Rating: Summary: Disappointing. Review: This could be a good sim, but unfortunately too many things are screwed up.My two main complaints are graphics and controls. The game uses the same graphical engine as 4 years old Flying Corps /WW I Rowan's previous sim/. On the box it says it is a new, advanced one. Well, it's not, I have FC sitting on the shelf for years and they look, feel and play the same. If designers made any changes, they are marginal. This means that graphics are average at best, compared with today's standards. Combined with clumsy viewies and confusing padlocks, the result is miserable. Explosions are cheesy, damage model as well. Ground textures from the lower altitudes are very bad, even with all filtering turned on, with tiles clearly visible. Cockpit art is average at best. Gunfire flashes sprites are laughable. Clouds are bad, with bad textures as well, sun glares are ugly. Rowan should get rid of this engine years ago... Second major problem are controls. I'm using standard Microsoft's Sidewinder Precision Pro joystick. The controls are sensitive as hell, and there is really no way to decrease it sufficiently enough. /I've seen some reviewers mention this bug as well/. Keyboard controls are better, but result in major disadvantage of course and fast death. Wingmen are precisely following leader's /yours/ moves. They are really very smart and can anticipate your every move, pitch and bank, without any delay, just like a flight of Blue Angels. Like shadows. Is this realistic? The game locked up-crashed as well, there are known problems with 3D accelerators, not solved yet completely. /And they never will be, as well they never really were fixed in Flying Corps/. What are positive things? Sound is OK. A nice documentation, including a replica of authentic Korean War handbook /F86 vs. MiG reports/. Supposedly a dynamic campaign mode /didn't try it/. Frame rates are OK, smooth enough. MiG Alley is a disappointment for me, sorry but I expected more, and so the game goes back to the store tomorrow after I spent an afternoon with it. Going to try something else /maybe Jane's F-18/, or rather wait till Jane's will make next sequel to WW2 Fighters /that's my favorite :)/. Run on PII-400 /128megs, AGP TNT Viper550 16 MB + PCI Voodoo2's in SLI /24MB /, for accuracy tested as well on iCeleron 466/128megs, TNT2 AGP ViperV770 32MB . Pretty same results on both machines. Max detected and allowed resolution was 1280*960 :( ; ... Played with the latest ,1.23 patch.
Rating: Summary: bad Review: This game is a dissapointment. But when I bought it I wasn't expecting much. The controls are terrible. How could anybody read the cockpit instruments? The grapics are ok but the pixelation isn't all that great, the worst part as that this doesnt have training. If you want a good sim get USAF.
Rating: Summary: If you enjoy fine graphics, Look somewhere else Review: This game was a total let down for me.The designer not only made a game that was difficult to play in the learning process of it,but also did not pay enough attention to graphics.Being a WWII flight sim. fan, I've had the chance to play others that gave a more realistic feel,and easier controls to learn.I felt very limited to my viewing the skies for migs. With other games you have a lock on ability for your enemy, so with one push of a button you can find him.This game has a werid alt.map that only shows the enemy in respect to your airplane.This just becomes very confusing and not fun to deal with.So,if you like games that lack in graphics and are hard to figure out,this is the game for you,but if you don't then keep looking because there are alot more games out there was much more to offer. The only thing I will say for this game is, if you buy two they'll make great bookends.
Rating: Summary: I don't care what anyone says....this is a Great Sim !! Review: Unlike some people I think the flight modeling is quite good. The two swept wing fighters are fast but poor in maneuvers. The straight wing fighters maneuver well in a dog fight but lack speed. The MiG has a superior rate of climb but flies like a brick at low altitude. The only flight model criticism I have is that in the game the Sabre is more prone to tail spins than the MiG. This should be reversed, In reality the MiG was more prone to tail spins due to it's high vertical stabilizer.
Damage modeling is also quite good with the MiG destroying most targets in under 3 seconds. They have even included the poor gun site effect for the MiG because the MiG was known to have a poor site in real life. With all flight model effects turned on, the Sabre is quite a challenge to fly, however from what I have read I think they may have over done it's instability a bit.
For a 5 year old game the graphics are quite good ! Some of the sound effects are a little weak but I have replaced the sound files I didn't like with mods found on the web. I love the "blackout" effect, it forces you to lay off the stick a bit. Force Feedback support is also quite good.
Campaign mode seems to have a bit of a learning curve but i'm sure once I get the hang of how it works it will only add to the realism of the game. The radio chatter is ok for the most part however I can't stand how the wingman always seem to scream GET HIM LEAD !! POUND HIM ! every time you jump on an enemy 6. It's quite annoying to say the least. Ground pounding also has a few issues. Finding ground targets in MA is like looking for a needle in a hay stack.
I have read some of the less than flattering reviews for this sim on Amazon.com and I must say I disagree with the negative reviews. Mig Alley is a fine simulation of air combat during the Korean conflict. I has features that will please casual users as well as "hard core" sim nuts. Give it a try, it's worth the 20 bucks. Just remember to add the latest developer patch and the BDG patch.
Rating: Summary: Mig alley shines where saberace failed Review: When I got this sim, i had a year before tried saberace which was terrible, i found nothing wrong with this sim save that i felt the airfields could have been detailed better. Also trying to log onto the multiplayer was a real pain in the rear. The flight model i hear is truly accurate, sure its hard, the high speed wing stalls will get you, and i spent alot of time augering in and pushin up daiseys,but with time I became very competent an score many kills now and keep out of the stall situation. As far as the graphics go, they are stunning on a high end system, escorting a flight of b-29's going to target gives a real feeling of being there, which in essence is what we are looking for...isnt it? WildBillGT of the flight sim sq THE GALLENT TALONS
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