Rating: Summary: GREASTEST GAME OF EM' ALL NEXT TO SOF2 Review: This game is totaly awesome,though i'm said about Hawk but dude you must play this game you will REALLY love it,and play SOF2 the sequal to SOF1.Poor,John Mullins always loses his kick @$$ partners.P.S.:I bet you nobody will be playing on Soldier of Fortune Multiplayer! Scincerly SOF1,2 Lover, POO(Im not tellin you my name)
Rating: Summary: THE KING OF KINGS Review: Well, all of us video game players wait for so long a game like this one now that it has more than a year of it's start in the market the only game that can win this one is the second part don't you think? hey this is the more brutal game ever. it isn't for you koids i'm serious....
Rating: Summary: sof platinum review Review: When Soldier of Fortune (SOF) first appeared, I gave it a complete miss - and it had nothing to do with BC putting a near ban on it. It seemed to me that SOF was a one trick pony: Raven's GHOUL system allowed players to blow off specific limbs of the bad guys. After slaughtering wave after wave of bad guys and reaching a lame climax of the Platinum Edition of SOF, my suspicions were correct. The only thing going for SOF is its flat-out shock value, which grows tiresome and even annoyingIt's content also took on a decidedly darker tone as of September 11, 2001. The setup is that terrorists have grabbed some nuclear weapons and it's up to you, as John Mullins (based on the real life soldier of fortune), to stop them. Missions take you all over the place from Tokyo to Iraq to New York's subways. (It was unsettling to be marching through the New York levels mowing down bad guys and realizing that in real life worse events were unfolding.) But whichever level you're currently in the over-riding goal remains the same: "Neutralize" the terrorist threat. This doesn't prove to be much of a problem as the enemy AI is below the intelligence of slugs. Sure they'll pop out from around corner and fire a few shots - but these actions are scripted and not programmed into the AI. Most enemies will run at you, sometimes shooting, sometimes not. If they are shooting they won't often hit you no matter the difficulty level. If an enemy is standing still they won't aim, instead they'll spray bullets side to side making it very easy to get within about three feet before unloading your shot gun. Yes, you will get hit sometimes but there is so much extra body armor and health packs lying around that recovering is no problem. Enemies don't vary much. There are the occasional rocket launcher toting guys or tanks or helicopters but nothing to change your tactics. However, there are many points where bad guys will suddenly appear behind you to get in a few cheap shots. (Which has nothing to do with the sound meter which can trigger surprise attacks if it hits its limit.) They attack in numbers or with force (usually just as you come around a tight corner) rather than with any kind of accuracy or strategy. Level design doesn't do much to help the overall score of the game. It's linear to the extreme. You'll always know exactly where to go. Some levels require you to push buttons and turn levers - it doesn't get more complicated than that. Most levels can be done in one try. The story is clichéd - direct from a bad comic book. The in-game cutscenes are pretty hokey as they rely often on shots of Mullins slowly jumping out of the way of an explosion. And even though you have a sidekick, Hawk, you never get to interact with him during missions. He goes off on his own, showing up here and there (at least until he's killed). There's never the chance to coordinate attacks or at least buddy up for a while. Half-Life did it with the security guards, why can't I do it here? The graphics are all right but they are starting to show their age with the Quake 2 engine. The animation moves at a great rate on current machines and is very good. However, on the outdoor area there is an extremely annoying fog that took me back to the classic Goldeneye for the N64. Raven GHOUL engine does a good job capturing those oh so magic moments of blowing off the head of a guy from close range, or disarming a bad guy by taking off his arm with a heavy machine gun. Which is to say nothing about the kind of havoc you can create with the flamethrower. Thrown into the mix are some really good tunes that add to the tension but I could have done without the constant wailing when a bad guy gets a leg blown off. Something that I liked about SOF was the fact I couldn't pick-up every weapon I came across. Picking up the rocket launcher requires you to dump some of your weapons because it's so big. Before each mission begins you get the chance to outfit yourself with your choice of equipment and weapons. It's a bit more "realistic" that way. There's also a lack of quicksave and quickload. At the start of each section you get five saves to use at your discretion. Only once did I use more than three saves on a level. Mainly, I used saves after surprise encounters with tanks. Multiplayer is included but I found it hard to find a good multiplayer game. thanx for readin it and i hope it`s a help to you, charlie x
Rating: Summary: Great for working off the tension Review: When you've had one of THOSE days, and you just want soem first-person shooter action, this is certainly worth a try. Yes, this game is violent, if you choose to play it that way, but you can install it with the violence "blocked", although I did not do that so i can't say what it will look like. I liked the way the story was woven into the shooting action, I thought the developers handled the story and the character development well. I was kept interested anyway. The graphics and sounds ROCK. However - I have a fairly heavy-duty CPU at home. My laptop (733Mhz, 128MB RAM) handles it kinda jerkily. Multiple resolutions are supported and - YOU CAN PLAY WITHOUT THE CD IN THE DRIVE! Of course this means you need like 900MB of free hard drive space.... Multiplayer is fun but a little frantic. It's a good diversion when you just have to blow up some digital butt!
|