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Tom Clancy's Rainbow Six Rogue Spear

Tom Clancy's Rainbow Six Rogue Spear

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Description:

Red Storm Entertainment and creator Tom Clancy's genre-busting game Rainbow Six combined elements of first-person shooters and tactical strategy games and grabbed numerous game-of-the-year awards. With those credentials, it was virtually inevitable that the gaming community would be graced with a brand new--and much improved--sequel. Rogue Spear, the 1999 follow-up to Red Storm's Rainbow Six follows the old adage that if something isn't significantly flawed, don't attempt repair. Though Rainbow Six featured some minor bugs and game-play concerns, Red Storm keeps the proven game play intact, but improves the 3-D engine and implements fan requests, such as increasing sniper support and adding a "peer around walls" key, to create a near-flawless follow-up.

In Rogue Spear,,players once again assume command of an elite counter-terrorist group known as RAINBOW and guide them through a dynamic campaign filled with nerve-wracking missions, such as rescuing hostages from a museum and infiltrating a hijacked airliner. Like its predecessor, Rogue Spear uses an elaborate premission planning screen to assign routes and duties to each team member. During the mission, the intensity level and graphical splendor rise exponentially. Rogue Spear eschews typical first-person shooter elements like health packs and armor power-ups; the real-world weapons ensure that one whizzing bullet could be the last thing you see. Tense, strategic missions, various multiplayer options, and a mission editor create one of the most engrossing game experiences around. --Doug Radcliffe

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