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Planetside: Core Combat Expansion Pack

Planetside: Core Combat Expansion Pack

List Price: $9.99
Your Price: $9.99
Product Info Reviews

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Rating: 4 stars
Summary: NERF the reviewers!!
Review: All kidding aside, I'm looking forward to the expansion. The underground caverns and base enhancements seem pretty interesting. No to mention the new vehicles and weapons.

Rating: 5 stars
Summary: I fear Maladrous!
Review: I am already TR so I have nothing to fear! But get this game!! It's gonna rock!

Rating: 1 stars
Summary: A year on and still no improvement
Review: I first started playing Planetside about a year ago, deciding that after reading all the marketing blurb that this was the game for me! - great graphics (and they are great graphics), the lure of huge online battles and lots and lots of vehicles to throw around and do some damage with - oh yes!!

However, I soon tired when the huge battles failed to materialise and any major battles you did manage to find to get involved with was decided simply by who managed to turn up in the most numbers on the day. No amount of skill or tatics on your part part could make a difference - its all down to numbers.

Now if this was a game with some sort of goal, a common target which you and your allies were all aiming for and once achieved, was rewared in some way; then this wouldn't seem so bad. But Planetside is perpetual war; you join battle, kill and get killed, gain some experience points, respawn, start again and never really get anywhere. Just logon, join in with what ever struggle happens to be going on at the moment and then logoff, thats the game. And you pay for this too - yes, a monthly subscription applies.

With the lack of anything comparable (except Tribes2) I'm disappointed to come back after a nearly a year to find that even with an expansion pack, nothing has been improved. It still looks great, but is still a totallay unsatisfying experience.


Rating: 3 stars
Summary: ok but still not worth the price, give it more time
Review: I have played Planetside and have heard about the caverns. Basicly people tell me its:

The home of the snipers

Desserted

Has no affect on bases you own

The good points to it though:
The flail, capable of putting a base under seige from another base. That is approximatly 15 kilometers or so, depending on drive time at 60kpm. A note on the flail: it has immense firing power, can hover (don't believe it can go over water though) and has an insane firing range. Good with multiple when trying to weaken a bases defenses and keep them hiding inside.

Modules. These give your base, only one base, advantages. Such would be like the Health Module. This lets you respawn with 120 health instead of normal 100.

Pain module induces pain into anyone that enters the control room (the places that you must get into the hack the control console to thus turn the base to your empire) or even gets too close to the control room.

The shield module which is extremely usefull in keeping fire out of your base. Though tanks and such could shoot over your wall, the shield module puts up a shield at your base gates (two in a base) so that no enemy fire can enter, and no friendly fire can escape. Thus they must enter your base to actually attack you.

Modules can be countered by destroying them.

The weapons are also good. If you're New Conglomerate and don't like the short range of the JH (though MANY of players from opposing empires will tell you its range is still too strong at long range) you can get the maelstrom. I might be wrong, because I forgot the name. But it is only found in the caverns and allows you to shoot an energy type beam.

Basicly, at its current price I would say that there aren't enough good things about this expansion to encourage me or any of my friends to buy it. If there were more vehicles, more weapons, and could let you go higher in BR and/or CR, I would surely recommend it. But there aren't. I say the only good thing in this expansion is the Flail and the Shield and Pain modules. But since there are plenty of other people with the expansion, you don't need to worry about it. :-)

Rating: 2 stars
Summary: NOT worth $30.
Review: I've been playing Planetside for a while now and I've concluded that it's an AWESOME game. Considering this, the expansion will make it better. and always remeber NEW CONGLOMERATE RULES ALL!!!!!

Rating: 5 stars
Summary: WHAT A COOL GAME
Review: I've been playing Planetside for a while now and I've concluded that it's an AWESOME game. Considering this, the expansion will make it better. and always remeber NEW CONGLOMERATE RULES ALL!!!!!

Rating: 2 stars
Summary: NOT worth $30.
Review: If it were $15 I'd say buy it. The caverns are cool and the weapons and vehicles are interesting though not exceptional. The main problems is that the caverns are too hard to get too, underpopulated, and generally not worth the effort. SOE is revamping them to fix some of these problems, but i'd wait until the price drops or the fixes are in if i were you.

Planetside is a great game. Overall, i'd rate it a 4, but it's not without problems. If you don't have at least 768 megabytes of RAM and a GeForce 4 or better card it's not playable despite what the system requirements say. The devs seem a bit short-sighted with some of the adjustments they make, but things are getting better all the time.

Rating: 5 stars
Summary: Core Combat
Review: PlanetSide: Core Combat brings the action of PlanetSide, the world's first massively multiplayer online first-person action game, underground. With more gameplay options for players in PlanetSide's vast game world where thousands of players can battle all hours of the day, PlanetSide: Core Combat takes squad-based combat to the next level. Players choose their allegiance and enlist with one of three unique empires in the fight for total domination on a global scale. Characters gain experience with every conflict, and can become one of the best in more than 30 combat specialties, including infantry, sniper, stealth commando, engineer, hacker, medic, pilot, driver and more.

PlanetSide: Core Combat also features:

-Expanded game world with six new war zones
-New ancient alien technology, vehicles and weapons available to all Empires and players
-Head-to-head urban warfare in subterranean cities
-Unique alien complexes to explore and conquer
-New underground environments from volcanic lava flows to ice caverns
-Ancient technology can be used by all Empires to upgrade existing surface level facilities

PlanetSide: Core Combat requires a copy of PlanetSide to play. The new expansion will be downloadable via the PlanetSide launch pad. Additionally, retailers will be offering a boxed version.

Rating: 2 stars
Summary: nope not for 30
Review: The game itself was on it's way out because of the lack of content and buggy environment. Many servers there is difficulty find a battle other then the one cluster where all the worlds people are and even then it's not that much.

Core combat split that up further. With more place to go explore, and more things to dig up, it has improved the content... at over half again the game price. That's 10$ per new vehicle. Sorry but that is just not worth it, the game is on it's way out and the developer time seems to be going to Star Wars Galaxies, the fair haired child of SOE.

Rating: 2 stars
Summary: nope not for 30
Review: The game itself was on it's way out because of the lack of content and buggy environment. Many servers there is difficulty find a battle other then the one cluster where all the worlds people are and even then it's not that much.

Core combat split that up further. With more place to go explore, and more things to dig up, it has improved the content... at over half again the game price. That's 10$ per new vehicle. Sorry but that is just not worth it, the game is on it's way out and the developer time seems to be going to Star Wars Galaxies, the fair haired child of SOE.


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