Rating: Summary: Starts off well Review: Well, until Simon & Schuster comes out with a 5th "Avenger" game... I've got 'em all. I haven't played it out yet, but with what I have played this is what I see. The environment in "Deer 3D" is a excellent evolution from the first person side-scrolling in "Deer and Deer 2". Not knowing how much previous experience that S&S has with "true" 3D environments ("Bass" is really 2D with a third person perspective) this feels like a good start with somewhat usable terrain features. With a few small beefs. Either I haven't figured it out yet, or you can't climb the trees. An obvious hunters perch. Also do the trees factor into how hard it is for the hunter to hit you? If not they should, cover and concealment after all. And one observation. Is it just me, or are there no negative elevation values on the ground? There seems to be a definite level ground or zero point and it stays at zero or goes up from there, with the very obvious hills. But nothing going down. The weapon collection is interesting, with one suggestion. Unless I haven't pulled it off yet, there's no "one shot kills." Any of the weapons have the very real potential to do it "quick n clean" but not in the game. This may be an obvious choice by S&S to increase the difficulty, or keep it a lighthearted fun game. But the possibility of it, controlled or random, would be nice. As with "Bass" (see my review) this is not for the serious player of RPGs or RTSGs, looking to tax their new computer or graphics card. But for those of us loyalists that were hooked by the first "Avenger" it's GREAT. The only reasons that I'm not giving it five stars I've mentioned above. With the way they're advancing, if S&S takes this concept any further. There is a possibility that the next one can compete directly with the current flock of "serious" 1st person 3D shooters.
Rating: Summary: Not for the serious gamer, but lots of fun Review: Well, until Simon & Schuster comes out with a 5th "Avenger" game... I've got 'em all. I haven't played it out yet, but with what I have played this is what I see. The environment in "Deer 3D" is a excellent evolution from the first person side-scrolling in "Deer and Deer 2". Not knowing how much previous experience that S&S has with "true" 3D environments ("Bass" is really 2D with a third person perspective) this feels like a good start with somewhat usable terrain features. With a few small beefs. Either I haven't figured it out yet, or you can't climb the trees. An obvious hunters perch. Also do the trees factor into how hard it is for the hunter to hit you? If not they should, cover and concealment after all. And one observation. Is it just me, or are there no negative elevation values on the ground? There seems to be a definite level ground or zero point and it stays at zero or goes up from there, with the very obvious hills. But nothing going down. The weapon collection is interesting, with one suggestion. Unless I haven't pulled it off yet, there's no "one shot kills." Any of the weapons have the very real potential to do it "quick n clean" but not in the game. This may be an obvious choice by S&S to increase the difficulty, or keep it a lighthearted fun game. But the possibility of it, controlled or random, would be nice. As with "Bass" (see my review) this is not for the serious player of RPGs or RTSGs, looking to tax their new computer or graphics card. But for those of us loyalists that were hooked by the first "Avenger" it's GREAT. The only reasons that I'm not giving it five stars I've mentioned above. With the way they're advancing, if S&S takes this concept any further. There is a possibility that the next one can compete directly with the current flock of "serious" 1st person 3D shooters.
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