Rating: Summary: Violent, with timed puzzles Review: Games in this genre are not normally violent, but the main character in "The Messenger", one Morgana Sinclair, is as bloodthirsty as they come. To win this game, you'll assassinate three people from ambush, in cold blood, and poison half a dozen or so more.The animation in the cut scenes is clumsy and badly drawn, and there are several timed puzzles, all sprung on you by surprise and all fatal. Hope you happened to save the game recently... The ending manages to be anticlimactic, disappointingly easy, unsatisfying and banal, all at once. This game is set in the Louvre museum, though you don't get to see most of the museum itself, nor its exhibits. You may learn a little about its history, though this would be an accident with no real relevance to the story. The puzzles were reasonably clever, but not enough to make up for the rest of the game's shortcomings. Its one saving grace is that it's very cheap. Buy only if you're addicted to the genre, and don't expect much. Except violence.
Rating: Summary: Could Have Been *MUCH* Better Review: I had heard a lot of good things about _The Messenger_ and had been looking forward to playing it for some time. ALthough I did enjoy it somewhat, I'm sorry to say this game did not meet my expectations. You play Morgana Sinclair, a woman of unspecified origins whose line of work seems to include a lot of equipment for breaking and entering, as well as other covert activities (Hmmm). In a brief prologue, Morgana learns from a taped voice that an evil cult is getting ready to bring about Armageddon using 4 objects known as "Satan's Keys." Morgana must locate the keys first and stop the end of the world. She does this by visiting the Louvre in Paris at various points in time: the 14th century, the 17th century, the 18th century and the present. All in all, standard adventure game premise and one that easily explains wandering around in unfamiliar places picking up stuff. There are lots of good things about the game. The environmental and character graphics are pretty good. Not as good as today's standards (this is an older game), but better than a lot I've seen. You are given complete, 360-degree views of every thing from every point, which I like. There were one or two pixel hunts, but most hotspots show up readily and you generally have a pretty good sense of what you're doing and where you're going. The puzzles were generally pretty easy once you had all the parts in place and most of them made some kind of sense. However. There are numerous things about _The Messenger_ that make playing it a less than absorbing experience. The first -- and this one bothered me right from the get-go -- is the interface, which is slow, slow, slow! and overly-complex. Accessing your inventory, checking your map, saving a game -- all those things that you'd like to be able to do quickly and then get on with it -- take for-bleeping-ever. They all take place on these separate screens that have been designed to look like some kind of weird gadget, with wires and switches and such all over. Well, all I could think was, "I don't care what my inventory LOOKS like, I just want it to function!" It seemed a lot like the designers put excess effort into the look of the game that would have been better spent on actually making it run better. You can die in this game and there are at least two timed sequences per "level." Generally dying happens completely unexpectedly. The timed sequences are particularly annoying, as they give you about 20 seconds to figure out what to do before you're toast. About half of them are relatively easy to prepare for -- i.e., you get a hint that they're coming and can have the proper equipment ready. But half of them can only be solved by going through them over and over and seeing as much as you can in the 20 seconds left to you. Personally, I find it really hard to find hotspots or even to think logically given that short period of time. That kind of puzzle really ticks me off, and it cost _The Messenger_ a star in my rating. If/When you die, you are re-loaded to the beginning of the current level. That's another thing that makes saving important and would have made a quick-save feature handy. Speaking of saving, you only get 8 slots, and saving happens in that weird round room format that so many designers seem fond of. I wish they'd get over that. This is a 2-CD game, but you have to start from CD 1 every time -- which brought up and interesting bug. Every time I inserted CD 1, the installation screen came up -- even kicking me out of the middle of the game to do this. Yikes! What was that? There were a couple of other bugs, too -- notably one that let me do something I shouldn't have been able to do in the middle of a timed sequence, but then automatically killed me when I tried to get back to complete the sequence. Most of the bugs could be resolbed by exiting and restarting the game, however. The voice acting was okay, with moments of incomprehensibility - subtitles would have been helpful. Several puzzles had what seemed really random solutions; _The Messenger_ features a couple unique ways of getting through locked doors. There are some adult situations and sexual innuendoes, so this game is not for small kids. There's also a lot of gratuitous killing, which I don't particularly like; I prefer some other solution. The best I can say about the ending is that it's anticlimactic and the "epilogue" is downright trite. Despite everything, I enjoyed this game, which I completed in under 20 hours. I could have enjoyed it a lot more if some of the flaws had been addressed. Worth the money? You decide.
Rating: Summary: Could Have Been *MUCH* Better Review: I had heard a lot of good things about _The Messenger_ and had been looking forward to playing it for some time. ALthough I did enjoy it somewhat, I'm sorry to say this game did not meet my expectations. You play Morgana Sinclair, a woman of unspecified origins whose line of work seems to include a lot of equipment for breaking and entering, as well as other covert activities (Hmmm). In a brief prologue, Morgana learns from a taped voice that an evil cult is getting ready to bring about Armageddon using 4 objects known as "Satan's Keys." Morgana must locate the keys first and stop the end of the world. She does this by visiting the Louvre in Paris at various points in time: the 14th century, the 17th century, the 18th century and the present. All in all, standard adventure game premise and one that easily explains wandering around in unfamiliar places picking up stuff. There are lots of good things about the game. The environmental and character graphics are pretty good. Not as good as today's standards (this is an older game), but better than a lot I've seen. You are given complete, 360-degree views of every thing from every point, which I like. There were one or two pixel hunts, but most hotspots show up readily and you generally have a pretty good sense of what you're doing and where you're going. The puzzles were generally pretty easy once you had all the parts in place and most of them made some kind of sense. However. There are numerous things about _The Messenger_ that make playing it a less than absorbing experience. The first -- and this one bothered me right from the get-go -- is the interface, which is slow, slow, slow! and overly-complex. Accessing your inventory, checking your map, saving a game -- all those things that you'd like to be able to do quickly and then get on with it -- take for-bleeping-ever. They all take place on these separate screens that have been designed to look like some kind of weird gadget, with wires and switches and such all over. Well, all I could think was, "I don't care what my inventory LOOKS like, I just want it to function!" It seemed a lot like the designers put excess effort into the look of the game that would have been better spent on actually making it run better. You can die in this game and there are at least two timed sequences per "level." Generally dying happens completely unexpectedly. The timed sequences are particularly annoying, as they give you about 20 seconds to figure out what to do before you're toast. About half of them are relatively easy to prepare for -- i.e., you get a hint that they're coming and can have the proper equipment ready. But half of them can only be solved by going through them over and over and seeing as much as you can in the 20 seconds left to you. Personally, I find it really hard to find hotspots or even to think logically given that short period of time. That kind of puzzle really ticks me off, and it cost _The Messenger_ a star in my rating. If/When you die, you are re-loaded to the beginning of the current level. That's another thing that makes saving important and would have made a quick-save feature handy. Speaking of saving, you only get 8 slots, and saving happens in that weird round room format that so many designers seem fond of. I wish they'd get over that. This is a 2-CD game, but you have to start from CD 1 every time -- which brought up and interesting bug. Every time I inserted CD 1, the installation screen came up -- even kicking me out of the middle of the game to do this. Yikes! What was that? There were a couple of other bugs, too -- notably one that let me do something I shouldn't have been able to do in the middle of a timed sequence, but then automatically killed me when I tried to get back to complete the sequence. Most of the bugs could be resolbed by exiting and restarting the game, however. The voice acting was okay, with moments of incomprehensibility - subtitles would have been helpful. Several puzzles had what seemed really random solutions; _The Messenger_ features a couple unique ways of getting through locked doors. There are some adult situations and sexual innuendoes, so this game is not for small kids. There's also a lot of gratuitous killing, which I don't particularly like; I prefer some other solution. The best I can say about the ending is that it's anticlimactic and the "epilogue" is downright trite. Despite everything, I enjoyed this game, which I completed in under 20 hours. I could have enjoyed it a lot more if some of the flaws had been addressed. Worth the money? You decide.
Rating: Summary: Are all the reviewers here paid by Dreamcatcher !? Review: I had to do a lot to get a copy of the game. (Had to buy it on EBay.) And I really looked forward to play it. But despite the beautiful face of Morgana, just like one of my best friends, it became desperately dull. It wasn't just the graphics, with structures belonging to the early nineties, and extra monotonous backgrounds that managed to follow most of the rules in how to not do it in computer graphics. The worst thing was that there was something with the "feel" that felt completely dead after having played The Longest Journey. - (And with Morgana climbing a thin rope like you would have climbed a pole, despite having mountaineering gear deLuxe, just confirmed for me that the men behind the game had done a sloppy background research too.) - With a disappointment with Myst III in addition, I haven't played computer games for allmost a year. - And with all the good reviews that The Messenger gets on this page, how can I thrust the reviews for Syberia? (It looks like Syberia has the same software behind the female figure, according to the pictures.)
Rating: Summary: Horrible!! If you buy buy it ...!! Review: I was so excited when the game arrived so I popped it in as soon as I could and it started out okie, the intro movie was a little choppy and boring but the musem break throu was cool. I think that was the best five minutes of the game the rest was horrible! The main character was annoying I mean come on who has to change clothes to throw a rock? there were so many cut scenes that were not needed. I swear the girl had to change her clothes to do the smallest things. The puzzles were [disappointing], the characters didn't even open there mouths to speak and looked almost like zombies and the ending didn't even make sense because you can barely understand what the hell they are saying. This is the worse game I have every played I'm so glad I only paid four dollars for it.
Rating: Summary: DO NOT CONSIDER THIS GAME VIOLENT Review: I've read the other reviews and can't disagree with most of what's been said. I actually liked the story (I think I've played every game in existence that features the Templars as a part of the plot) and found the integration of the aspects of the Louvre's development into the game play a nice touch. As others have mentioned, this is one of those games that, like Syberia, went for looks rather than character development or truly challenging puzzles. My big problems with the interface were that a) there are only eight save slots (and you do tend to get creamed without warning now and again) and b) the inventory management feature that only lets you cart around eight things: even Zork 1 allowed you to carry more stuff around. Also, I ran into one section where you could screw up so badly (again, not since the days of Zork 1 has this happened) you effectively had to start that time period all over again. I play these games with my little boy (5), so I have to admit I didn't like that the viewpoint character has to kill now and again (I think this is the reason for the rating, although there's some bawdy dialogue) but the tricky twist at the end did start us on an interesting discussion about the origin and persistence of good and evil.
Rating: Summary: Pretty good game; pretty bad programming Review: I've read the other reviews and can't disagree with most of what's been said. I actually liked the story (I think I've played every game in existence that features the Templars as a part of the plot) and found the integration of the aspects of the Louvre's development into the game play a nice touch. As others have mentioned, this is one of those games that, like Syberia, went for looks rather than character development or truly challenging puzzles. My big problems with the interface were that a) there are only eight save slots (and you do tend to get creamed without warning now and again) and b) the inventory management feature that only lets you cart around eight things: even Zork 1 allowed you to carry more stuff around. Also, I ran into one section where you could screw up so badly (again, not since the days of Zork 1 has this happened) you effectively had to start that time period all over again. I play these games with my little boy (5), so I have to admit I didn't like that the viewpoint character has to kill now and again (I think this is the reason for the rating, although there's some bawdy dialogue) but the tricky twist at the end did start us on an interesting discussion about the origin and persistence of good and evil.
Rating: Summary: SAY LA VEE Review: OK this is a realy cool game. I played it at the same time as my sister on difrent computters. If we needed help we would look to the other( a very good idea). The game it self has a ok story line. It gets addicting. I would some times sit in bed thinking about it. It isnt the hardes game ( like MYst or rivin) YOU CAN ACTUALY SOLVE THE PUZZELS. I VERY MUCH recamend this game. Others are THE FORGOTTEN , THE BEAST WITH IN, MYST ALL FUN ( MYST IS VERY VERY VERY VERY HARD) TRY SANITARUM. THANKS STAY COOL , ROCK ON , DEVIN WATSON
Rating: Summary: Not a pure adventure game. Review: One star for the little bit of adventure. I started the game but couldn't stick with it, gave up playing it even when I was craving for any adventure game. Too technically gadgety. Boring.
Rating: Summary: the emackerlite game Review: the game is very exiceting and fun but im stuck on the second cd i cant find my way out of that room and need some help with that part pleses help some one who has this game can help me thank you.you can e-mail@ vdny718 @AOL.com
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