Rating: Summary: Very nice graphics... Review: Post Mortem has very nicely done graphics. However, you can't skip any conversations during gameplay. There are so many conversation choices that relevent information is often revealed before you even ask the question. This way it destroys the organization of the plot and could make it seem confusing. In addition, the puzzles are not challenging at all. In fact, there is hardly any puzzles to solve until you get close to the end of the game. Most of the game consits of the character going around places and simply start conversations to trigger to a cut scene.
Rating: Summary: Let Down Review: Post Mortem is one of those games that has lots of problems, but that I still got some enjoyment out of. The graphics are good, but not as good as Syberia, or some of the newer games out there. I really enjoyed the story, although I think they could have done more with it. It reminded me quite a bit of Black Dahlia and the Gabriel Knight series. Sadly, there were quite a few problems with Post Mortem. The "multiple choice" dialogs were not programmed very well. In theory, they are supposed to permit you to control the outcome of the game based on the dialogs you choose. However, I found that if I didn't follow the canned sequence, the responses stopped making sense before too long. Also, the dialogs were often not synchronized with the events in the game. I experienced several cases where a character would describe something that had not happened yet. Other times, I would solve a puzzle and much later in the game a character would give me a hint for that same puzzle. This lack of synchronization became very confusing at several points in the game. My other complaint was with the inventory system. It consists of a single scrolling line of items at the bottom of the screen. Unfortunately, you collect a lot of "junk" during the game, so finding what you need can take quite a while. Also, when you use an item, it usually stays in the inventory instead of getting deleted. As a result, the inventory just keeps growing and growing. There's no reason why an adventure game today should have a clumsy inventory system. Overall, I enjoyed playing Post Mortem, despite it's defects. I'm disappointed that the developers didn't put a little more effort into the game. It could have been excellent instead of just average.
Rating: Summary: Don't waste your money Review: Post Mortem left the quality control lab waaaay too soon! What were the developers thinking when they designed the dialog tree? Revealing clues in the dialogs before you're even introduced to the characters they involve... found myself going "huh?!" all of the time. Also, when talking to one character in the hotel, I wasn't able to terminate the conversation because I hadn't completed some obtuse task; had to ctrl+alt+del the game. There is also no way to advance conversations ala ESC or right-clicks found in other games. The background music is boring and grates on the nerves. This game lacks all that makes an adventure game an adventure game, but the pictures are real pretty.
Rating: Summary: post mortem Review: Save your money, (even if it goes on sale) this is the worst game I have ever played. If you want to play a fun game play Longest Journey or Syberia or Dark Fall, Post Mortem is the most boring game ever and the music was lousy, interaction was awful, and the characters have no personality. The puzzles are almost non-existant. Sorry, but I wasted my money so save yours.
Rating: Summary: Great But Short Review: The packaging for Post Mortem makes it look like an exciting, dark and mysterious game. Its not. Graphics for the main character are repetitive and annoying. You can't skip the dialogue no matter how long and repetitive it is and absolutely none of the witness are the least bit interesting. Simply didn't like it. Save your dough.
Rating: Summary: Packaging sells Review: The packaging for Post Mortem makes it look like an exciting, dark and mysterious game. Its not. Graphics for the main character are repetitive and annoying. You can't skip the dialogue no matter how long and repetitive it is and absolutely none of the witness are the least bit interesting. Simply didn't like it. Save your dough.
Rating: Summary: Post Morem is decent Review: This game is pretty good. Graphics are well-done, except for NPCs at times. For example, the Alambic Cafe. The patrons you cannot interact with don't even move.. they're stationary, placed in some position like taking a neverending sip of wine. The story is pretty cliche.. I mean, humble detective, 1920's film noir setting, suspicious female with black hair and thick makeup hiring you. It's all present, but Post Mortem lacks a bit more than the other cliche titles do. Walking around isn't fun at all.. on the back of the box it shows Gus MacPherson (the antagonist) walking into a train, so I automatically assumed the game was free-roaming. WRONG! You stand stationary in positions when inside a building, and you have to continually click forward to proceed, moving your mouse up/down/right/left to view the current area. To go from place to place (for example, from the Alambic Cafe to the Police Station), you have a map which you bust out in times of need and click the place you want to go to. At this point, the game loads up the area. The load times aren't bad at all, so I'm not going to complain. But if this game was free-roaming I'd like it a lot better. All-in-all, the game is nothing spectacular or breath-taking.. nothing noteworthy or of value to come out of it. Although, I was rather partial to the sketchpad. People would describe the suspect, and you have a sketchpad (seeing as how you decided to step from detective to artist.. how convenient) which would allow you to move around and create the suspect based on peoples' testimony, then you can show NPCs the picture and ask if they know the person. Creative, but nothing marvelous.. it certainly doesn't save this game from its own mediocrity.
Rating: Summary: Not so great Review: This game may have suffered b/c of its budget. It was very short (Which is characteristics of games from developer Microid), and there are many bugs in the game. The game designers try to incorporate non-linear gaming by allowing multiple paths to go through a certain part of the game. However, as a result, you may get stuck at a part of the game without any possibility to advance but to reload a saved game. Sometimes dialogues will be about things that you haven't discovered yet, so that leaves you confused about the story. The story was underdeveloped. The main character has psychic abilities, but that wasn't utilized too much in the game. Also, the inventory system is pretty bad. You have to scroll through a horizontal bar to choose an item; that gets annoying when you have like 50 items with you. The graphics also didn't look too great on my computer, but then again my video card was outdated, so that could be why.
Rating: Summary: Not so great Review: This game may have suffered b/c of its budget. It was very short (Which is characteristics of games from developer Microid), and there are many bugs in the game. The game designers try to incorporate non-linear gaming by allowing multiple paths to go through a certain part of the game. However, as a result, you may get stuck at a part of the game without any possibility to advance but to reload a saved game. Sometimes dialogues will be about things that you haven't discovered yet, so that leaves you confused about the story. The story was underdeveloped. The main character has psychic abilities, but that wasn't utilized too much in the game. Also, the inventory system is pretty bad. You have to scroll through a horizontal bar to choose an item; that gets annoying when you have like 50 items with you. The graphics also didn't look too great on my computer, but then again my video card was outdated, so that could be why.
Rating: Summary: Should have been better Review: This game should have been better that it was - it had great potential. The story was good, the graphics were excellent, the acting so-so. Like others that played this game, I have to agree that the dialogue was terrible. At times there were up eight different dialogue choices - pick the wrong one and end up at a dead end. The flow of the dialogue sometimes made no sense or was contradictory. I did enjoy the French accents, though. The inventory was a real pain - you end up collecting quite a few objects and have to go though them one at a time to find the item you need. When an item is just entered into inventory and you want to access it, it should be the first available item. It's not - for some reason I always ended up going though all the items just to look at the newest item. The music also got very annoying after a while. There is an option to turn it down and I had it at the lowest setting but I still found it intrusive. Even with these criticisms I would still recommend the game and I enjoyed it anyway.
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