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Rating: Summary: Rewarding, in a spiritual kind of way... Review: Personally, I like games where you are saving souls from damnation. This one, you've got a lot of souls (and a lot of repitition) to redeem of their evil deeds. What I liked most was the depth you could go into each soul, sins and victims. The seven deadly sin rooms provide a great backdrop visually and aurally (but again, repitious). The story goes like this: A talented singer, Angel, makes it to superstardom and collapses during a concert, waking to visions of the destruction of the world. You are an unnamed redeemer of souls, trying to make your way through a very small "town" while you get short clips of Angel interacting with an omipotent entitity that has possessed her. You redeem souls by taking their totem item and colored spheres to the sin room that matches their sin. Easy right? Not so. The souls chase you down when you get their totems and can curse you by stealing all your totems and/or spheres, sending you back to a random location, leaving you so cursed that you have to cleanse/redeem yourself or all of the above! All that said, the downside of this game is the repition. I have never understood why souls that acknowlege their redemption come back again in the next level to be redeemed again. This completely killed the replay value of the game for me. I've played it twice and will likely never play it again. There is no gore, no violence, no real excitement. Unless you are a fan of running back and forth in a small world, picking up things you've picked up before and hearing the same lines over and over, buy another game. Great idea for a game, poor application of that idea.I hate when good ideas lose out to bad code.
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