Rating: Summary: If the game is anything like the Demo, you're in for a blast Review: I played the demo and loved it! It handles well and is easy to control and the action is terrific! I highly recommend this game to anyone who enjoyed No One Lives Forever. It seems very similar. You can find the Demo on Gigex.com. Try it and you'll probably agree that it was a load of fun! Good game!
Rating: Summary: Goldeneye has an equal!!! Review: I've just started playing this game as I got it last night, and this game is simply amazing. It's just as Goldeneye ever was even though it has a PS2 touch. Finally the Bond in this game actually looks like Bond (Pierce Brosnan). As for multi-player, which I haven't tried yet, it has so many different modes, more than any other game I've seen yet. They combine 007: Agent Under Fire's requirements for getting stuff through points, 007 challenges, etc. and all the playability of Goldeneye. Oh, and the car is awesome.
Rating: Summary: James Bond 007: Nightfire (PC) Review Review: In the long history of PC games there haven't been many James Bond-brand releases on the PC; in fact, I can't name any offhand (aside from maybe James Bond Jr.). The brand has had a fruitful experience for the consoles, including the famous release of Goldeneye for the Nintendo 64.With the release of a new Bond adventure in 2002 publisher Electronic Arts wanted to create a big cross-platform Bond action/shooter that didn't have to rely on the new movie but still carried the name and was released at about the same time. Unfortunately they decided to bet on relatively old technology and some strange creative choices to do it (at least on the PC version), and the result became a rather uninteresting game called Nightfire. The player assumes the role of dashing MI-6 agent James Bond, 007, here to free the world from nuclear tyranny, British ex-patriots, and so on. Each of the nine missions precedes a full-motion animated cut scene that uncovers more of the general plot and details the next mission. More average-quality cut scenes are interspersed throughout the game at various points. Nightfire is a first-person shooter and shares all the nuances of that breed of game, with the same familiar style of control schema, albeit with some trademark differences. Aside from the variety of guns available, Bond can switch to a gadget inventory and select from one of those - the gadgets are primarily one-event-type items. A wristwatch serves as a laser for cutting locks, for instance, though you couldn't even use it to get the attention of a guard. The other gadget worth noting is the sunglasses, which when put on can switch between different shades of the spectrum - handy for locating hidden areas, laser traps, or through women's dresses. The downside is that you can only use it for so long as it runs on (rechargeable) battery power, not to mention the sunglasses are buggy. As stated above, there are only nine missions -- each have a variety of submissions with their own set of objectives. While the level design is adequate it pretty much pushes the limits of the engine, including multiple loads in a single level. The objectives, which update as the mission progresses, is not very helpful at telling you what needs to be done or even why. Only by going through a level, killing everything, and checking and/or destroying everything else can you really figure some of them out - unless of course it happens to be a level where there is a never-ending stream of bad guys and there is no clue as to what to do. Another problem of note is that a player can effectively win a mission by accomplishing an objective, get killed because of something else, and still lose the mission as the mission results screen is delayed while the game still runs. I actually ran into this on a particularly annoying boss level. Mere mention of the console game-style boss creatures is another bad mark. This by itself is not too annoying, but the bosses, not to mention the situations you're thrust into, are painfully stupid. Speaking of painfully stupid, that would be the perfect description of the game's artificial intelligence (AI) - enough said on that. This is not to say that Nightfire has some redeeming qualities. Some of the levels require going into third-person mode, which is a fun switch. Bond can only carry around four big weapons at a time, so you will have to strategize in some situations. You can use multiple different methods in certain missions to accomplish the objective. On the very first mission, Bond can sneak his way into the castle complex through the back way or fight his way through. Nightfire includes a multiplayer mode as well. It consists of LAN or internet play, supporting up to 32 players, with three modes of play: combat training (deathmatch), team combat training (team deathmatch), and capture the flag. In team games one team assumes the role of the good guys while the other team is the bad guys - and they have different models to match. Unfortunately, multiplayer mode seems tacked on and a few of the levels are very unbalanced. Several times already I've described the Nightfire engine as being stretched to the limit. That's because the developer, Gearbox Interactive, went with the Half-Life engine to develop the game, and added in their own in-house goodies. Gearbox is no stranger to using the Half-Life engine, but to release a major title with a four year-old engine (at launch) is troublesome at best. Character models are average if not great, and the animations are about the same - though there are some specialized animations as well. The Australian secret agent is a blond Lara Croft rip-off. I'm a bit of a Bond movie traditionalist so it's hurtful to sit through a particularly hard level of Nightfire listening to some techno/new age version of a rehashed Bond theme over and over again. Oh, there is some variety, and a small bit of it is catchy, but enough is enough. The song featured in the intro sequence by the female singer Esthero (and plays in the background on the menu screens) is quite good, however. The voice acting for the various characters, including Bond, seems very uneven. James Bond 007: Nightfire is a lackluster game stuck in an old engine that probably should have gone through a bit more in the design and implementation stage. Aside from a nice opening sequence and a few "well that's kind of cool" moments in-game Nightfire should definitely have its license revoked.
Rating: Summary: Best Bond Game for PC!! Review: Its just like Goldeneye but even better, more gadgets and a different plot with huge levels gives this game a shot for the title of the year. I am running Athlon 1.33 Ghz, 896 SDRAM, and G2Ti and I have no glitches or slowdowns. Wonderful game EA! Plus you can go back to a certain level and replay it again you certainly won't loose your money on this one, I would highly recommend it for first person addicts or James Bond addicts!
Rating: Summary: James Bond 007: Nightfired..... Review: James Bond 007: Nightfire seriously is in need of a patch. The graphics during gameplay have serious clipping issues whereas the 3d models will appear see-thru (as if you have x-ray glasses). The models will flash see-thru and then normal much like a strobelight. When this error happens the gameplay also becomes choppy. One can only speculate that this game was released before it was fully play tested only to meet the release of the new Bond movie: Die Another Day. Unfortunately I cannot tell whether this game has good graphics, sound, or gameplay... I cannot even play the game due to the heavy graphic problems. The clipping issue that flashes the see-thru to normal 3d objects could cause seizures for some small children. My advice to gamers is to wait until the patch is released that fixes this issue or wait for a new version of this game to be released. Even with updated drivers the game still has the issues I described. I followed the troubleshooting tech manual that was included in the game and it still did not fix the problem. This cleary shows that the errors are not with my computer system but in fact is a result of poor play testing and programming of the software. I run a system at: Dell 4300 Computer System - P4 1.6 ghz 64 mb Geforce 3 DDR video card 512 mb RAM Turtle Beach soundcard 80 gig harddrive I cannot rate this game at this time so I gratiously give it a 3 out of 5.
Rating: Summary: Buy it on a console Review: James Bond NightFire is kind of weird on PC. I suggest buying it on a next gen console (GameCube, Xbox, PS 2)for the best experience. I got it on GameCube and its way better than computer.
Rating: Summary: NIGHTFIRE IS AWESOME!! Review: My friend just got the PS2 version and it is AWESOME!! i haven't played the Pc version yet, but i intend to. the good things about this game are the sniping levels, awesome gameplay, good graphics, and extremely fun levels. the cons are there are only one good multiplayer level, skyrail, all the other ones [...] compared to this one. other than that, tis game rocks!! And if the Pc version is half as good as the PS2 version i would still give it 5 stars
Rating: Summary: Bond is back! Review: Ok, first I would like to say that level 1 is very fun. but so far, after that, it's just plain hard. I would like to make one thing quite clear. THERE ARE WAY TO MANY PARTS IN THE GAME WHERE YOU HAVE TO USE STEALTH!!! I mean, being stealthy once in a while is fine, but hey, ALMOST THE WHOLE GAME????!!!!!! Level 2 is so boring because there is nothing but stealth stealth stealth. Level 3 does not require any stealth, but the whole level is lame, and level 4 is so darn hard, again because there are cameras, alarms, guards, and tripwires. If the alarm gets sounded, instead of a whole bunch of guards coming at you or something, YOU LOSE!!!!!! HOW UNREALISTIC IS THAT????????!!!!!!!!! I mean, you don't even get a chance to fight back after the alarm has sounded!! At least you can quicksave your game whenever you want to. Despite that, I still can't make it past level 4. If you really have the time and nerve to play games like this, I reccomend it. If you are impatient and want only a tiny amount of stealth or none, don't waste your money. Oh, and by the way, the weapons get very boring. Bye.
Rating: Summary: Not the best Review: Ok, This bond game is very bad. i had a very good video card at the time and it was soooooooo slow! i reccomend you get NOLF 2 or Splinter Cell if you want a spy game! totally waste of money. Spend it on NOLF 2 which is only $20.00!!! Some of the gadgets were kewl. but NOLF 2 and SC have very way better kewl ones!
Rating: Summary: James Bond should stick to consoles. Review: Okay, please excuse me but I feel very sick right now. I got this game for a friend's birthday. I figured "It's another Bond game, it's gotta be good." Boy was I DEAD wrong. From the moment the gameplay started, I knew this game was not what I had bargained for. The controls were clunky and buttons were placed in bad spots and the weapons had to be cycled through rather than set to hotkey buttons; the graphics were good but not great; and the levels all had some switch you'd have to pull somewhere in the level to open one of the thousands of locked doors. Now I've got to go now because I think I'm going to puke from giving a BAD gift for a high price. Overall, I can't reccomend this version of the game to anyone. James Bond should stick to consoles if the PC ports are going to turn out like this.
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