Home :: Software :: PC Games :: Action  

Action

Adventure
Cards & Casino
Classic Games & Retro Arcade
Collections
Online
PC Games
Role-Playing
Simulation
Sports & Outdoors
Strategy
Star Wars Jedi Knight: Jedi Academy

Star Wars Jedi Knight: Jedi Academy

List Price: $29.99
Your Price: $25.49
Product Info Reviews

<< 1 .. 3 4 5 6 7 8 9 .. 41 >>

Rating: 4 stars
Summary: Play it for the speeder mission...
Review: This latest Jedi offering has more good points than bad:

The Good:
- The ability to customize your character.
- More Force power options.
- More light saber moves/styles.
- Double-Bladed light saber or double-single sabre option.
- *Mission where you get to ride and fight in a speeder, kind of like a futuristic demolition derby, great fun!
- Riding Tauntauns.
- Very few stupid puzzles.
- Tons of light saber fighting opportunites!
- Raven Software (Soldier of Fortune 1 and 2) co-built the game.
- Force Grip power more fun than ever! (Build up your Grip power then use it to grab stormtroopers and drop them from cliffs, use them as shields, etc..)

The bad:
- A few boring, stupid missions, like picking up ship parts in the desert.
- Force Sense power = only good for stupid puzzle-centric missions.

This game is worth the money.

Rating: 3 stars
Summary: Not much is different from Outcast
Review: Jedi Knight: Jedi Academy was my second foray into the Dark Forces/Jedi Knight line of games. Since I really enjoyed Outcast and the demo for Jedi Academy, I decided to plunk down some money and buy Jedi Academy. I am not sure this was a good decision on my part.

I am now going to go over what I see as the good and the bad parts of the SINGLE PLAYER part of Jedi Academy.

First off, the good:
Since Jedi Academy (hereafter JA) does not revolve around Kyle Katarn, the player is given a new character that can be somewhat customised. Species, gender, clothing, and their lightsabre hilt and color are all modifiable.

The addition of dual lightsabres and double bladed lightsabres (ala the end of Episode II and Darth Maul respectively) available to your character and the enemy is also a nice touch.

Several times in the game I got into a particularly intense and enjoyable lightsabre fights that helped to draw me into the game, and I found that lightsabre fights seemed to be more fun than they were in Outcast, especially when I ended up fighting two or three enemy Dark Jedi, lightning bolts and force push being used in abundance.

JA allows you to customise your force power progression by awarding you force points to go towards your secondary force powers (Force Heal, Lightning, Grip, Absorb, Rage, ect). Each time you complete a mission, you get a force point that you can spend towards whichever secondary force power of your choice, a nice touch since it lets you concentrate on developing the force powers you care most about.

The Bad:
My major gripe about this game has to do with the basic storyline. I am not really concerned with whether or not they kept consistant with the Star Wars movies/universe, but I DO want to have a storyline that makes me interested in the character and the conflict that character finds him/herself in. Jedi Academy did not produce that for me. The game never really got me interested in my character. Your character is never given a history, and I found the character development practically non-existant. Maybe I am expecting too much, but I thought they did a fairly good job in Outcast, so I was hoping for more than I got.

The missions in JA were also a dissapointment. The game starts out with two short missions that seem designed to get you used to the game and to introduce the main characters more than anything. The real missions that follow are broken up into two categories: what I call "side missions," and the storyline missions. You are given five "side missioins" to choose from, and once you have successfully completed four, you can choose to go to the first storyline mission. This mission design is repeated several times for a total of roughly 15 side missions and 3 or 4 storyline missions. My problem with this setup is that some of the side missioins felt as if they were designed for another game. That is not to say that they weren't fun, only that I had no real sense of why I was going off to complete a mission that had no real impact on the game as a whole. They felt more like filler to me than well designed and implimented missions. Why do I need to run into a bunch of "Tremors" rip-offs on a desert planet in order to advance the storyline?

The character voices in the game left something to be desired. There is only one male and one female voice actor for the main character, and neither one of them really seemed to fit the alien species I could have chosen for my main character.

The force powers themselves came as something of a disapointment to me as well. Being able to force heal while fighting, or to use grip on an enemy dark jedi and fling them over the ledge of a cliff seemed a little anti-climactic to me.

Most of my battles saw me fighting a couple of dark jedi, taking some hits, defeating them, force healing, and then repeating these steps once I ran into the next one. In this way the game became very repetative. It seemed to deginerate into constant lightsabre battles without much rhyme or reason. I would have liked to have seen a better developed AI that reacted more true to life than as scripted as the game felt. At one point in my game I ran into three dark jedi whom I seperated by shooting at one of them (thereby activating that dark jedi) and then defeated him while the other two dark jedi just sat there, even though they were in visiual range of my fight with their AI friend.

My conclusion is that the single player version is a good buy for those of you who have to have all things Star Wars or those of you who love almost constant lightsabre fights and not a whole lot else. I personally think Jedi Academy is only better than Outcast in the area of lightsabre fights, and I think the story and missions are actually worse than they were in Outcast.

Rating: 4 stars
Summary: Let the battle begin!
Review: I have to confess that, even though I played the earlier Star Wars themed games like Dark Forces and Jedi Knight, I just couldn't get into them. The main problem I was having was that it all seemed too familiar. I know they were all well made games, but with all the blaster fire, puzzle solving, and platform jumping, it just felt like I was playing "Doom with Stormtroopers." Enter the battles of Jedi Knight: Jedi Academy.

From the outset, you realize this game is all about light saber battles. This may or may not be a big plus for you, but it's what I expected from the very first Star Wars themed game. Even as an inexperienced jedi, you can easily deflect blaster fire like it "ain't no thang." Since most of your opponents can do the same, your blaster quickly becomes second fiddle. You start off the game as a new student on the way to the academy to learn the ways of the force when you are thrust into battle against a cult of jedi (outcasts?) who seem to have developed a way to drain force power from the universe. Your training turns into trial-by-fire as you are sent to investigate this mysterious cult and learn what their plans are.

As you are assigned to different missions, you are given a choice of light sabers and various force powers to can add points to. These include Light powers such as Push, Pull, Protection, and Heal, and Dark powers like Lightning, Grip, Rage, and Drain. As you complete each mission, your skill levels increase and your force powers increase their effectiveness as a result. While this is a nice touch, you start to wonder what the purpose of the academy is, considering you're not learning anything there.

No matter, the focus of this game is on jedi battles, and that is where this game shines. We're not just talking one-on-one battles either, but against multiple opponents at times and Jedi Academy really blows the roof off close quarter fighting. You have multiple fighting styles you can specialize in, such as Fast (to defeat your enemies through sheer speed) or Strong (used to overwhelm an opponent's defenses.) Your fighting moves vary dramatically depending on which type of saber you select and, most importantly, the battles have the same intensity as they do in the movies. Blades crashing make the screen explode in color and kills cause a slow motion camera spin around the victim which adds a cinematic effect to the battle. As you progress through the game, the enemies get much tougher so it pays to learn combinations of force powers you can use with special saber moves. Simply hacking away at an enemy may work at the beginning, but it'll get you killed later on.

The story itself is a little ho-hum, but at least the levels are a treat to look at. Depending on which mission you select, you'll find yourself battling opponents on Hoth, Corsucant, or Tatooine and you'll even run into some familiar characters from the movies and earlier games.

Finally, I run this on a fairly dated 1Ghz Athlon with 512MB Ram and a Geforce2 Ultra without problems at 1024x768. If you do run into problems, turning the dynamic glow to off, turning the shadows to simple, and turning the anisotropic filter to low or off will give you the most dramatic performance gains.

As a quirky side note, it was a programmer at Raven Software who gave the cinematic effects to the now infamous Star Wars Kid video while this game was in development. While there is no official endorsement I'm aware of, I'm sure Ghyslain would be proud of this game.

Hope the review helped.

Rating: 4 stars
Summary: Lot of fun
Review: If you enjoyed Outcast, you'll like this. It's true that it was a bit short in comparison. Also, some of more powerful foes were not as tough as in Outcast -- I'm not saying that because I'm a great gamer, because I'm not. There was more fighting than puzzles in this one, which suits me fine. The dual and double-bladed lightsabers were awesome. I ended up with the latter and it served me well.

Rating: 4 stars
Summary: Fun but not inspiring
Review: First off, Jedi Academy was fun. I had a good time with the additional Force powers and exotic sabre styles. The game is completely full of lightsabre combat and minimizes puzzle based tedium.
The downside includes a ho-hum story. It's not bad, just not inspiring. If there had been consequences for dark side power development and evil acts throughout the story it would have been a lot more interesting and engaging.
I had a good time playing this game and will do so again but this is not game of the year material.

Rating: 4 stars
Summary: Decent expansion for Jedi Outcast
Review: Jedi Academy is a fun enough game. If anything, it is a nice expansion of Jedi Outcast--gameplay is essentially the same, and as in the case of Outcast, playing as a Jedi Knight has never been better.

As in Outcast, Force powers and lightsbaer combat have been greatly increased since Jedi Knight. One of the, ah, INTERESTING new features in Jedi Academy is some fancy combo moves, such as overly-dramatic stabs and more needless twirling of the lightsbaer. I call this interesting because, while it looked cool, I found it annoying when my character engaged in an overly dramatic, slow stab whilst he is getting shot at by a bunch of stormtroopers. I'd rather he just made a quick swing and killed the guy so I can turn around and deal with the other 10 guys trying to kill me.

Force powers are also better. It's true that it doesn't really amtter which Force pwoers you use, but I thought each side had a nice balance. Force jump in particular has been nicely improved--you can now run up and jump off walls. One Force power glitch I HATED, however, was how for Grip you sometimes couldn't throw people over the edge...they would just skirt along the edge of the cliff.

Another problem was that, for some levels (especially Coruscant), my computer had trouble dealing with the landscapes. As a result, gameplay was sometimes choppy.

Character customization isn't really as cool as I thought it would be. It's a nice idea, but ultimately I found myself just impatient to get on with it. In particular I wanted more species (I would love to be a Gamorrean wielding a lightsbaer). However, it was nice to finally wield a double-bladed lightsaber.

As in the case of Outcast, there were some Star Wars consistency issues that felt a little strained. Apparently there is a Force-scepter that can store Force residue and use it to empower people with the Force; I don't know about you, but this doesn't feel very Star Wars-ish to me. Another problem I had was with the stormtroopers with jetpacks and Jedi-assassin droids--again, these made me feel like I was playing outside the realm of Star Wars. And for some reason alien species (such as Greedo's species) speak like humans in this game. Also, I find it very annoying how every Jedi in the game can dodge a disrupter shot EXCEPT for mine. Finally, in one of the later levels you encounter a Rancor that, well, you'll know what I mean when you see it.

All in all, though, this game is enjoyable. The designers made a nice attempt to create different feels for each mission so that they didn't get repetitive, such as a Dune-ish world with sandworms and a swoop level (a level which, while I appreciated the effort towards different gameplay, I also hated). While no great improvement over Outcast, this game is a nice continuation of it, and presents some elements that hopefully will be expounded upon in the next Jedi Knight game.

Rating: 4 stars
Summary: Cool Graphics but a little confusing.
Review: For graphics, this game would get a 5 out of 5 stars, but it some areas, I almost HAD to use cheat codes to get by. I couldn't figure out what to do next. The story line is alright, but it's a little short. I would only recommend this game to you if you have considerable first-person shooter experience.

Rating: 4 stars
Summary: One of the better Star Wars games...
Review: I had a lot of fun with this game, and SW fans will undoubtedly love it. The only reason I didn't give it 5 stars is that it's too short and there isn't much replay value. That said, this game taps into one of a SW fan's most ardent desires: to go to Jedi school. Think of this as a Jedi Harry Potter game, where you get to design lightsabers (and re-design it halfway through the game, with the option to use 2 sabers or a dual saber), learn cool force powers (the Darth Vader choke grip is awesome and really useful for tossing fools off cliffs) and go on a wide array of missions from Hoth to Tattoine and Korriban.

While I liked this game, I still feel that the best Star Wars game out there is Knights of the Old Republic (on Xbox and PC). It offers more depth and story and is consequently more engrossing. That said, if you are a fast-twitch gamer or a FPS fan, opt for Jedi Academy. If you liked Jedi Outcast, you'll love this. I actually didn't care for Outcast that much (horrendous level design) and found that Academy has much, much improved flow and is more intuitive. A fun game!

Rating: 2 stars
Summary: Horrible AI and not much new...not worth $50...NO WAY!!!!
Review: First of all, there are a ton of reviews for this product but the customer reviews here don't apply to this game! This game was just released, but the reviews are dated from last year and refer to old Lucas Arts games.

That said.......this is a "nice" game but it leaves a lot to be desired. To defeat some of the tougher dudes and even the bosses, just find a high perch and keep shocking them with your dark force lightning power. They die easily without a fuss. Most of the Storm Troopers just stand idley by while you shoot or rip through their comrades with the light saber.

I played this game on the second hardest setting and I was finished in 7 hours!!! Yes, $50 and all I got was 7 stinking hours of mediocre game play!!!

I honestly believe if you are over 13 years old, you will be disappointed. There are some "Star Wars" loyalists out there that will say this game is great. Hey...I love the Star Wars trilogy too, but that does not make this game any better guys!

It does not matter how mean or kind you are, it does not matter if you build up your Dark Force powers and use them alot. It has NO bearing or affect on game play. Truthfully, the Dark Powers makes this game easy to beat.

You get the options of customizing your characters looks and clothing and you can customize your light saber's hilt and color, BUT again this offers no bearing on the game play. Just simple eye candy to make it look like the programmers did a lot of work.

This game is not horrible but it is not much of an improvement over Jedi Knight II - that is the real truth.

If you played Jedi Knight II - wait for this game to come down in price. If you have not played any of the Jedi games, WAIT for this title to come down in price after Christmas...you will be glad you saved yourself some money.

Did I mention I finished the game in 7 hours!!!
Wait and save your bucks...games like Half Life 2, Doom III and others are just about to be released!

Rating: 5 stars
Summary: Jedi Academy Fixed all the problems
Review: I'll be brief, I played Jedi Knight 2 a lot. A lot of single and multiplayer.
I got this game just to be fair, as JK2 was getting old.

HOLY CRAP. This game is awesome. It fixed everything I disliked about JK2. The slow motion add on scenes are the coolest thing in any video game ever.
The plot rolls along smooth enough, pretty linear, but hey thats what multi player is for.

To those of you who aren't convinced.
Dual lightsabers.
Double sided light saber.
And new cool shock gun.


<< 1 .. 3 4 5 6 7 8 9 .. 41 >>

© 2004, ReviewFocus or its affiliates