summary: What is the point? Review: How can anyone play this game? Primitive graphics, tedious gameplay, and no real point to it at all. It is just automated checkers. Maybe you could get into this if you are 92 years old and a shut in. In a word...BORING.
Rating: Summary: Part of a Disappointing Pattern Review: I was a fan of the old Master of Orion game and like many others waited months for a promised improved version to come out. Never happened. Instead a superficially similar game, Master of Antares, emerged, twice as glitzy and sophisticated as MOO but not as interesting. I feel the same way about Civ III. I was hoping for something to extend the playability of Civ II, but it's just not the same. I still play Civ II while my copy of Civ III sits on the shelf.Still, both Master of Antares and Civ III are very good games, especially if you didn't play their predecessors.
Rating: Summary: Conquer the Computer Review: Civilization 3 takes Civ. 1 and 2 puts them together, beafs of the graphics and ways to win. The creaters have actually managed to make this a hard game. The game gives you more ability to mico-manage everything around you. Also they have installed pesky goveners that think that they know what you want but realy dont have a clue whats going on. It is difficult for beginners because you must expand quickly to gain control of future resorces. If you have played Civ 2 then you know that you can almost atomaticlly bild anything after you have discovered it(except nukes which you must bild the Manhatten Project). Over all this is the best stragy game on the market that actually makes you think.
Rating: Summary: Don't waste your money or time Review: This game is inferior to Alpha Centauri in every way. In addition to step back from advances in AC, this game is just downright boring! Impossible to expand away from your central cities due to exagerated corruption - and to build the required city structures to set on growth path can take hundreds of years - no lie! Your central cities quickly build all improvement options and have nothing to do but build troops which are used to conquer lands which you have no ability to grow into. Trading is a joke. I can go on and on but don't want to. I feel cheated and the game makers don't seem to have a clue. This game is simply horrible.
Rating: Summary: Civ3 - What a Civ game should be Review: OK - I admit it - I'm a "Sim" game addict. I've played previous versions of Civilization, and many other world building style games, and this one takes the current crown. This game is a lot like its predecessors. You take the position of the leader of a great civilization and must build your nation into a true world power. From its tiny beginnings as a single village (Watch where you build your first city!) to a true world power, you are in control. You can discover new areas of the world, build your cities and infrastructure (like farming and mining to name two examples), and strike out to explore new areas of the world - all at the same time. The new national leaders are much more interesting. Do you want to conquer and explore, or are you more interested in a scientific approach? Do you want to enter the space race or just stay on Terra Firma? Note that the computer controlled characters have the same goals as the ones you can choose at the beginning of the game. You can use this info to decide if you want to trade discoveries or fight your neighbors. The new unit hit point display allows you to see if your unit(s) are damaged, and by how much. I really appreciated this feature. The graphics are much improved over older editions. The other leaders seem much more intuitive and really give you a challenge, especially early in the game. Even if you want to discover and explore, you will, sooner or later, run into another nation that's more interested in killing you and taking what you've worked so long to build away from you. That's where things get interesting. BTW, there's a new add on pack that adds, believe it or not, even more world leaders to choose from, even more discoveries to make, and even more challenges for you to take on. Try looking for the "Conquest" expansion pack and really have the best of the best. This particular version of Civ3 does not include the "Play the World" expansion, but the "Play the World" expansion is included on the "Conquests" expansion disc. Of the World Building games, Civilization has long held the crown of leader of the pack. This great new version of the game regains that crown for Sid Meier. If you play games like Settlers, Pharaoh, Caesar III, Tropico, and older versions of Civilization, you owe it to yourself to check out this great new version. Highly recommended for "sim" fans, and recommended for anyone who wants to see what it would be like to own the world.
Rating: Summary: Good, but not Great. Review: This game was good, but not as intricate as civilization 2. It would get five stars if it came with the expantions, but overall it just wasn't worked on enough.
Rating: Summary: 3rd Try Better Then 1, not as Good as Number 2 Review: Civilization III takes enough from the older game that an experienced player will fill at home, but at a home where a lot of the furniture has been re-arranged. As you get to know the game better, most of the changes will be more irritating then interesting and anyone on a tight budget should probably avoid this version until the price breaks in a year or two. For those of you with extra time on hands, however, and a little bit more free cash, you probably could do worse. Here are a few of the changes in this version: World Conquest? Forget about it. Movement is slowed in enemy territory, corruption takes away about 90% (or more) of your new cities capacities, and your conquered cities often rebel and go back to the deposed rule. This, in particular can be very frustrating when all or most of your armies are there gathering for your next attack. On the plus each Civilization has unique units which reflect their historic strengths. As such, playing this game teaches you about history while requiring you to adjust your play according to which nation you lead. Wonder Hog? Nope. If you are like me, in Civ II you would try to get as many of the Wonders as possible. In Civ III, there are no caravans to help with your wonders. You can not cheat the system by having a city over produce shields I could go on, but part of the fun of these games is learning the quirks on your own. I can feel comfortable recommending Civ III, but is is wrong to to still look forward to number 4?
Rating: Summary: Fun Fun Fun Fun!! Review: This has got to be the funnest and most addictive game i have ever played. My cousin is the reason i bought this game. he got it for Christmas and i played it a little and loved it. his dad who is picky about his video games played this from about 8pm to 3am.
Rating: Summary: they made me write a title Review: This game is a lot like Civ 1 or 2, but with nicer graphics. The tech tree is done better, but there is a definite lack of naval ability i.e. the techs come far too late, and naval combat is limited to a few ships. Air combat also leaves much to be desired, but ground is wonderful, especially after you learn about horses. I still don't use artillery, but this game offers so many different styles of play. Tip: play on continents or better yet pangea to alliviate naval problems. Don't buy the combo pack "Civilization III Gold Edition" if you think you might buy the "Conquests Expansion Pack." A big bonus is included in both "Play the World."
Rating: Summary: Electronic [addiction] Review: Certain games are like [addictions]: they're extremely addictive, they ruin your life, and no matter how much you get, you always want just one more hit. Civilization III is one of those games. Although warfare plays a prominent part in the game, it's not strictly a war game; imagine a cross between Heroes of Might & Magic and SimCity. You can win the game through brute force if you like, but there are half a dozen ways to win - for example, by being the first civilization to reach Alpha Centauri, or by producing enough brilliant cultural achievements. You begin the game at the dawn of civilization, with only two units: a worker and a settler. Your first task is to locate a suitable location for your first city, preferably close to food and other valuable resources. Your worker can be used to develop the land around your city, by building roads, irrigating land, clearing forests, and digging mines to increase resource production. Your city uses these resources to build new units (such as workers, scouts, settlers, and combat units) and city enhancements (such as temples, libraries, granaries, and aqueducts). Your civilization is constantly striving to learn more about the world. You tell your scientists what areas you would like to research, and after a number of turns you will learn that new technology (such as metallurgy, monotheism, or horseback riding). These technological advances allow you to build new units and city improvements, or perform new actions. Of course, the world is full of other fledgling civilizations that are doing the same thing. Some of them will become valuable trading partners. Some will become rivals. You can engage in mutual protection pacts, trade embargoes, and military alliances. If you're feeling warlike, you can conquer their territory, claiming their cities and their resources. If your civilization is impressive enough, your cultural influence will persuade cities from other civilizations to defect to your side. Things really get interesting as your civilization develops technologically; eventually you pass from the Bronze Age into medieval times, through the Industrial Revolution and into modern times (and beyond). Civ3 may be the only game where you can wage war with axe-wielding cavemen AND nuclear weapons. The interface is a bit tricky to learn, but once you figure it out, it's fairly intuitive. The graphics and sound are both quite nice, and did I mention that it's addictive? A complete game can take up to 8 hours, so remember to set aside a day (or two).
|