Rating: Summary: So-so on fun, but frustratingly buggy! Review: As a fan of the first IGI, I eagerly awaited IGI 2. As other reviewers have stated, the game looks very nice, but something about the gameplay is lacking. Worse, when you reach the 3rd or 4th mission, many users are encountering a major bug that shuts down the game and brings you back to windows. I haven't been able to proceed past this point and I gave up trying. I'm now waiting for the inevitable patch. (I'm running XP on a 2.4GHZ, HP wih a 128 NVidia 4200Ti.) I was enjoying the game up to that point. I certainly wouldn't call it great, but it WAS fun. That is, until it stopped working altogether. Save your money until a patch is released.
Rating: Summary: Great Stealth Game! Review: Forget all these lame reviews. I played the demo, liked it, waited for the price to drop and bought it. I am extremely happy with it. I am a veteran stealth gamer, and this one is quite hot. Forget Splinter Cell. It's a console game. Does everyone like that ... third person view? Gag. It pulls all the immersion right out of the game. IGI, on the other hand, offers a ton of killer missions in a great 1st person view with a bunch of cool gadgets and weapons. It was exactly what I was looking for. Play the demo 1st, then buy it. If you hate it, go pick up ROTC or some other mind numbing shooter. (It loses 1 star for being damn hard!) Chuck
Rating: Summary: Great graphics, but major problems with gameplay Review: I bought IGI2 reluctantly, after being tormented by IGI1. Complaints over the lack of saves on the original was supposedly being addressed in this sequel. NOT!!! Well, you get 3 saves! Count 'em... Three! And, you can't delete previous saves, so you still have to start all over again if you get killed, or at least, where you saved last. It's very annoying and frustrating. Still, the original game had terrific scenery and I loved it for that. One major bug I've noticed is that if you're laying flat on the ground near an object, you can't turn, even the slightest to shoot an enemy! I got killed numerous times and cussed so loud the neighbor's heard! And several times I went to throw a grenade and, I not only couldn't throw it, it didn't go off! And it's amazing how you can shoot an enemy with an oozie in the head and he still manages to kill you! And I only found ONE health kit-syringe, so there's very little chance you can recover your health in the game...Somebody didn't take the time to check out the bugs in this game! It's fun at times, if you can stay away from objects! Worth the money? I'm still not sure...
Rating: Summary: More of a work project than a game Review: I echo the comments of other reviewers here that this game was not a lot of fun to play. I was looking forward to this after playing the first IGI, and although I had my share of frustrating moments by not having save options it was good overall. Here you get all of 3 chances to save, and it's best to start saving as you go further along. With the slightest misstep you can have 100 soldiers right on you, and you're also an easy target from what literally must be a mile away for enemy soldiers with basic AK-47's. I was ready to throw my monitor out the window so many times I couldn't continue with the game, and I'm an avid gamer that looks forward to finishing each game I play. I'm glad I only paid $10 for this and not the $50 when it first game out. You'd be better off with another game. Huge disappointment for me.
Rating: Summary: More of a work project than a game Review: I echo the comments of other reviewers here that this game was not a lot of fun to play. I was looking forward to this after playing the first IGI, and although I had my share of frustrating moments by not having save options it was good overall. Here you get all of 3 chances to save, and it's best to start saving as you go further along. With the slightest misstep you can have 100 soldiers right on you, and you're also an easy target from what literally must be a mile away for enemy soldiers with basic AK-47's. I was ready to throw my monitor out the window so many times I couldn't continue with the game, and I'm an avid gamer that looks forward to finishing each game I play. I'm glad I only paid $10 for this and not the $50 when it first game out. You'd be better off with another game. Huge disappointment for me.
Rating: Summary: Difficult game Review: I finished the first level and it wasn't too hard after you understand that stealth is the way to play this game. That is, avoid the guards, cameras and be sure to hide in the shadows. I have begun the second level, going down into the mines, and I have been killed about 20 times now with less than two minutes into the mission. The slightest slip up and you have a dozen guards with automatic weapons all shooting at you. Even killing a guard with the knife is enough to get an instant response from other guards who come rushing from another room. It appears that there may be only about two saves possible per level, so you have to be very wise about when to save the game. Looks like I'll have to buy a hint book for this game. The graphics are excellent. I am running a P4 2.53, 512 MB ram, with a Radeon 9700 Pro with about everything maxed out. I am playing at the medium difficulty level, but will probably have to go to the easiest to stand a chance at finishing the game.
Rating: Summary: Sorely lacking... Review: I was actually looking forward to this stinker, but after purchasing it I came to realize that it was plagued by stability problems and it was simply no fun to play. The **most** frustrating problem is the utter lack of aiming accuracy when your character is inside a building. Try to aim for a headshot and your mouse pointer just... never... quite... goes where you want to aim. A close second on the irritation scale is the fact that enemy units can snipe you from 200 yards away with machine pistols -- yep, I'm not joking. Finally, IGI2 simply offers nothing new -- in fact, it feels as though the Innerloop developers were following some sort of first person shooter development handbook. For example, wherever there's a camera, there's a box to hide behind; wherever there's a guard, you can be sure there's a good 10 second interval where his back is to you. The original IGI (although sometimes incredibly frustrating) was actually quite fun -- it improved with replay. But, this sequel makes you wonder what the developers were thinking. In fact, I can't finish this game... When a game begins to feel like work it's time to cut your losses. I play a *lot* of videogames and I suggest you take your money and your valuable time elsewhere. I would suggest purchasing either Splinter Cell or No One Lives Forever 2 as an alternative to this waste of packaging material.
Rating: Summary: engrossing and realistic Review: IGI 1 was one of my fave games of 2001 although it was quite frustrating. The promised stealth aspect of the game never quite worked, and most missions ended with you killing just about every guard in sight or at least making a mad dash once the final objective was in sight. IGI 2 fixes a lot of these problems. First, stealth is absolutely necessary. Unlike most shooters, you can't carry an entire arsenal under your kevlar. Like in Rainbow Six or Ghost Recon, you can carry a realistic amount of ammo for one rifle, one sidearm and some grenades. The enemy AI is much better than the first. The amusing but annoying trick of nailing a perfect headshot while a tango 5 feet away stands idle is no more... these tangos are twitchy and will call for backup in a heartbeat. In the first 3 levels which I have played, Jones only kills a few tangos and must avoid the rest, since engaging in an all out firefight a la Soldier of Fortune will quickly result in a shallow grave. Second, Jones has some neat gizmos at his disposal, mainly the thermal imaging device, which can see through some walls although not all. Completing a mission usually involves crouching while observing patrols and waiting for the best moment for a quick, unseen takedown. The stealth aspect keeps the tension high. Many times, I have planned a stealthy assault only to be surrounded by tangos blazing away. The graphics are quite sharp. It's unfortunate that this game is coming out just as Red Storm is releasing Splinter Cell and Raven Shield and Novalogic is releasing Black Hawk Down. IGI 2 deserves a look and will not disappoint. Don't buy it if you're looking for a hyper violent run and gun shooter - buy Allied Assault or Soldier of Fortune 2 instead if you want that. But if you want an engrossing, well planned shooter which relies as much upon planning and stealth as upon firepower, then IGI 2 is for you.
Rating: Summary: A great game for Splinter Cell enthusiasts Review: IGI 2 Covert Strike is the latest in a line of single-player stealth, similar to Splinter Cell and Hitman. Your character, Jones, works alone with a variety of weapons through 19 campaigns. Each one, like Splinter Cell, emphasizes using stealth and avoidance over in-your-face confrontation. The weapon selection is impressive. There's everything from the basic Colt python and AK47 that we all know and love to the M104, LAW 80, twin UZI and RPG7. If you hit a situation where firepower is necessary, you've got it there. There's thermal imaging and binoculars to help you plan your attack. On the downside, like several of the other stealth games, it assumes you will probably play a mission a few times to figure out the best way to avoid the paths of your enemies. However, the single player missions are (like just about every other game I've played recently) mostly a training ground for the challenge of playing this on line. The AI in the game is reasonably good - but wait until you go up against other humans on line! That's where you really start to have some fun. The graphics are rather good, but not as stunning as far as light and shadows as Splinter Cell was. Still, Splinter Cell was rather amazing, so it's not a bad thing to say it comes relatively close. Motion is smooth and the environments realistic. Sounds are realistic as well, with footsteps and mood music drawing you in. A good game for those who have played through Splinter Cell and are ready to take that style of gameplay to the next level!
Rating: Summary: I.G.I. 2: Covert Strike Review: IGI 2 the sequel to Project I.G.I: I'm Going In is not a great sequel to the orginal. The first game was great though it was very hard due to lack of save games for extra large levels. The sequel has limited saves. The levels are nicely desinged but some of them are very hard and become repetive. You play David Jones, a covert operative. There is not much of a storyline. Weapons are great but can carry only two, a hand gun and a large gun. The main problem is the AI. Enemy soldier will know exactly where you for the mild noise you make. The game seems to cheat a bit. Once the alarm goes on everybody knows where you and start shooting at you with perfect aim even if you are are crouching far away. An enemy soldier was snipping at me with an Ak-47 from a watch tower when i was 100 meters away. The AI is really bad. Try this, when the alarm goes on, run into one of rooms or hide in a spot where they cannot snipe you from a far, almost every enemy soldier will come running to that spot to kill you face to face, you can shoot them all one by one till they stop comming, check your map to see if anyone is moving. This way you could kill almost every one without losing any health. The best change from the orginal game besides the save game is there is no enemy respawn. IGI2 is not optimized to run great. I have Win98SE, P4 2.4Ghz, 512mb Ram and GeForce Fx. I did not face crashes or hangs but it was quite laggy and the framerates drop too much sometimes. Initially the game runs great but once the alarm goes on the framerates drop drastically.
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