Rating: Summary: Not bad, but too easy Review: The original Mech Commander was very challenging and rewarding when missions were completed, and indeed exhilarating when the campaign was won. Then came Mech Commander Gold (MCG), with all of its newer features and commands for easier gameplay. MCG's new campaign didn't have the oomph that the first, original campaign did, mainly because the new controls made things a little too easy. Mech Commander 2 continues this trend, with an intuitive interface that somewhat oversimplifies the game into something that can be beaten in several days. I won this campaign in two days on the normal setting.
I liked this game because I am a Battletech fan. However, while it has both good and bad points (following below), it just lacked the challenge of the first one. After successfully winning that difficult game, I quickly dispatched this one into the past-game void.
Good Points
1) Lots of Battletech-y stuff to play with and blow up
2) Interesting storyline (albeit some over the top acting)
3) Good LOS rules
4) While the game is rather linear, as noted in other reviews, the idea of being a mercenary band is interesting
Bad Points
1) Easiest setting is too easy, hardest setting is too hard (taking two Bloodasp assault 'mechs against infantry and getting torn to pieces)
2) Campaign is too short, too easy for veteran Mech Commanders
3) Mission Editor is complicated to learn and use
4) All 'mechs (Clan and Inner Sphere) follow limited Omnimech rules, like most other offerings from FASA Interactive
Overall, I would give this a 3 1/2 star rating, depending on one's level of experience with the Mech Commander series.
Rating: Summary: I'm writing my own Beta Review... Review: ... cuz the guy who wrote the first one obviously has no idea what they're talking about.Bassically his points were as follows: a) It doesn't include his favourite 'Mechs and he thinks the Clan Mechs are made up. b) It's a 3D engine, and "all 3D strategy games suck, 2D is much better" c) You can bring in reinforcements by air d) "It's a mix between MW4 and Force Commander" I'll go through each one first: A). The Mechs in are very good. Each of them has a distinctive purpose and feel. There aren't many Clan Mechs 'cause the game takes place in the Inner Sphere and all the Clan Mechs are real, not made up. I don't know where that guy was coming from. B). It's a very good 3D system incorporating true LOS and very nice looking terrain and buildings. The camera system is as good as that from Homeworlds. 3D RTS's do not suck. Homeworld, Earth 2150 and Ground Control are all far superior games to most 2D games. Mechcommander 2 can join those ranks as the 3D system truly works well. C). The reinforcements are very useful and add an element to the game. There were sensor probes, camera drones and artillery in the old game, so I don't really know what the other reviewer was on when they made that comment. The addition of Karnov Salvage Craft and the drop in repair truck makes the game more fun and gives you greater tactical flexibility. D). The game is NOT a mix between FC and MC. While I was happy (not extatic) about FC, it did have some major flaws (not being able to scroll diagonally was one of them). FC sucks big time compared to MC. MC is nothing like it. What else...The acting is good. Much better than Mechwarrior 4 (not that that'd be hard). They help the story move along and you blieve who they are (ie. overbearing people are meant to be over bearing, outspoken people do get outspoken). Also, the game addresses many of the things mission from the first game. You can save and load missions whilst IN a mission. There is no black shroud, instead true LOS and many other improvements. The graphics are amazing and altough the Mechs are a little blocky (to cut down on poly count) the game still looks great. Sound effects are beefy, with Autocannons and PPCs sounding brillient. My only gripe is that Fixed Arty pieces have too shorter range and I cannot find a use for them except in base defence. It's a great game, and I can't wait to get something more "stable" than the beta. The game truly captures the "BattleTech" feel and holds you in right until the very end. BYE
Rating: Summary: FORGET MY OTHER REVIEW! Review: ... DIDNT REALISE HOW MANY GRAPHIC GLITCHES AND BUGS MICROSOFT PUT IN THIS GAME! MECHWARRIOR 4:VENGENCE AND BLACK KNIGHT AND ALL AGE OF EMPIRE AND KINGS GAMES ROCKED BIG-TIME AND SAVED MICROSOFT FROM BEING ONE OF THE WORST COMPUTER GAME COMPANIES. EVEN ON THE HIGHEST END COMPUTERS THE PERFORMANCE OF THIS GAME IS ...UGLY. THE ACTORS FACES MOVE SO SLOW THEY CANT EVEN KEEP UP WITH THE CHOPPY SOUND LIKE FORCE COMMANDER. AND ONCE YOU PASS IT THEIR IS NO REPLAY VALUE WHATSOEVER(NO SKIRMISH MODE AND AN EASY BUT [bad] EDITOR!) HOW CAN YOU PLAY A GAME THAT JERKS LIKE CRAZY(EVEN ON A PENTIUM 4)AND HAS MORE BUGS THAN THE MOVIE A BUGS LIFE. THERE IS NOT EVEN AN OFFICIAL PATCH FOR THIS GAME BECAUSE MICROSOFT SAID IT DIDNT NEED IT AND THEIR GAME IS FINE. ...
Rating: Summary: MICROSOFT HAS DONE IT AGAIN Review: AFTER WHAT MICROSOFT DID WITH MECHWARRIOR ON MECHWARRIOR 4:VENGENCE I COULD`NT WAIT TO SEE WHAT WOULD HAPPEN WITH MECHCOMMANDER. WELL THEY DID IT AGAIN. WHILE I DONT CARE MUCH FOR 3-D RTS GAMES UNLESS YOUR TALKING GROUND CONTROL THIS GAME REALLY DELIVERS. THE GRAPHICS REALLY ROCK AND THE GAMEPLAY IS INCREDIBLY FUN. IT IS IMPROVED OVER THE FIRST MECHCOMMANDER IN EVERY WAY. IT IS GREAT HOW THERE IS NO FOG OF WAR ON THE MAP. THE MECHLAB IS A BLAST AND THE WEAPONS ARE LIKE THOSE FOUND IN MECHWARRIOR VENGENCE. YOUR MECHS CAN BLAST THROUGH WALLS,RUN OVER FENCES AND KNOCK OVER TREES. THE MISSION EDITOR IS REALLY COOL AND EASY TO USE. ONE OF THE BEST PARTS OF THIS GAME IS YOU CAN STEAL ENEMY MECHS AND SALVAGE THEM AND EVEN SELL THEM. THE POINT IS I HAVENT HAD THIS MUCH FUN WITH A STRATEGY GAME SINCE RED ALERT 2. THE DIFFICULTY LEVEL AJUSTMENTS MAKE THIS GAME SUITABLE FOR KIDS AND SERIOUS GAMERS. WELL SEE YA LATER I`VE GOT TO GO PLAY A GAME OF MECHCOMMANDER 2 RIGHT NOW.
Rating: Summary: Creators need to lay off funny tasing water... Review: Creators need to lay off that funny tasing water (not tasting).Evidently in my view they decided to try to made this look good for some green.i Bet im not making any sense...... )(to the point)( This game is way to short,I finished it in just 2 days times (during the weekend).The campaign can also be very boring and it get very tiring intercepting mostly light mechs and it gets hard to get heavy mechs except the ones that become available about every 3 missions. Too many new mechs and not many of the old ones...Dont know how they could leave out the Nova Cat...Needs a little work yet.Unlike other games such as Force commander and Ages of Empire and MechCommander now when theres a lag spike and u click somwhere when that lag spike is over it doesnt count your click...The light mechs need more room for more weapons i know they are light mechs but they need more than only like 3 lasers and 1 lrm. )(to the good things)( Over all the game completely blows in single player.However,the multiplayer allows very active play and all mechs more availabilitys more maps.Mostly all the good there is.Very good 3D graphics and the Artillary is ok too... )(few more bad things)( I would be so much happier if this game had a instant action.This is one of those games that are made for instant action but this has none.Kinda untalented...Almost all the games from the Mech Warrior series have had a instant action.Really strange that this one doesnt... )(the end im off to play MechCommander and MechWarrior4 and MW3... Far away from the good rating of a must buy. Dont buy! Rating: Summary: A better Force Commander!! Review: First off, if you liked Force Commander, MechCommander, or any MechWarrior, just go out and buy this game. If not, read this review. This game is very fun and easy to play. The teaching levels teach you the basics and the manual fills in the rest.The campaign is very engrossing and the missions are fun and a good difficult. You even get upset if you lose a good pilot. You can't compare this game to Age of Empires since in the genre it is like comparing apples and oranges. So if you like what you hear, buy this game.
Rating: Summary: The Original was MUCH better Review: Having been played the original MechCommander for several years, I was eagerly anticipating the release of MC2. However, after playing the beta version of MC2, I would much rather stick to playing the first release.MC2 uses a new 3D engine, very similar to that of Force Commander. (I beleive all the mouse controls are the same) I am somewhat of a traditionist and I really don't like 3D Strategy games. The best Strategy genre games have always been 2D (Command and Conquor, Age of Empires, etc) and the new 3D interface really does nothing special but slow down framerates. Because it's a strat game, you only really need the camera angle in one place. I could care less if I can spin the camera around my mech. The final result is a pretty much useless feature, slow framerates, and graphics that look worse than the original MechCommander. Gameplay also seems to have taken a hit. I found I didn't have the type of control I had with my mechs that I did with MC1. It felt like I was controlling 8 tanks in Command and Conquor and once they were gone, that was it. There is also a lot more emphasis placed on arial support vehicals than mech fighting. Airstrikes, salvaging, and artillery peices seemed to be the nessicary means of fighting rather than the mechs themselves. Gameplay I found really unexciting, and I didn't really want to play much after just a few days. The one sad thing about these newer mech games is the lack of the old familiar mechs. For starters there is only 6 or 7 clan mechs (2 or 3 of which are "new creations") and the rest are all IS mechs (several of which are also new). My favorite mechs, the loki and the awesome, are both missing in the new version. The between game videos, interfaces, and graphics are improved over MC1, however it seems as if they spent more time on that aspect of the game, then the actual game itself. The between game mech lab takes quite a number of screens to get through and is somewhat tedious as well. One nice feature of this game is that you can save your weapons configurations, and load them up later, even in multiplayer. In a nutshell, this game feels like a combination of MechWarrior 4 and Force Commander, both of which were not exactly adored by the public. You will probably find yourself loving this game for the first few days you play. This is only the excitement of finally seeing this long awaited title. After the initial nastalgia wears off, you will quickly realize how uneventful this game is and go back to playing the original.
Rating: Summary: Way over-rated. Review: i am a huge fan of the entire mechwarrior series, so i expected to get some bang for the buck no matter what. wrong! the graphics are cool, but that's about as far as it goes. the game is hugely over-simplified compared to the sims, and i had more fun with the latest "starcraft" clone, even given the fact that i am way into the base concept. limited flexability, long load times, over simplified. spend good money on a real strategy game, and wait for the the jewel-case on this one.
Rating: Summary: Great Game! Review: I can't even but this into words. Very good graphics,frame rate,etc. A must have game. Also at a very low price. Check out Dragon.ca.com for other games.
Rating: Summary: I don't have it and i love it! Review: I had heard some stuff about this game but I only knew it existed. Soon after the holadays my firend showed it to me. I loved it. I had always loved the Mw games and this was perfect. You get to lead up to 16 mechs into battel and anilate everything. I love to fix up slain mech for my own purpases and then capture a repar bay. Great game and a must buy. (Also really cheep!)
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