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Rating: Summary: Kitt rulez, Michael drulez.... Review: didn't get my order. you sent me Tabatha Carney's order i sent it back to you now where is my order
Rating: Summary: where is my order? Review: didn't get my order. you sent me Tabatha Carney's order i sent it back to you now where is my order
Rating: Summary: I Want More Review: I pre-ordered this game and got my hopes very high. I loved the series so much that I was hoping this game would meet all the same standards. It didn't. First, let me express that it is in no way poorly written. The graphics, as I'm sure you can tell from the other reviews, are great. The gameplay, fun. There are however two things. First, it is entirely too easy. I was able to beat it in 2 days, without actually trying. Second, it is short. The missions are not like other games I have played, where they actually keep going. These just stop. Which is an obvious attempt by Tri Synergy to make more money. All-in-all, a good game, however, you might want to wait for the next one to come out. Maybe it will be longer.
Rating: Summary: How demeaning! I can't believe they ported this to PS2. Review: I, like everyone else anticipated the release of this game. Being a Knight Rider fan probably since I was a year old in 1982 I was excited to hear that this little unknown company called "Davilex" was going to make a KR game for the Playstation and PC. I thought "Heck yeah! This will sure beat having to use add on KITT-cars in NFS4!" I got my golden opportunity when I saw KR for PC selling for $5 at Game Stop.
But I was only to be let down by this shoddy representation of my fave 80's TV series. Don't get me wrong, the graphics are hella awesome and it runs incredibly well, but the gameplay and the missions are total crap. There is very little challenge at all except for those few times when you can't beat a part because your confused about what to do. You gotta go around scanning/micro-jamming things. You have to chase down suspect vehicles and bump into them to lower their "health" bar so they'll stop moving.. but where's the visible damage?
KITT is also not quite as fast as he should be (or able to jump as high). He had a normal speed of 200MPH and a top speed of 450MPH in Super Pursuit Mode. In this game you're lucky to hit 180 in SPM. The most idiotic thing about the game is having to turbo-boost from rooftop to rooftop. Hey programmer guys, wouldn't it be easier to just have Michael get OUT of the car and WALK up the stairs? Y'know he DID get out of the car quite alot in the tv show. And he had that wristwatch that KITT used to scan safes and electronic doors.
The short, enclosed battles are pretty lame too. You don't have any weapons so you just end up playing bumper cars with Goliath, whom is suprisingly easy to kill for being a huge semi with KITT's molecular bonded shell. This is of course, if he doesn't run over top of you and sit on you. Should a semi be able to rest on top of a Trans Am and it not flatten like a pancake?
Baaaaaad physics.
The battle with KARR is just as lame and his moves are as predictable as a Megaman boss. Why doesn't KARR use turbo boost, ski-mode, or any of those other things KITT has? Where's the laser they used on him in the episodes "Trust Doesn't Rust" and "KITT vs. KARR?" Where's the two drunken hobos who accidentally re-activated KARR in the first place? Y'know, Tony and The Rev? Or that guy who's girlfriend KARR threatened to suffocate by removing all the oxygen from the vehicle interior?
Then there's the voice acting. Michael and Devon sound okay I guess. KITT doesn't sound quite like he should. And KARR sounds suspisciously similar to Freeza from DBZ. Nothing at all like Peter Cullen (Optimus Prime). I think the reason this game isn't that great is because Davilex probably spent the majority of their money paying the liscencing fee for the rights to use Knight Rider for their game. After that they didn't have enough left over to hire good production staff.
They kinda figured most KR fans out thre would buy the game simply for nostaglia purposes and wouldn't be all that critical if the game sucked.
Rating: Summary: Knight Rider, the real Spy Hunter. But fans need only apply. Review: It's not often that I get excited about games. And KR is no exception. Though I'm a terribly huge fan of the show (I actually installed a KITT-like scanner on my car), I had a feeling that this game would be only so-so from what I've seen. The demo was okay, involving a simple chase-the-helicopter exercise. But I have to admit; the opening was fantastic - almost just like the show. You'll swear some of that footage is real, not computer-generated!I changed my mind once my cousin brought a European version back on his visit. If you're a fan of the show, you'll really enjoy this game. You've got KITT in all of his glory, equipped with Turbo Boost, Ski Mode (allows you to pull two-wheelers), the all-purpose scanner, and my personal favorite, Super Pursuit Mode. KITT is actually pretty functional (aside from his awesome) gadgetry. He's quick to speed, and he's a dream to control as you might expect for a multi-million dollar dream car. He retains his solid performance even on turf and dirt roads (0 to 60 in 3.7 seconds!). You can pull those famous reverse-180 turns in a snap, or do doughnuts on a dime. And his stopping power is superb. He's not terribly fast at first, topping out in the mid-120s. But the sense of speed is there. Especially when you hit Turbo Boost; the screen stretches as you're pushed back into yours seat to squeeze out a bit more speed - a very cool effect. And what about Super Pursuit Mode? KITT morphs beautifully and fluidly, just like the show. The screen stretches and tints red as you're hit with high G-forces, thrusting KITT just below 200 mph. More thrilling than Fast and the Furious! Extra, extra kudos! Sorry, no air rams when you stop hard in SPM mode. I guess Bonnie improved his ABS. His outer shell makes him nearly impervious to impact, but not totally invincible to explosives (and strangely, not to other vehicles). But this IS the Knight Industry Two Thousand. And he is grand. In this game, you are KITT, not Michael Knight. So you essentially do nothing but drive. But the gameplay is varied enough (as with the locations), ranging from stop the super-car bad guy to snooping around crime scenes. It's all mission-based, requiring you to start off in basic training to prove your road-worthiness, and then it's off to declare justice for the Foundation for Law and Government. However, I don't understand why there would be mines along an old town street . . . Guess the locals don't like tourists. Although this game is short, there IS some replay value. Knight Rider is one of those games that just begs to be played again and again. However, once you've been through it two or three times, you'll probably want to give it a rest. As for the difficulty of this game, it does get a little tricky - and it's especially challenging if you play it on hard mode, which is absolutely unforgiving. Normal mode is prime, as it delivers the right challenge without totally punishing you should you fishtail out of a Turbo Boost landing. You'll see a lot of familiar faces, a la Bonnie and Devon - and including the return of Garth, Goliath, and KARR. Yes, they're back, and it's up to you to show 'em who's the top auto on the road. For the most part, the voice work in this game is peachy, if a little under-acted at times. Every character is voice-doubled (sorry, no Mr. Feeney), but they do a remarkable job of bringing the original cast to life. Michael's character sounds like his boyish and clever self, while KITT's double is soothing and witty, almost indistinguishable form William Daniels (though the KITT double has a strong American accent, so those hard "r" sounds give him away). Devon is spot-on; Bonnie, much less so. I'm disappointed with her performance, as she reads her lines with little enthusiasm. But Garth is entertaining (for the few lines he has). Sound-wise, this game gets the job done. Turbo Boost is captured right out of the show, as well as all the phone-tone style button sounds. And KITT's scanner? Perfectly translated into the game. KITT himself, however, is another story. Apparently, KITT only has a single gear transmission, so there's no shifting required - which makes for a rather dull listening experience. And they didn't quite replicate KITT's engine sound, as he sounds more like a jet plane rather than an enhanced road car. The music is all created in-house, and has that 80's action flare to it. Not bad, but a touch forgettable. The techno remix of the main theme is cool, though. Graphically, this game is no eyesore, but not a real head-turner at a glance. Of course KITT being the star, he gets the full treatment. He's almost perfect from bumper to bumper. His interior, not nearly as detailed as I'd like as you only see the speedometer and the corresponding gauges for your shields, Boost, and Pursuit. The environments are well enough - especially the warehouse mission. But to experience the entire graphical splendor, you'll need a mean machine to run it effectively - and I'm talking near-top-of-the-line if you don't want any breaks in the frame rate on those later levels. All in all, this game is made by fans, for the fans. I can't really see a lot of incentive for the casual gamer to pick this one up - especially if they have the new rendition of Spy Hunter. However, I believe that Knight Rider successfully captures the essence of the show despite its lack of the real cast. You finally get to be the REAL KITT, and it's guaranteed to bring back the memories of you wishing you had that talking black Trans Am in your garage. If you're a fan, buy it. Can't beat it for this price. If you're not a fan, move along.
Rating: Summary: Laptop Users Review: Just for your info on laptops, the game works great and all, However I should mention the fact that your graphic cards may show a issue in the game as far as how well the gameplay will work, that and how well your gamepads are. Otherwise the game is nice, simple and fun. Nothing major, nothing less, just abit of old school fun who wanted to play around abit. =) No need for drawn out reports, just be careful otherwise youll have a nice game and your graphics card or input device will cause issues in your enjoyment. =)
Rating: Summary: Kitt rulez, Michael drulez.... Review: This game is so far beyond what i expected that i am amazed by it. The fluid graphics (some a little blocky, but mostly very clean) ,and the missions are fast and furious. The control of the car is extremely sweet. The honorable recreation of the shows best points are accurate and played out very well. It is an extremely small program to take residence on your hard drive. LESS THAN 400 MEG! But, surprisingly, it is a very powerful program with a whole lotta missions! I was only a minor fan of the televsion program when i was a teenager, but i am a huge fan of this game. This has the mission feel of grand theft auto 'vice city' without the extreme violence that is more the backbone of GTA V.C. Grade 'A' material here. No install glitches either.
Rating: Summary: Waiting for 2nd one due out in November 04 Review: This is the only rating I have ever left. If you play the game in order it has a continuing plot, It's like an interactive TV show. [A code: roam01 in campain mode-then go to massion mode, will let you play them in any order.] I love this game and I'm a 39 yr old woman, My 4 yr old son loves it too and can do some missions on his own in easy mode. We have only used it in easy mode, that's hard enough for us, so far :) We are waiting for Knight Rider 2 due out in November 2004. Older kids would love this too probably up to about 13 or so, or any fan of the show. My 17 year old son says even he's not too old for it. :)
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