Rating: Summary: Great expectations, greater disappointment!! Review: Sim ThemePark was not what I saw coming. Right when I got it, I popped it into the CD-Rom on the computer. I was so excited! But then, the downside comes along. The installation takes forever. I had to try again to make it work. Then, it takes forever just to get into the game. And when I finally got into the game, the colors were all screwed up. Okay, so I messed with some hardware on the computer, but even after my mom fixed it, they still wouldn't work right!! And whenever I go into the game, it gets stuck right after I click "quit". So I have to restart the computer completely. Since the day I first got this, this game has not seen the CD-Rom. At all. I am looking into Roller Coaster Tycoon, and am hoping that it will work much better than this. Thank you for reading my review!
Rating: Summary: It's No RTC Review: EA did not do a thorough job when designing this sim. The game itself does not compare to RTC or RTC's Extension packs. Unfortunately, the realism of the Sim did not compare to the quality and design of Hasboro Interactive's Roller Coaster Tycoon. Electronic Arts promises first person realism with this game, but does not deliver. The interface and design structure of a theme park is not enhanced by this simulation game. I would agree with another review in stating that this sim is merely a gaudy N64 scaled game.
Rating: Summary: Not nearly as good as it looks Review: I was really hoping this game would be good. I think Rollercoaster Tycoon is one of the best games ever made and seeing this game on sale at Best Buy seemed like a good choice. Although the game looked like a slighltly more whimsical RCT, I was really excited about riding my own rides and walking through the park. Unfortunately the game is too slow and the actual things in the park are not interesting enough to make you care about the first person point of view. The game is more like a silly N64 game that is confusing and tedious than an actual simulation game. Unless you have alot of room on your computer and a great graphics card I wouldn't recommend you buy it, and even if you do I still wouldn't. Like everyone else's review I agree that you should spend your money on Rollercoaster Tycoon and leave this one to rot on the shelf.
Rating: Summary: ummmm.... Review: This game is stupid. It allways freezes my coputer and i have to turn off the computer and start it up again. I wouldnt recomend this game. You allways run out of money unless you dont build a lot of rides but if you dont build a lot of rides you dont get any customers. i would rate it lower then 1 star if i could.
Rating: Summary: If Maxis would had done it, It would be much more better. Review: This game really has dull graphics, has major errors and the worst simulation game ever! When I first saw it, I was thrilled that another simulation game popped up. When I tried it, after one hour, I stopped playing it. Mainly because it had boring features. If you like roller coaster simulations, then buy RollerCoaster Tycoon! With it's new expansion packs, you'lle be a RollerCaoster Master in no time. So don't spend that money in your pocket for this one.
Rating: Summary: Alway Quits! Review: This game would be a great game if it didn't quit all the time. I only played the action simulation game (like a demo) and thought it was a good game. I tryed to play a full simulatoin game and the game quits. I restarted the computer and restarted the game. I didnt even get the game fully loaded before it quit again. I had to reinstall the game to play action simulation. I tryed full simulation game but again the game quit. I woudn'y recomend you buy this game. It is only a waste of money.
Rating: Summary: Well.... Review: I love simulation games. I love SimCity, and all the other sim games and recemntly Sims Living Large, they are all wonderful Maxis games. Hasbro Interactive is also a great designer with Loopy Landscapes and RCT. This game falls extremley short of RCT. I have had to get so many add-ons and space upgrades my ssytem noiw has 120 GB of space o0n my computer thanks to my deadication to simulation games and my extremly late unlces. Having all that space (and money) has aloud me to spend ouyrs comparing and playing games by the dueling comnpetors Maxis and Hasbro Interactive. Maxis has won over on The Sims and Living Large by a looooooooong shot. They are onme of the most interesting game sin the world. But Hasbro Interactive take sthe caqke when ut come to the dueling roller coaster games. Loopy Landcapes proviudes some many diffrent combanations and lkets your mind expend top new level. Sim theme park is the same scenario over and over again with slightly diffrent situations just disgued with a diffrent theme. The visual effects are better but othjer than that here are the games for simulatoin fans like myself (thanks for readiung through all my typos.): Loopy Landscapes (requires Roller Coaster Tycoon) Living Large (requires the SIms) 1 from both sides. Great games, great designers, msteep comp[etition (without the addition of SIm Thjeme Park, it makes Hasbro almost win.)
Rating: Summary: Simple, yet complicated Review: SIM THEME PARK is both complex and simple at once, which can get confusing. It seems to be aimed at the grade school set, yet includes controls which end up being complex. The 3D graphics are eye-poppingly fancy, and the rides and attractions are clever, but the theme parks don't seem real like they do in Roller Coaster Tycoon. Nevertheless, this game is a fun addition to your sim library.This game is equipped with a tutorial mode, which introduces us to an annoying little character who talks all the time, attempting to explain how each control works. After I turned the tutorial-guy off, I found it much more pleasant to play this game in which you design a theme park complete with rides, sideshows, restaurants, a staff, and other attractions. This game features parks with Disneyland-worthy themes such as Halloween (coffin restrooms!) and Prehistory (think a kinder, gentler Jurassic Park), which have clever rides and attractions. One really cool feature is the "ride it" option which allows you to see your ride from the perspective of someone who is on the ride. You can also see things from the perspective of security cameras. This is fun, but the novelty wears off. I enjoyed checking out the various types of theme parks in this game, which you get to play by earning golden keys (for reaching certain goals) but I ended up going back to Roller Coaster Tycoon, which I think is a superior game. I give this game 3 stars for anyone over 12, but possibly more stars for anyone younger.
Rating: Summary: More Fun From Bullfrog Review: Sim Theme Park/Theme Park World are part of what I like to think of as "the Bullfrog trilogy". These three games (this one, "Populous: The Beginning" and "Dungeon Keeper 2", all from British company Bullfrog) all use a similar (spectacular) graphics engine and all fall roughly into the "real-time strategy" category. There is a marvellous aesthetic sense which pervades each of them.
In STP/TPW, a sequel to 1994's "Theme Park", you lay down paths and theme park attractions, then open your gates to an ever-growing throng of youngsters eager to buy your burgers and fries right before going on a loop-the-loop 100mph roller coaster. (Vomit figures heavily into your equations.)
Rather oddly for a theme park sim (though absolutely typical for RTS) you hire researchers who research advanced rides for you--not to mention advanced concepts like "the gift shop" or "the restaurant". With the right balance of attractions and staff and financial savvy you can change your! park from a travelling-carny level experience to a nigh-DisneyWorld extravagazna.
Well, sort of. Each of the four parks has a specific theme and must stay within that theme. No Disneyland style division (Fantasyland, Tomorrowland, etc.) in a single park. Understandable given the strain that would put on the hardware--but unfortunate.
Like the other games in the Bullfrog trilogy, there is considerable "well, that's cool" factor. And Bullfrog created a "downloadable ride" patch which theoretically could give the product some real legs.
But there is even less actual =game= here than in the other two. And after you finish your first park, you'll find that you're playing the exact same game on your second park. And third. Every park has the same number and type of rides, sideshows, refreshment stands and miscellaneous objects.
Playing is not unlike eating a huge cone of cotton candy: Sweet, but not particularly satisfying.
It's also a good exa!mple of a product at cross-purposes with itself. There's considerable "toy" value in the game: It's a pleasure to build your park. Typical of Bullfrog games, the interface is clean, simple and rewarding. Experiencing the game from the first person is a real treat. But.
Every moment you take to smell the 50-ft. high artificial roses (Wonderland park) is a moment where something is going wrong in your park. This is where the "gameplay" comes in, unfortunately.
When you have grown your park to a good size, you'll be stopping whatever you're doing every minute or so to schedule repairs. Now, there's a simple rule: You don't run rides in the red, so you check your maintenance report and shut-down any rides that are going from yellow to red.
Thing is, it's so mechanical, it would've been easier to just set a bar for the point at which the mechanics would go repair things. They could shut the rides down when they got there. (The way it works now is you have to s!hut the ride down and wait for a mechanic to show up, or drop one there.)
This is true of the rest of the staff, too. They wander around their patrol areas, one presumes, because they don't have access to your big park map showing all the problem spots. And you can't stagger their break/work times, so they can all be waiting for an opening in the staff break-room while your park goes to heck.
If Bullfrog had taken that out, though, there wouldn't have been much left to do except adjust the amount of fries on the salt. And, typical of the implementation of "business simulation", you have to adjust each stand individually as you build it (or flip back to a stand that has the settings you want and click the global setting button).
There's the cross-purpose: Trying to make a business simulation out of it. Building a park at the micro-level is fun--managing it at that level is a chore.
If they had gone the other way with the business simulation and allo!wed you to handle things like promotions, suppliers, unions, and lawyers, one of your pleasures could have been taking a break from it all to go to the park. (But that wouldn't really fit neatly into the categories that all games Must Now Belong.)
Anyway, it's hard to actually dislike such a good-natured, easy-to-play game and there's a lot of fun here despite the flaws. Hence, three stars.
Rating: Summary: What you'll get is FUN...FUN.. and MORE FUN!!! Review: This game can be your dream come true! You can build and manage your own dream theme park anyway you like as long as it can bring in enough revenue for expansion. If every visitor who comes into your park and enjoys it, you'll feel so much satisfaction. The animation is real cute and you'll be able to see all kinds of rides and EXPERIENCE them too! How? Simply click on the camera mode and there you GO! Fun right? Just play the game and you'll be able to experience rides of a theme park at home. Oh ya... what's more? You can also build your own roller coasters! I suggest that if you wanna play this game, go for the CD-ROM version bacause the Playstation version is more lacking. I've played the Playstation version, and it can be considered boring. So if you want the most out of this game, do go for the CD-ROM version!
|