Rating: Summary: The new Jedi in town Review: After many years of play, here you go: "Dark forces II: Jedi Knight", brought in a new level of graphics and a whole bunch of new worlds to explore. Jedi force powers make dog meat out of the villains. A new darkness arises, and Kyle Katarn destroys one Dark Jedi at a time, until he finally bring's a new balance to the force. Also you learn the tragic and mystical nature of Kyle's past. The new sequal to this game "Outcast: Jedi Night II" comes out next Feb! Hope this review pumped you!
Rating: Summary: "The Best Game Ever", there's nothing else to say Review: Ah, the saga of Kyle Katarn. What a chapter that was. Remember Dark Forces? That game was soooo much fun and it still is! We we're introduced to KK, Jan Ors (she's ... cool) and the feel of being in a Star Wars FPS. Beauty. The only place LucasArts could go? UP. And they did. Dark Forces II: Jedi Knight hit the shelves. I got it for Christmas. Being a diehard SW fan all my life, I eagerly installed and was enthralled immediately. From the insidious opening cutscene (the cutscenes are SO well done) where Jerec kills Rahn to set up your quest to the Valley of the Jedi I just couldn't stop playing. This is the finest SW game anywhere ever, and arguably one of the best games period. I don't have enough time to write about Mysteries of the Sith...but it rocks the house. It concludes Kyle's overall legacy very satisfyingly. Now, if you'll excuse, I have a date for a duel with Jerec in the Valley of the Jedi.
Rating: Summary: A great game for Star Wars fans Review: Anyone who has ever seen Star Wars has always had 1 reaction: I wonder what it would be like to be a Jedi/Sith. Well now they have the chance to answer that question. Plus you get 2 games for the price of one! Who wouldn't like that deal? Jedi Knight takes you into the eyes of Kyle Katarn, a Jedi Knight. As you play through levels the challenges get harder and harder. You will need to hone your lightsaber practice in order to beat the game. Mysteries of the Sith picks up where Jedi Knight leaves off. This time the game takes you into the eyes of Mara Jade, a former imperial turned Jedi. Once again you will want to hone your lightsaber practice, because this time the challenges are harder(fighting a rancor for example.) These games are worth the money!
Rating: Summary: simply the best! Review: first of all for that one guy that says that you have to stay in first-person view... YOURE DEAD WRONG!! you can switch to third-person view. well its awesome all around. its got gr8 graphics (for wen it was made), good story, and outstanding gameplay. although i do have jedi knight II i still say this ones legendary.
Rating: Summary: I love this game! Review: I had this game since the very day it came out and i still LOVE it. It is amazing in every aspect. It just keeps getting better and better. I like the cogs, it ads for cool patches, amazing skins and bitchin' add on levels. It has awesome graphics, for not requiring a 3d accellerator, a great story line...awesome weapons..and the lightsaber is every Star Wars fans dream.. And last but not least..The force powers..some of them are awesome-persuasion, healing, blind, throw,jump, run, sight, pull, destruction, and lightning...the stupid newbie powers are force protection, deadly sight and grip...I have beat this game on easy, medium and hard and it is a challenge even when you know what is gonna happen=)
Rating: Summary: still a great value Review: I had to write a follow-up review now that about 3 years has passed since my last one, and two sequels to this game have been published. Despite playing the newer games, I dusted off and fired up my old copy of Jedi Knight/Mystery of the Sith (JK/MOtS) and had a blast. The two are obviously dated, but don't suffer as much in comparison in terms of game play as the original "Dark Forces" (circa 1994) had in light of JK/MOtS. Like DF, all the games in the Jedi Knight series are first person shooters. JK/MOtS added the lightsaber and force powers with an enhanced game engine - besides better graphics and sound, it was now possible to combine moth horizontal and vertical head movements using the mouse (DF had separate buttons for vertical looking, which made the interface feel exceedingly clunky in comparison). Also, basic movements were more natural - you never had that feeling prevalent in DF that you were a golf cart instead of a person.But above the improved engine, JK excelled because it was as much a SW experience as it was a game - with a tight story line, excellent level design and filmed FMV cut scenes. (Most people hated the cut-scenes - poorly acted and not very effects laden - but I loved them; they added to the movie-like feeling and, anyway, "Attack of the Clones" had horrible acting and scenes that went on much longer) You never had that feeling of other shooter games where you suddenly stopped and wondered - OK, where am I, what am I looking for and why am I hitting all of these buttons. The story returns pro-rebel mercenary Kyle Katarn to the fore. Learning that his father was killed by an evil dark jedi named Jerec, Kyle sets off on a mission of revenge. Soon he learns more - that Jerec rules an entire faction of imperials intent on locating the lost "Valley of the Jedi" (also featured in "Jedi Outcast"). The burial place of countless jedi, the valley also holds a bottomless reservoir of their force power. The plot has Kyle tracking a traitorous droid named 8T88 from Nar Shadaa to his father's home planet of Sulon (the droid decodes a map leading to the valley - the map is then destroyed). Great level design makes each player map seem less a map than a place that must be navigated. AI suffers in terms of the imperial troops - who prove bad enough before their blasters are force-grabbed away. Balancing that out, the game is generous with boss modes - sending you up for 5 lightsaber duels with the dark jedi, including the climactic duel with Jerec. Personally, I hated the saber duels - they always seemed to boil down to hopping and slashing with sabers. (Jedi Outcast is most improved in that respect - there are much better looking duels, and more of them). Your force powers are divided between generic powers (speed, jump, sight) and those specific to light (heal, persuasion) or dark (lightning) forces. Your reliance on dark or light powers (and your ability to keep from killing various innocent by-standers) will determine whether you are a light or dark jedi. (The consequent difference for one side or another is not that great - mostly it determines which of Jerec's evil jedi you will fight in one of the latter duels, and which cut scenes you'll watch). Sound and graphics compare well with the newer games, and the overall plot makes you feel like you're in a Star Wars movie. This edition also comes with "Mysteries of the Sith" - a companion disk that uses a slightly altered game engine and was originally released separately, but otherwise required JK be installed. In MotS, you play Katarn for the first several missions, then assume the role of Mara Jade, a former imperial agent brought to the light (her character was introduced in the novels of Timothy Zahn). The tight plotting of the first game is gone - replaced by looser story arcs (as Kyle, you must save a rebel base from an imperial ground assault, then destroy an orbiting asteroid the imperials are using to stage their attack; as Mara, you will infiltrate the palace of Kapa the Hutt and then, in a switch, go to work for him; you will also track down and try to retrieve a jedi holocron and save a rebel corvette from marauding pirates; eventually you will follow Kyle back to a mysterious planet of the Sith where it's dark and swampy, the locals are hostile and hungry, and your weapons don't work). If uneven, MotS has its share of thrills and challenges. AI is noticeably improved (with stormtroopers ready to go fisticuffs when their blasters are force-grabbed) and gameplay is much more challenging on the whole. Should you tire of the levels provided, an entire on-line community has crafted single and multi-player levels for both games. In short, both games are still great values and enjoyment isn't terribly undermined by your having played Jedi Outcast - though it's obviously not the mind-blowing experience of 1997 (still, it's aged better than the Spice Girls). If you've got a P4 - it's just an excuse to turn the graphics up to excessive. I first played this on my P200MMX computer with VoodooII graphics acceleration, and enjoyed every minute. On my P4, I had no Windows XP problems, and was able to crank graphics to the full.
Rating: Summary: still a great value Review: I had to write a follow-up review now that about 3 years has passed since my last one, and two sequels to this game have been published. Despite playing the newer games, I dusted off and fired up my old copy of Jedi Knight/Mystery of the Sith (JK/MOtS) and had a blast. The two are obviously dated, but don't suffer as much in comparison in terms of game play as the original "Dark Forces" (circa 1994) had in light of JK/MOtS. Like DF, all the games in the Jedi Knight series are first person shooters. JK/MOtS added the lightsaber and force powers with an enhanced game engine - besides better graphics and sound, it was now possible to combine moth horizontal and vertical head movements using the mouse (DF had separate buttons for vertical looking, which made the interface feel exceedingly clunky in comparison). Also, basic movements were more natural - you never had that feeling prevalent in DF that you were a golf cart instead of a person. But above the improved engine, JK excelled because it was as much a SW experience as it was a game - with a tight story line, excellent level design and filmed FMV cut scenes. (Most people hated the cut-scenes - poorly acted and not very effects laden - but I loved them; they added to the movie-like feeling and, anyway, "Attack of the Clones" had horrible acting and scenes that went on much longer) You never had that feeling of other shooter games where you suddenly stopped and wondered - OK, where am I, what am I looking for and why am I hitting all of these buttons. The story returns pro-rebel mercenary Kyle Katarn to the fore. Learning that his father was killed by an evil dark jedi named Jerec, Kyle sets off on a mission of revenge. Soon he learns more - that Jerec rules an entire faction of imperials intent on locating the lost "Valley of the Jedi" (also featured in "Jedi Outcast"). The burial place of countless jedi, the valley also holds a bottomless reservoir of their force power. The plot has Kyle tracking a traitorous droid named 8T88 from Nar Shadaa to his father's home planet of Sulon (the droid decodes a map leading to the valley - the map is then destroyed). Great level design makes each player map seem less a map than a place that must be navigated. AI suffers in terms of the imperial troops - who prove bad enough before their blasters are force-grabbed away. Balancing that out, the game is generous with boss modes - sending you up for 5 lightsaber duels with the dark jedi, including the climactic duel with Jerec. Personally, I hated the saber duels - they always seemed to boil down to hopping and slashing with sabers. (Jedi Outcast is most improved in that respect - there are much better looking duels, and more of them). Your force powers are divided between generic powers (speed, jump, sight) and those specific to light (heal, persuasion) or dark (lightning) forces. Your reliance on dark or light powers (and your ability to keep from killing various innocent by-standers) will determine whether you are a light or dark jedi. (The consequent difference for one side or another is not that great - mostly it determines which of Jerec's evil jedi you will fight in one of the latter duels, and which cut scenes you'll watch). Sound and graphics compare well with the newer games, and the overall plot makes you feel like you're in a Star Wars movie. This edition also comes with "Mysteries of the Sith" - a companion disk that uses a slightly altered game engine and was originally released separately, but otherwise required JK be installed. In MotS, you play Katarn for the first several missions, then assume the role of Mara Jade, a former imperial agent brought to the light (her character was introduced in the novels of Timothy Zahn). The tight plotting of the first game is gone - replaced by looser story arcs (as Kyle, you must save a rebel base from an imperial ground assault, then destroy an orbiting asteroid the imperials are using to stage their attack; as Mara, you will infiltrate the palace of Kapa the Hutt and then, in a switch, go to work for him; you will also track down and try to retrieve a jedi holocron and save a rebel corvette from marauding pirates; eventually you will follow Kyle back to a mysterious planet of the Sith where it's dark and swampy, the locals are hostile and hungry, and your weapons don't work). If uneven, MotS has its share of thrills and challenges. AI is noticeably improved (with stormtroopers ready to go fisticuffs when their blasters are force-grabbed) and gameplay is much more challenging on the whole. Should you tire of the levels provided, an entire on-line community has crafted single and multi-player levels for both games. In short, both games are still great values and enjoyment isn't terribly undermined by your having played Jedi Outcast - though it's obviously not the mind-blowing experience of 1997 (still, it's aged better than the Spice Girls). If you've got a P4 - it's just an excuse to turn the graphics up to excessive. I first played this on my P200MMX computer with VoodooII graphics acceleration, and enjoyed every minute. On my P4, I had no Windows XP problems, and was able to crank graphics to the full.
Rating: Summary: Ok but the levels stink.And the weapons are very bad. Review: I love the star wars games from x-wing to the phantom menace. I have them all. But there is one game that is not worth it,and that is jedi knight dark forces 2. The story is not exciting. (But it would make a good movie) This game should have been a movie. Not a game. The weapons are very bad. Very bad detailed weapons, bombs,explosions. The explosions suck! Very Very bad! Mysteries of the sith should have been the first part of the game, and jedi knight should have been the add-on. And multiplayer is ok not very good. This is what I don't like in multiplayer. Some players join and mess up the fun in it. Lucas arts allows hacks in games (or cogs) which is bad. The skins are not good and detailed. And thats what I think about this game. I do not like this game. Buy it and be disappionted.
Rating: Summary: Great but easy game Review: I loved Dark Forces, and I was eagerly waiting until my computer would have the modifications it did to play Jedi Knight. I played it, and was awed by the whole game. The only problem is that it is amazingly easy (I play on easy mode, but Dark Forces was challenging on easy mode). You'll find that it is a very cool game. Mysteries of the Sith I haven't yet gotten to.
Rating: Summary: Star Wars: Jedi Knight Dark Forces 2 with Mysteries of the S Review: I thought that this game was excellent because you get to use your gun, and when you runout of ammo, you get to use your trusted lightsaber(or you can switch weapons!). Both games have a great storyline and i recommend them to anyone who is looking to have SOOOO much fun playing a starwars game.8)/:)
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