Rating: Summary: I had fun Review: It was fun. It could have been better. It was rather short for the money I put down. The graphics were good, there was freedom to explore. I was a bit disapointed that I could only play the measley ensign, but that turned out to be okay.
Rating: Summary: They Shoot Romulans, Don't They? Review: PROS --- 1. Hidden Evil has a great story line, bringing hints from the television episodes to culmination in the mysterious "Briar Patch" from the recent Star Trek movie. I wish the game had contained even more of these interwoven story elements.2. The graphics were very easy on the eyes, though not as remarkable as those in Presto's previous game: "Journeyman Project: Legacy of Time." The cut-scenes in Hidden Evil were extremely well done. It's obvious that great care was taken to maintain the authenticity of the Star Trek Universe: Trek detail was as good as it gets. 3. I felt I had plenty of interaction with Picard, although Data dropped out of the game pretty quickly. The character of Ensign Sovok was well developed and engaging. The game did a very professional job of making me feel that, through believable twists of fate, the future of the galaxy rested on my shoulders. I found myself wondering how my favorite Trek characters, when facing similar challenges, always manage to stay alive and make the right split-second decision every time. I felt drawn into the Star Trek world to a degree I have never experienced before. CONS --- 1. This was my first true action game. Although I primarily enjoy Myst-style games, I had always wondered if I was missing out on something by not playing action adventures. I managed to get about halfway through this game before I admitted defeat and used a cheat code that gave me invulnerability. I thought that this code would eliminate the combat, but instead my character just kept getting shot over and over, while grunting and spewing bits of impact debris all over the place. And I still needed to shoot other characters in order to progress. Although using the cheat code helped me get through the game, I found that it did not increase my enjoyment. I guess I just don't like killing things, not even virtual things (not even Evil virtual things). 2. I thought that the keyboard interface was by far the most difficult aspect of the game. Although I've used the keyboard in other, more traditional adventure games, no other game I've tried demanded anything even close to the coordination and speed necessary here. Sometimes you are running, firing a weapon, and trying to access inventory all at the same time -- you really need three hands. And it's a good thing I couldn't fall off cliffs into the abyss -- I would have spent so much time restoring my game that I probably would have quit outright. Maybe the designers should have come up with a crawl mode for people like me. By the time I reached the "stealth" level late in the game, I still wasn't good enough with the keyboard to be able to complete the level. If I hadn't finally resorted to using one of my son's saved games, I probably would have been stuck there forever. BOTTOM LINE --- Hidden Evil is more oriented to the action gamer than to the traditional adventure gamer. If you are not experienced in using the keyboard as an input device, expect to face a stiff learning curve. However, if you are a Trek fan, and enjoy arcade/action challenges, this game is well worth your time and money.
Rating: Summary: They Shoot Romulans, Don't They? Review: PROS --- 1. Hidden Evil has a great story line, bringing hints from the television episodes to culmination in the mysterious "Briar Patch" from the recent Star Trek movie. I wish the game had contained even more of these interwoven story elements. 2. The graphics were very easy on the eyes, though not as remarkable as those in Presto's previous game: "Journeyman Project: Legacy of Time." The cut-scenes in Hidden Evil were extremely well done. It's obvious that great care was taken to maintain the authenticity of the Star Trek Universe: Trek detail was as good as it gets. 3. I felt I had plenty of interaction with Picard, although Data dropped out of the game pretty quickly. The character of Ensign Sovok was well developed and engaging. The game did a very professional job of making me feel that, through believable twists of fate, the future of the galaxy rested on my shoulders. I found myself wondering how my favorite Trek characters, when facing similar challenges, always manage to stay alive and make the right split-second decision every time. I felt drawn into the Star Trek world to a degree I have never experienced before. CONS --- 1. This was my first true action game. Although I primarily enjoy Myst-style games, I had always wondered if I was missing out on something by not playing action adventures. I managed to get about halfway through this game before I admitted defeat and used a cheat code that gave me invulnerability. I thought that this code would eliminate the combat, but instead my character just kept getting shot over and over, while grunting and spewing bits of impact debris all over the place. And I still needed to shoot other characters in order to progress. Although using the cheat code helped me get through the game, I found that it did not increase my enjoyment. I guess I just don't like killing things, not even virtual things (not even Evil virtual things). 2. I thought that the keyboard interface was by far the most difficult aspect of the game. Although I've used the keyboard in other, more traditional adventure games, no other game I've tried demanded anything even close to the coordination and speed necessary here. Sometimes you are running, firing a weapon, and trying to access inventory all at the same time -- you really need three hands. And it's a good thing I couldn't fall off cliffs into the abyss -- I would have spent so much time restoring my game that I probably would have quit outright. Maybe the designers should have come up with a crawl mode for people like me. By the time I reached the "stealth" level late in the game, I still wasn't good enough with the keyboard to be able to complete the level. If I hadn't finally resorted to using one of my son's saved games, I probably would have been stuck there forever. BOTTOM LINE --- Hidden Evil is more oriented to the action gamer than to the traditional adventure gamer. If you are not experienced in using the keyboard as an input device, expect to face a stiff learning curve. However, if you are a Trek fan, and enjoy arcade/action challenges, this game is well worth your time and money.
Rating: Summary: They Shoot Romulans, Don't They? Review: PROS --- 1. Hidden Evil has a great story line, bringing hints from the television episodes to culmination in the mysterious "Briar Patch" from the recent Star Trek movie. I wish the game had contained even more of these interwoven story elements. 2. The graphics were very easy on the eyes, though not as remarkable as those in Presto's previous game: "Journeyman Project: Legacy of Time." The cut-scenes in Hidden Evil were extremely well done. It's obvious that great care was taken to maintain the authenticity of the Star Trek Universe: Trek detail was as good as it gets. 3. I felt I had plenty of interaction with Picard, although Data dropped out of the game pretty quickly. The character of Ensign Sovok was well developed and engaging. The game did a very professional job of making me feel that, through believable twists of fate, the future of the galaxy rested on my shoulders. I found myself wondering how my favorite Trek characters, when facing similar challenges, always manage to stay alive and make the right split-second decision every time. I felt drawn into the Star Trek world to a degree I have never experienced before. CONS --- 1. This was my first true action game. Although I primarily enjoy Myst-style games, I had always wondered if I was missing out on something by not playing action adventures. I managed to get about halfway through this game before I admitted defeat and used a cheat code that gave me invulnerability. I thought that this code would eliminate the combat, but instead my character just kept getting shot over and over, while grunting and spewing bits of impact debris all over the place. And I still needed to shoot other characters in order to progress. Although using the cheat code helped me get through the game, I found that it did not increase my enjoyment. I guess I just don't like killing things, not even virtual things (not even Evil virtual things). 2. I thought that the keyboard interface was by far the most difficult aspect of the game. Although I've used the keyboard in other, more traditional adventure games, no other game I've tried demanded anything even close to the coordination and speed necessary here. Sometimes you are running, firing a weapon, and trying to access inventory all at the same time -- you really need three hands. And it's a good thing I couldn't fall off cliffs into the abyss -- I would have spent so much time restoring my game that I probably would have quit outright. Maybe the designers should have come up with a crawl mode for people like me. By the time I reached the "stealth" level late in the game, I still wasn't good enough with the keyboard to be able to complete the level. If I hadn't finally resorted to using one of my son's saved games, I probably would have been stuck there forever. BOTTOM LINE --- Hidden Evil is more oriented to the action gamer than to the traditional adventure gamer. If you are not experienced in using the keyboard as an input device, expect to face a stiff learning curve. However, if you are a Trek fan, and enjoy arcade/action challenges, this game is well worth your time and money.
Rating: Summary: Star Trek: Hidden Evil - Rotten Graphics Review: The game seriously lacks in graphics, comparible maybe to the graphics in the older Star Trek games like Judgement Rites, etc. I did however like the story line, and it was fairly easy to play. I would recommend this game to anyone who is a true Trek fan.
Rating: Summary: An ok game Review: The game was ok, in the first place the control was horrible. I found it difficult to move the character out of danger fast enough. The length of time it took me to finish the game was about 2 days working off and on. Anything that I was stuck on took me tops about 10-15 minutes to figure out. The only lifesaver in the game was the incedible graphics, and an excellent plot idea. If you like short, good games go for it.
Rating: Summary: Good follow up to "Insurrection", but too easy to play Review: The game, storyline, graphics, music, etc. were all great in this game. However, it was a bit too easy to beat. It took me a week to play (being that I work 8 hours a day and don't have too much time to play video games), but usually other games take forever to beat. I'm hoping the upcoming "Voyager" and "Armada" games will be better than this one. I like battling enemies, like you do with "Starfleet Academy" and "Starfleet Command". It was rumored a hint book is out for this game, but don't even bother. Anyone using common sense could beat this game. It just takes thinking.
Rating: Summary: GOOD STUFF, ALTHOUGH A BIT SHORT Review: The last StarTrek role-playing game I had bought and played was the first STNG game: Final Unity. Things certainly have progressed since then. I rather liked NOT playing Capt Picard or Data, etc as this invloved you more in the story. I found keyboard control a little odd at first, missing the mouse, but soon got use to it. Graphics and locations are nice as are the design of the enemies. However, the game IS a little short, and very linear. I instantly grasped the idea of the puzzles (ie need gene sample) and only had to work out how to do it, ie where to find the sample...finishing the game in a few days. But still, I finished Final Unity quickly as well... so that's the nature of StarTrek role-play adventures I suppose. I missed the subtle control you might expect in a StarTrek universe, you can't for example, change the setting of your phaser, or use the tricoder on objects in your possession. Maybe a little more interaction with the envirnment would have been nice, the only interaction, ie security panels etc, is very goal specific, ie if you can interact with something, its very important....I few more unconnected things would have been nice, like turning lights off, or machinery or something. On the whole enjoyable, but short.
Rating: Summary: Good Game for Trekkies, Bad Game for Gamers Review: This game has some great graphics and a good story to it. But the controls in the game are very hard. And the story is WAY too short. (2-5 hours for most people to complete it). This game also has almost no replay value in it. So basically, if you are a diehard trekkie, and you are willing to fork over $30 for 10 hours max of playing time, then this game is for you. However, if you are a gamer to any degree, you'll probably find this game a boring experience.
Rating: Summary: Good Trek Experience, Horrible Game Review: This game is for Trek diehards only. Its incredibly easy. Even Forrest Gump could beat it in about six or eight hours. It does a great job of recreating the experience of a Trek episode with beautiful graphics, interesting storyline, and a nice soundtrack. However, the game control is clumsy and the puzzles are very simplistic. Again, good Trek experience, but a miserable game.
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