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The Sum of All Fears

The Sum of All Fears

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Rating: 3 stars
Summary: Good premise, poorly executed, dated graphics
Review: As the previous reviewer stated, this game was rushed and it shows it. This game isn't even close to Soldier of Fortune 2 but it does have better single player missions. Internet play with this game is horrible when compared to the faster paced, graphically superior SoF2. Controls in SoaF are awkward and don't follow the typical layout of other FPS. Everything needs to be reconfigured and if you are like me, playing this game will screw up your talents in the other FPS. If you like games with counter terrorism themes, then you'll like this game for the single player missions but you will find the "worlds" lacking in imagination and substance...they're too plain. If you merely want to shoot it out with buddies online but don't really care about single player missions stick with Soldier of Fortune 2 and enjoy the 10X better graphics.

UPDATE: After a few weeks playing, the game is growing on me. While the Ghost Recon graphics engine is dates, the play is starting to make up for it. I originally didn't like it because you have to take the missions slow and careful or you're dead (most of the time, 1 shot 1 kill, you don't get to be hit 5 or 10 times like other FPS). This was quite a change from SoF2 and Medal of Honor where I could just run around blasting people taking hit after hit. Now that I have settled down, I appeciate the strategy it takes to beat the game at high difficulty levels (which are very difficult in my opinion). I still only give it 3 stars because I highly value graphics and this game is sub-par when compared to other new releases. But again, if you like Counter terrorism themes and want to run around with a silenced MP5 (or other cool assault weapons) plucking off bad guys...you will probably give it a better rating than I.

Rating: 1 stars
Summary: The worst computer game! How could they?
Review: I am eagerly awaiting the PS2 version so I can see if its an easier game to play. The controls (stinks). Its very slow on my computer. The graphics look good, but not good enough. Maybe the console versions will be good. If not then I will play the GameBoy Advance version which will (chances are) be a little easy. I'd rather watch the mating habits of pocket lint than play this game. I warn you, wait until the console (GameCube, GameBoy Advance, PlayStation2) versions come out, rent them and then decide if you want them.

Rating: 1 stars
Summary: Another dud
Review: I am sure the movie will be good as all the Clancy Movies have been, but unfortunately if the demo I have played of this game is a decently accurate sample of the game, then there is not much to look forward to. It uses the same horrible engine as the pitiful Ghost Recon game uses. You still move slow as a snail and have litle directional control over your character as you can't map the left and right keys like in Ghost Recon. Another military fiasco to add the the growing list of dud military games. I.E. the rest of the clancy games, the delta force games, Operation Flashpoint, to name a few. So don't waste your money or time on SOAF.

Rating: 3 stars
Summary: OK game that seemed rushed
Review: I love all of the work by Tom Clancy including books and movies. When it comes to this game he drops off. I have never played any of his other games (so don't write how great they were, and say i am crazy). This game however I got a feeling that it was all scripted just like a movie, you do not really have free movement. The game is not anything good compared to great military games like Operation Flashpoint: Cold War Crises that gives you movement like no other. If you are a true Tom Clancy fan like I am and you like Cold War type games stick to Operation Flashpoint or Medal of Honor Allied Assault.

Rating: 4 stars
Summary: Better than these reviews would have you believe
Review: If you enjoy the gameplay and improved AI of Ghost Recon, but miss the CQB environments of Rogue Spear then Sum Of All Fears is the ideal game for you.

Pros:
-outstanding new command and control allows you to quickly issue orders to your team that are far more complex than Ghost Recon's
-support teams assist your three man team in executing your missions which is far more realistic than any of the previous Red Storm titles
-the multiplayer maps are all very, very good
-$29.99 is cheap for a game of this quality
-the great AI in Ghost Recon is made even better, these bad guys are pretty sneaky

Cons:
-very restrictive kit options that become somewhat more flexible as you complete missions
-missions are too easy
-the map interface is really annoying and sort of dictates the routes you must take and shows you where the bad guys are
-if it matters to you, the game doesn't follow the book or the movie at all

Going into this purchase, based upon all the reviews I read, I wasn't expecting much but I am extremely pleased. This game is an evolutionary step beyond Ghost Recon and Desert Siege that improves game play and realism both, which is not an easy thing to do. If you are a fan of the genre, I don't see how you could be disappointed.

Rating: 4 stars
Summary: A Quick but Quality Release
Review: If you have played Ghost Recon you have pretty much played The Sum of all Fears. It uses the same graphics engine that gives GR it's fantastic looks and it works very well in the close quarters combat missions in SOAF. The interface is a bit stiff but assigning your two teammates to clear (take out any opponents in a room), flash-bang or grenade a room is a very nice touch. It gives you a nice mix of different weapons kits from basic silenced Mp5's to more heavy hardware like M16's w/grenade lauchers and modified M4 carbines and some nice sniper kits. The maps and missions are well presented and are great to play. Multiplayer gameplay is also tense and fun. Think of this game as Rainbow Six: Rouge Spear meets Ghost Recon and you have Sum of All Fears. If you are a Ghost Recon player you will love Sum of all Fears. O.K. the bad, because this game is not all good. The missions are somewhat easy even on the "Hard" setting. The uniforms of the characters do not change only their kits do. Your teammates can be quite stupid at times and you sometimes have to look out for them. Only 11 full missions but if you play the "Firefight" options in the Multiplayer maps it adds more replay value. It has VERY little relation to the movie or book by the same name. No this game is not Soldier of Fortune II, but nor was it meant to be. It seams like it was a rushed release in order to make it out along wth the movie BUT over all this game is a great even if it is your first FPS game or if yo are a regular FPS gamer.

Rating: 1 stars
Summary: Not worth your money
Review: It barely follows the story line of the Sum of All Fears, same dumb format as Ghost Recon, and only 11 short, easy missions. It doesn't even allow you to choose your own weapons, you have to choose from a pre-made package. If you are a first time FPS player, get this. If you are a hard-core FPS player, it's not worth your money.

Rating: 3 stars
Summary: Another bland movie tie-in.
Review: It is actually unfortunate that the makers of such great games like Ghost Recon and Rainbow Six decided not to do more with SOAF. Rather it was rushed to release with the movie and feels it.

Basically all of the gameplay elements are barrowed from the Ghost Recon and Rainbow Six games. Anyone who has played those will be right at home here. This is a mixed blessing, since there is nothing new to see or do. The missions got very repetitive. The game is going to appeal more to those who have not had much experience with GR or R6.
That's where it really fails. It is made to attract the casual gamer with the same name as the big budget movie and great book. Many of the things that made GR and R6 good are not to be found since they would require more of the player than just pointing and shooting. Which is what the game really boils down too, hunting down vague villains in vague locations that are supposed to be related to the movie. The characters have no faces or personality, that they have names at all is meaningless. If they die or not doesn't matter, there will be another faceless team member to replace them. There are no skills to increase or unique operatives to pick from here. Nor can you give your troops complex commands and any planning at all has been thrown out altogether. It's grab your gun, find the bad guys, and shoot them. Even this is made rather easy to the effect of being pointless. The AI even on the hard setting is lax compared to Ghost Recon.

Another problem is the graphics. It's the same engine from GR, and while it is not a bad graphics engine, it's not used properly here. What GR does well is rendering large outdoor environments. However SOAF is almost entirely indoors. As a result the textures look bland and sometimes look like they were not meant to support 32bit color. Combine that with the uninspired locations and reparative gameplay, and you get a very mediocre game.

What made it worth playing at all was it was so simple and easy that it was kind of fun to just run around shooting anything that moved. Since there is no preplanning or tactical depth beyond, move, shoot and don't get killed, you have little to worry about. Just find the bad guys and fill'm with enough lead that they won't get back up. It became and an odd run'n gun almost arcade game set in realistic locations with real guns only no real depth. There are some good points to be made. The character models and sound effects are all top notch. Even the music is a new score made for SOAF. The voice over by John Clark is the same one used in the Rainbow Six games and it's good to see, or rather hear, some consistency between Ubi's games and it's done well. I liked the lay out of the menus and the colors used. And a couple of the locations were a little different and offered some interest.

I would recommend this to anyone looking to try out the tactical military shooters, but for the money you might as well use it to buy the much better Rainbow Six or Ghost Recon games. Still, it might be worth a few hours more of pure tango hunting.

Rating: 3 stars
Summary: ok but not great
Review: Most video games made from movies are knock offs. This one is better than that, but I was expecting a full blown Tom Clancy style tactical shooter a la Rainbow Six or Ghost Recon.

The biggest departure from Rainbow or Recon is that your path is planned out for you. You simply follow the line and shoot whatever pops into sight. Your team is pre-assembled - you don't need to choose from recon, snipers, assault, electronics etc before a mission as you do in Rainbow Six or Ghost Recon. I beat the game pretty quickly, something I could not do in the other Tom Clancy game.

The weapons and AI are pretty good, all things considered, as you might expect from Red Storm Entertainment.

If your looking for a challenge and are a Tom Clancy fan, buy Ghost Recon or the 2 expansion packs, or wait for Raven Shield to come out this winter.

Rating: 2 stars
Summary: Sum of All that is not good in gaming
Review: My copy of S.O.A.F. arrived on Friday and I can summarize this game in one quick sentence. This is not as good as ghost recon.

Part of the problem with the lack of fluid motion may be the different game engine they are using. However, many of the problems with this game stem from design flaws.

The first thing I did after a prelimianry run through some of the maps and quick missions was to go ahead and modify the "unlocked outfits" and unlocked missions files so I could view each map and each uniform available. I may be completely wrong and my lack of interest in this particular red Storm release keeps me from checking any further but the uniforms do not appear t change much from one title to another. It appears
that the weapons are what actually change. Snipers appear the same as support etc it is simply the weapon that is different per individual.

The gameplay motion is not as fluid as Ghost Recon and the ability to select weapons is limited much more so than in previous games such as Rogue Spear. The maps appear to be up to par but the lack of blood and the lack of player realism take a lot away from this game.

You'll notice when a player switches weapons it is quite cartoonish. I was using a sniper and watching the replay I cna see that the sniper rifle simply disappears as if he does not have this weapon. I want to see the weapons when not in use and make them switch a little more realisticly.

In short, this falls well below the standards of Ghost Recon and Desert Siege. I have not played this in multi-player mode yet but I am not sure if I even want to. I am going to play Ghost Recon while waiting for Raven's Shield.


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