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Magic the Gathering: Duels of the Planewalkers

Magic the Gathering: Duels of the Planewalkers

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Rating: 4 stars
Summary: Pick a card...any card--no, not that one!
Review: Magic: The Gathering is a fantasy-themed card game--as I like to joke, the world's most elaborate form of "Go Fish"--which is, of course, more fun to play against a human than a program. But this game turns out to be a lot of fun and a great way to learn the game, which has its share of subtleties and nuances. Although it will take a while, you'll learn the game well enough from the program that you eventually spot the flaws in the computer's playing as well as the numerous bugs in interpreting cards.

Around the solid mechanics of the card game, Microprose built a spare but interesting gaming premise. Your avataar wanders around the mythical land of Shandalar running errands and fighting monsters. (Said fighting occurs, of course, as MtG duels.) What makes it interesting is the tweaks of the MtG rules that occur in Shandalar. In a "straight" duel, which this game allows you to play outside of Shandalar, you and your opponent have exactly 20 life points and the deck of your choice. In Shandalar, you start with a weak deck, fewer life points, and (by doing specific errands) you can build up to 20 points (and somewhat beyond). Other errands allow you to collect cards. Special "dungeons" themed around the game's five magic types allow you to fight certain creatures "in their element" for a chance to collect rare cards. (Not required, but fun.) Some of the creatures of Shandalar have "meta-powers", and can go into a game with certain advantages, like a card already in play. One kind can actually swap your deck for another (decent) deck. You can obtain similar bonuses by defeating these monsters, or through various "world magics" as they're called.

You're in a race against the five wizards of Shandalar, whose job it is to take over X number of cities, at which point they'll have the power to cast the Ultimate Magic Spell. In other words, game over. As they capture more cities, they get stronger. As you defeat their minions, they get weaker. In the final analysis, this game is rife with good ideas and a still too buggy implementation.

To make matters worse, retro-PC-gaming is a difficult and often unrewarding thing. Microsoft has never been much for backward compatibility and you'll have trouble running this on Windows 2000, though it can run on XP with some tweaking, I'm told. It'll run on your Windows 95/98/ME machine, but for a near fatal flaw: It'll run WAY too fast even on a 400mhz machine. (Note the 100mhz Pentium "minimum".) Shandalar, grievously, was made into a "real time" game, and your quests have time-limits. You can use a utility (MoSlo, Throttle, CPUKiller) to slow your entire computer down and make Shandalar go faster--but the kicker is during the duels, your computer opponents will take proportionally longer to decide their moves.

The "real time" aspects of the program were an unfortunate design decision ironically and irritatingly out of pace with the rest of the game. Shandalar could've just as well been set up like a board game.

With all its warts, though, this is a fine game. The real tragedy is that it wasn't maintained and updated. I'm not big on on-line games, and I don't like the MtG Online pricing scheme even if I did, but I'd shell out three Hamiltons yearly for a new version of this game, with new cards, new world "tweaks" and increasingly improved AI. It's a shame we'll never see it.

Finally, the timeline for these games, courtesy GameSpot: The original was released in February of 1997, followed in September of '97 with "Spells of the Ancients", followed at last by this version, "Duels of the Planeswalkers", which has all the new cards, bug fixes, and multiplayer. This is the last version, the version you want if you're going to play it at all.

The new Online, pay-per-pack version is not related to this game, nor is the older 1997 "BattleMage". (The latter only takes place in the MtG world, with no resemblance to the card game, so beware!)

Rating: 4 stars
Summary: Pick a card...any card--no, not that one!
Review: Magic: The Gathering is a fantasy-themed card game--as I like to joke, the world's most elaborate form of "Go Fish"--which is, of course, more fun to play against a human than a program. But this game turns out to be a lot of fun and a great way to learn the game, which has its share of subtleties and nuances. Although it will take a while, you'll learn the game well enough from the program that you eventually spot the flaws in the computer's playing as well as the numerous bugs in interpreting cards.

Around the solid mechanics of the card game, Microprose built a spare but interesting gaming premise. Your avataar wanders around the mythical land of Shandalar running errands and fighting monsters. (Said fighting occurs, of course, as MtG duels.) What makes it interesting is the tweaks of the MtG rules that occur in Shandalar. In a "straight" duel, which this game allows you to play outside of Shandalar, you and your opponent have exactly 20 life points and the deck of your choice. In Shandalar, you start with a weak deck, fewer life points, and (by doing specific errands) you can build up to 20 points (and somewhat beyond). Other errands allow you to collect cards. Special "dungeons" themed around the game's five magic types allow you to fight certain creatures "in their element" for a chance to collect rare cards. (Not required, but fun.) Some of the creatures of Shandalar have "meta-powers", and can go into a game with certain advantages, like a card already in play. One kind can actually swap your deck for another (decent) deck. You can obtain similar bonuses by defeating these monsters, or through various "world magics" as they're called.

You're in a race against the five wizards of Shandalar, whose job it is to take over X number of cities, at which point they'll have the power to cast the Ultimate Magic Spell. In other words, game over. As they capture more cities, they get stronger. As you defeat their minions, they get weaker. In the final analysis, this game is rife with good ideas and a still too buggy implementation.

To make matters worse, retro-PC-gaming is a difficult and often unrewarding thing. Microsoft has never been much for backward compatibility and you'll have trouble running this on Windows 2000, though it can run on XP with some tweaking, I'm told. It'll run on your Windows 95/98/ME machine, but for a near fatal flaw: It'll run WAY too fast even on a 400mhz machine. (Note the 100mhz Pentium "minimum".) Shandalar, grievously, was made into a "real time" game, and your quests have time-limits. You can use a utility (MoSlo, Throttle, CPUKiller) to slow your entire computer down and make Shandalar go faster--but the kicker is during the duels, your computer opponents will take proportionally longer to decide their moves.

The "real time" aspects of the program were an unfortunate design decision ironically and irritatingly out of pace with the rest of the game. Shandalar could've just as well been set up like a board game.

With all its warts, though, this is a fine game. The real tragedy is that it wasn't maintained and updated. I'm not big on on-line games, and I don't like the MtG Online pricing scheme even if I did, but I'd shell out three Hamiltons yearly for a new version of this game, with new cards, new world "tweaks" and increasingly improved AI. It's a shame we'll never see it.

Finally, the timeline for these games, courtesy GameSpot: The original was released in February of 1997, followed in September of '97 with "Spells of the Ancients", followed at last by this version, "Duels of the Planeswalkers", which has all the new cards, bug fixes, and multiplayer. This is the last version, the version you want if you're going to play it at all.

The new Online, pay-per-pack version is not related to this game, nor is the older 1997 "BattleMage". (The latter only takes place in the MtG world, with no resemblance to the card game, so beware!)

Rating: 4 stars
Summary: Keep the gam listed
Review: This is a great game. It is good to have this game listed. I pre-ordered this game back in Oct/Nov. Two weeks ago, someone in CA had an UNOPENED copy of the game to sell thru the Marketplace for 24.95. Since I we listed as a pre-order, the game was automaticly sent to me! It was truly an unopened copy!

Rating: 4 stars
Summary: Keep the gam listed
Review: This is a great game. It is good to have this game listed. I pre-ordered this game back in Oct/Nov. Two weeks ago, someone in CA had an UNOPENED copy of the game to sell thru the Marketplace for 24.95. Since I we listed as a pre-order, the game was automaticly sent to me! It was truly an unopened copy!

Rating: 5 stars
Summary: Why?
Review: Why don't you have this item in stock every time I come to this website? You are the only website that sells it and how do you think people can buy it if you guys don't have it stock forever?

Rating: 4 stars
Summary: A good game , an oldie, try to find one.
Review: With the release of the new MTG Online game and the ludicrous rarity of this older version of the game, you might wonder why you should even be looking for this at all. The good and bad news is that this game was originally released without an online option, so it came with a LOT of fourth edition cards. When it was re-released (still a few years back) with an online option (which is what this item is, the re-release), they still kept the plethora of cards intact, and the game is a lot of fun. Unlike the nee Online version, you won't get bored too quickly and have to PAY for new cards almost right off the bat. You get the game, the action and can build some cool decks with some old school Magic cards.

However.

The game flew so far under the radar that even if you can actually find a copy of this, you probably won't find anyone online to play with now and will have to resolve yourself to playing against the computer. There was an expansion set that was released for this ("Spells of the Ancients"; 2 more themed sets), but it's almost as hard to find as the game itself.

In the end, you're left with a game that's GREAT for beginners of Magic (it automates all of the turns and asks your permission along the way so you get to learn the flow of the game) or for old heads who want a low-impact version of the game to put on a computer that may not be stocked with vast amounts of hardware or memory. I played it on a pretty stripped down laptop to completely adequate effect.

Rating: 4 stars
Summary: Solid, but VERY hard to find
Review: With the release of the new MTG Online game and the ludicrous rarity of this older version of the game, you might wonder why you should even be looking for this at all. The good and bad news is that this game was originally released without an online option, so it came with a LOT of fourth edition cards. When it was re-released (still a few years back) with an online option (which is what this item is, the re-release), they still kept the plethora of cards intact, and the game is a lot of fun. Unlike the nee Online version, you won't get bored too quickly and have to PAY for new cards almost right off the bat. You get the game, the action and can build some cool decks with some old school Magic cards.

However.

The game flew so far under the radar that even if you can actually find a copy of this, you probably won't find anyone online to play with now and will have to resolve yourself to playing against the computer. There was an expansion set that was released for this ("Spells of the Ancients"; 2 more themed sets), but it's almost as hard to find as the game itself.

In the end, you're left with a game that's GREAT for beginners of Magic (it automates all of the turns and asks your permission along the way so you get to learn the flow of the game) or for old heads who want a low-impact version of the game to put on a computer that may not be stocked with vast amounts of hardware or memory. I played it on a pretty stripped down laptop to completely adequate effect.


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