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MechWarrior 4: Black Knight Expansion

MechWarrior 4: Black Knight Expansion

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Rating: 5 stars
Summary: Just as good as MW4
Review: I have only one thing to say, excellent game microsoft. All facets of the game is well done. Peace:

Rating: 5 stars
Summary: MW4: Black Knight Expansion
Review: If this expansion resembles MW4 at all it's bound to be an awesome game. I'm quivering with excitment awaiting the 5 new mechs this expansion brings. If your a hardcore mech gamer, you're probably feeling the same way I am. If your not, you won't be for long after you try this. What isn't there to like about blowing up 12m high mechs with the BIGGEST guns in the universe?

Rating: 5 stars
Summary: Great Addition to an already great game!!!
Review: Loved MW IV. Black Night is a great addition with new mechs, new weapons, and new missions. Buy it!!!

Rating: 4 stars
Summary: Redemption.
Review: No longer are you cast in the role of a weakly portrayed character. In MW4X things are as they should be: Only the strong are worthy of piloting a mech. Now you are a member of the Black Legion mercenaries- battle hardened one and all and tough as nails. MW4X follows its predecessors proven formula for success: New mechs, new weapons, new terrain, new scenario. And just like MW3X 'Pirates Moon',in MW4X you experience a richer enviorment, superior portrayal of the games characters, and brand new audio tracks that work very well with the story.
Basic graphics and gameplay are the same as MW4; Good but not incredible (I've never heard of a long range missile that can do a 180 in the flick of an eyelash, and still cant believe a 100 ton robot can stand on such skimpy legs like the Daishi or Madcat MrkII). The real improvements come in character portrayal, storyline, and enviorments.
There's some new enemy vehicles to deal with that make things interesting; wait 'till you get a gander at the MODLS and static defense platforms-very cool stuff.
You'll see ice crystals,mountains,craters,lava pits....enviorment is a very strong element in the futuristic realm of Battletech, and MW4X takes this into consideration. Not as strongly as it should, but its an improvement over MW4.
Storyline is thouroughly satisfying, with plot turns that induce you to help,or kill,whoevers involved.
After MW3, I hated MW4. MW4X is redemption: It fixes the poorly concieved characters, dufus villians and weakling heroes of its base game(Did I mention you get to KILL many of them?? Muhahahaha! -Ah,true vengeance), adds genuinly cool characters, superior music, interesting story, and improved enviorments.
It's still not as good as its predecessor,but it's a little closer.

Rating: 5 stars
Summary: Much better and well worth it.
Review: Oddly the expansion is much better is most respects that the game it expands on. I wish this were a separate stand-alone game. Some of the things that bothered me in the original game have been improved or at least reduced to a tolerable level.

One of the things that stands out in my mind is the way missions are handled. With MW4 there were many promises that you would have full control over what missions you played and how you would play them. Such as setting nav points, selecting starting points, what order to play them, etc. The same was said about MW3. Both boiled down to a very linear campaign with little or no player control over them. However this is a bit different in MW4:BK. After the first few missions, when the game really picks up, the player is given choices about what order to play the missions. Depending on what order can sometimes have an effect on others. Take out a helicopter base in one mission and there will be less air support those that follow for example. This is used a lot but there are still some scripted events that push the story forward. Nor does the player choose what environment to play it, just what missions in it, so there is still some structure. And that isn't a bad thing.

Ah yes the story. I found the story in the first game to be silly and pointless. The acting generally wasn't very good; it was either over the top or flat and monotone. I really just wanted to get in the game and play, not be forced to listen to characters I could never like. However the dialogue is kept short and to the point in MW4:BK. At least they also found some actors with some creativity.

The new Mechs and weapons add some nice variety to the game. And in most cases are improvements. The new weapons have higher damage; I found this helped speed up the action. Some times in the original it could be slow when you are stuck with just a few weak pulse lasers left. Not anymore. And the black market is a good idea too. I loved being able to get rid of some of the Mechs and weapons I did not like or use. Instead I could trade them in for something I want. Great! Salvage however is still scripted. I doubt they will ever change that.

This is a great expansion to a sometimes good game.

Rating: 2 stars
Summary: Mags, Angel, Shredder...!!! HEEELLLLPPP !!!!!
Review: Okay, there's nothing wrong with a challenge. But I'm just selfish and unsporting enough that I don't want a tie when I lock up with the enemy-- I want to bring enough force to bear on them to overwhelm them. And that is the weakness of Black Knight-- mission after mission. You can't. On most of the missions, you ought to have two lances or more, but you will have to cross your fingers and try to beat the four to one odds with your one lance and on again, off again lancemates. Perhaps Mechwarrior: Mercenaries spoiled me badly, but I was too busy cursing like a werewolf for most of the missions in Black Knight at the lousy odds and even worse mission profiles to enjoy any of it. Now, if they had let me import my gear and lances from Mercenaries to this one.... that would have been different. To #@%%% with the Legion, Spectre Lance rules.

Rating: 2 stars
Summary: Mags, Angel, Shredder...!!! HEEELLLLPPP !!!!!
Review: Okay, there's nothing wrong with a challenge. But I'm just selfish and unsporting enough that I don't want a tie when I lock up with the enemy-- I want to bring enough force to bear on them to overwhelm them. And that is the weakness of Black Knight-- mission after mission. You can't. On most of the missions, you ought to have two lances or more, but you will have to cross your fingers and try to beat the four to one odds with your one lance and on again, off again lancemates. Perhaps Mechwarrior: Mercenaries spoiled me badly, but I was too busy cursing like a werewolf for most of the missions in Black Knight at the lousy odds and even worse mission profiles to enjoy any of it. Now, if they had let me import my gear and lances from Mercenaries to this one.... that would have been different. To #@%%% with the Legion, Spectre Lance rules.

Rating: 5 stars
Summary: exactly what MW4 needed
Review: Seems a little weird, all that work you did getting Ian Dresari into power, and now you gotta fix that mistake. Well, you're a mercenary now and that doesn't matter anymore. You start out with some lighter mechs now instead of a shadow cat, but eventually you'll get upgraded. There are several new Mechs and new weapons (X-Pulse lasers rule). Nothing as far as mechs or weapons have been left out, everything that was in MW4 is still here. Graphics are as good as MW4, and gameplay is definately better. More communication with tac-officers just lends more flavor to the game and reminds you that nothing ever goes right in a war. Tactics you used in MW4 work the exact same -- never charge into a group of enemy mechs or they'll team up and waste you, lancemates still don't know what Mech repair bays are (argh!), and never run directly at a calliope turret. Theres new vehicles too, including a tank with two new surprises for you, to clarify, two AC/20's.

As far as equipment goes, you dont' always get to keep what you find. Since you ain't running the show, if the boss says you get medium mechs, that's what you get, even if you salvaged an atlas in a mission. Also, certain events might cause you to lose equipment (like your base coming under surprise attack and you gotta evacuate, etc). weapons that have been destroyed in battle are lost forever, and mechs with severe damage need to sit out of combat for a mission or two (depending on whether they are 'Damaged' or 'Crippled') while they are repaired.

Bottom line, if you liked Mechwarrior 4, or even think MW4 just needs a pinch of salt, by all means get this expansion. There's plenty of single player levels to go around in case you were wondering, and if you didnt like Casey Nolan, you get to kill him! what more do you need?

Rating: 5 stars
Summary: cool improvements
Review: the new stuff on Black Knights definitely improves on MW4 Vengeance. for one, the campaign is quite a bit better--you're not some little teenager fighting against the "bad guys", you're a Legion of professional mechwarriors who are ready to blow the brains out of anyone at moment's notice. It's really strange though--you set out to kill the character you played as in Vengeance, and all his friends, and all the people that worked for Ian come and join you. Funny.
The grand total of five new mechs didn't completely blow me away. Most of them are light and medium mechs, but there's a heavy and an assault. my personal opinions on them:
Uller--hey, finally a Mech that can go faster than an Osiris, but other than that it stinks, pretty much
Ryoken--it's big, but the weapons just.....don't appease me.
Wolfhound--a joke
Black Knight--good if you give it the right weapons
Sunder--hey, this Mech isn't all that bad. Good weapons. An assault mech
now the weapons.........I dunno. There's new versions of the Autocannon--the AC 10 and AC 20. X-Pulse Lasers are definitely better than normal Pulse lasers. Cluster bombs...ohhh boy. think Long Toms, but faster reloading, and stronger, and four at a time. That's cluster bomb for you

Rating: 5 stars
Summary: cool improvements
Review: the new stuff on Black Knights definitely improves on MW4 Vengeance. for one, the campaign is quite a bit better--you're not some little teenager fighting against the "bad guys", you're a Legion of professional mechwarriors who are ready to blow the brains out of anyone at moment's notice. It's really strange though--you set out to kill the character you played as in Vengeance, and all his friends, and all the people that worked for Ian come and join you. Funny.
The grand total of five new mechs didn't completely blow me away. Most of them are light and medium mechs, but there's a heavy and an assault. my personal opinions on them:
Uller--hey, finally a Mech that can go faster than an Osiris, but other than that it stinks, pretty much
Ryoken--it's big, but the weapons just.....don't appease me.
Wolfhound--a joke
Black Knight--good if you give it the right weapons
Sunder--hey, this Mech isn't all that bad. Good weapons. An assault mech
now the weapons.........I dunno. There's new versions of the Autocannon--the AC 10 and AC 20. X-Pulse Lasers are definitely better than normal Pulse lasers. Cluster bombs...ohhh boy. think Long Toms, but faster reloading, and stronger, and four at a time. That's cluster bomb for you


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