Rating: Summary: I am Totally Confused Review: This is an excellent game, graphics wise but I find the puzzles extremely difficult. I have spent countless hours drifting from building to building trying to find out what to do next. I feel that the game could be a lot more helpful in keeping in tact with the storyline and solving puzzles. Right now I've discovered Qualisar and I guess that I am supposed to be trying to get into the Archives to read the Classified info. on the case the charaacter was involved in before his disappearance but I have no clue what to do next. If anybody has any suggestions please email me.
Rating: Summary: GREAT! Review: This is such a great game. I have never seen a game that combines the 4 modes (adventure, fighting, shooting, and swimming) into one. Also, the story is very good and has a lot of puzzles. I would reccomend this game. If there was an option of 10 stars, i would give it 10 stars.
Rating: Summary: Greatest Adventure/Action game I have ever played! Review: This was a truly fabulous game. The graphics are great and the sound/voices were the best I've heard yet. Gameplay was hard so I did buy the Prima Guide for it. Overall the game sucked me right into the action and I never left!
Rating: Summary: How to Catagorize This Game -- A Point of Much Debate. Review: What to say that hasn't already been said more eloquently? Let's hit the obvious first. Genre-wise, this game definitely fits more into the 'adventure' category than anything, but spans several other mini-modes of game play. During the course of your adventuring, you will encounter first-person shooter, melee fighting and role-playing elements that supplement the interface you'd normally expect from an adventure game. This is quite a pleasant change if you are expecting a run-of-the-mill adventure. On the other hand, don't go into it expecting a great fighting game, FPS or RPG; you will surely be disappointed. Let me explain by covering each of these sub-genres found in Omikron in greater detail:FPS: The first-person shooter aspect comes across as somewhat crude and limited, in that movement is stiff and slow, the AI lacks coherent intelligence, and as a result there really is no great depth of game play here. The interjection of FPS scenes into the game lack smooth transitions, and therefore feel more like a blatant attempt to graft an FPS branch onto an adventure tree, so to speak. Fighting: Represented as a fighting game, Omikron fares much better. Attack combinations, fluid character animations and a 3-dimensional opponent-oriented movement make for some great action sequences. On the other hand, it wouldn't be fair not to mention the inconsistencies in the AI opponent. When playing a scene in this game mode, it seems that there really are only two different AI models with which to fight: way too hard and way too easy. The discrepancy lies in the fact that you may fight the same character twice -- beat them without taking damage the first time and being pummeled down mercilessly the next -- a bit like a coin toss. RPG: It really is tough to even stretch the RPG factor in Omikron to the point of calling it a sub-genre. This element consists mainly of the ability to broaden the character's skills to their full extent, with the use of training, items and spells. In relation to the rest of the game, it does not influence the tide of the adventure part in the slightest; only melee combat is affected. Even this muted form or role-playing is further castrated by the fact that during the course of the game, you move from body to body quite often, which is mandatory. In doing so your former body is lost forever, and the new body must be quickly re-trained if it is to fare well in martial combat. In conclusion, this is simply one of the BEST adventure game I've ever played. That's right; even with their drawbacks, the varied modes of game play do well to shake up the monotony of adventuring, 'talk to X, find Y, and open Z. Rinse, lather, repeat.' You may not look forward to the action scenes you'll encounter in this game, but you will likely appreciate them anyway. Sub-genres aside, this game tells a superbly crafted and well balanced story, paces nicely, and offers you many decisions and possibilities without leaving you feeling directionless. For fans of adventure games, missing out on this game because of its weak action elements would be a poor decision. After all, at least it HAS some action elements! ;-)
Rating: Summary: How to Catagorize This Game -- A Point of Much Debate. Review: What to say that hasn�t already been said more eloquently? Let�s hit the obvious first. Genre-wise, this game definitely fits more into the �adventure� category than anything, but spans several other mini-modes of game play. During the course of your adventuring, you will encounter first-person shooter, melee fighting and role-playing elements that supplement the interface you�d normally expect from an adventure game. This is quite a pleasant change if you are expecting a run-of-the-mill adventure. On the other hand, don�t go into it expecting a great fighting game, FPS or RPG; you will surely be disappointed. Let me explain by covering each of these sub-genres found in Omikron in greater detail: FPS: The first-person shooter aspect comes across as somewhat crude and limited, in that movement is stiff and slow, the AI lacks coherent intelligence, and as a result there really is no great depth of game play here. The interjection of FPS scenes into the game lack smooth transitions, and therefore feel more like a blatant attempt to graft an FPS branch onto an adventure tree, so to speak. Fighting: Represented as a fighting game, Omikron fares much better. Attack combinations, fluid character animations and a 3-dimensional opponent-oriented movement make for some great action sequences. On the other hand, it wouldn�t be fair not to mention the inconsistencies in the AI opponent. When playing a scene in this game mode, it seems that there really are only two different AI models with which to fight: way too hard and way too easy. The discrepancy lies in the fact that you may fight the same character twice -- beat them without taking damage the first time and being pummeled down mercilessly the next -- a bit like a coin toss. RPG: It really is tough to even stretch the RPG factor in Omikron to the point of calling it a sub-genre. This element consists mainly of the ability to broaden the character�s skills to their full extent, with the use of training, items and spells. In relation to the rest of the game, it does not influence the tide of the adventure part in the slightest; only melee combat is affected. Even this muted form or role-playing is further castrated by the fact that during the course of the game, you move from body to body quite often, which is mandatory. In doing so your former body is lost forever, and the new body must be quickly re-trained if it is to fare well in martial combat. In conclusion, this is simply one of the BEST adventure game I�ve ever played. That�s right; even with their drawbacks, the varied modes of game play do well to shake up the monotony of adventuring, �talk to X, find Y, and open Z. Rinse, lather, repeat.� You may not look forward to the action scenes you�ll encounter in this game, but you will likely appreciate them anyway. Sub-genres aside, this game tells a superbly crafted and well balanced story, paces nicely, and offers you many decisions and possibilities without leaving you feeling directionless. For fans of adventure games, missing out on this game because of its weak action elements would be a poor decision. After all, at least it HAS some action elements! ;-)
Rating: Summary: More addictive than any drug out there Review: Whoa! This game is awesome! Think of a game that is really addictive, then double it's addictiveness and then triple the doubled portion! This game rocks! I'm a big gaming fan and I like a lot of different gaming genres like shooting, adventuring, puzzle solving, and whooping anyone who messes with you. If you don't like any one of those genres, don't get this game because you won't like it. The game is a mix of Half-Life, Teken, and something like Quest64. The two bad parts about this game are the fact that your computer has to generate an ENTIRE city of moving people, sliders, and transport ship things flying over head. Takes a lot of power to play. The second is the save interface, it's kind of like Tomb Raider but the interlocked rings (save crystals) are more abundant, but everytime you save you will use a magical ring. The rings are somewhat scarce in the begining of the game but then they are abundant. It takes practice at the fighting scenes, but you really can get good at them. It would be a mistake not to buy this game!
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