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Warcraft III Battle Chest

Warcraft III Battle Chest

List Price: $39.99
Your Price: $39.99
Product Info Reviews

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Rating: 5 stars
Summary: The best game (any system) ever
Review: This was the best game I've ever played for any system at any time anywhere, including Chronos Trigger, Final Fantasy X, and any Zelda game. If Blizzard makes a game better than Warcraft III, I'll probably faint

Rating: 5 stars
Summary: Best Game ever
Review: This is by far the best game ever made by Blizzard to date, it should be in every PC owners game collection.

Rating: 5 stars
Summary: This Game Is Great!!!!
Review: This is one of the greatest games I have ever played. The graphics are extremely good, and there is a deep and interesting plot. The game is challanging and there is lots of replay value. Any RTS player will love this game and thank themselves for buying it.

Rating: 5 stars
Summary: Blizzard's best yet
Review: Since the rating was "How much fun the game is" I rate it 5 stars. The game is stimulating and Battle.net is set up so eloquently. The graphics are amazing and the storyline is enjoyable. However, do not purchase this game if you run a computer that heats up quickly or if you own a bad video card. My computer had the problem of constantly restarting automatically due to the immense heat created by my AMD 1.2 GHZ ThunderBird processor when running this game. My other games such as Tribes II, Starcraft Brood War, and Diablo II LOD doesn't do that. As my conclusion, I'd like to state that Warcraft III is addicting like many other "Substances", so don't be dazed by it too much and have your grades slip.

Rating: 5 stars
Summary: Years ahead of everyone else
Review: What else would you expect from Blizzard? Highly addictive game, superior graphics and top notch game play. Online ladder creates high competition anytime of day and gives you something to work for. My only gripe is the sheer number of immature people that you will run across on Battle.net , but that's a very minor detail. If you want a quality game to play for many months, get this.

Rating: 4 stars
Summary: Warcraft 2.9
Review: Yes, the graphics are stunning. The story is deep and involving but at the end of the day you are playing Warcraft 2 with bells on! This is not a bad thing and Blizzard have done a magnificent job as I understand that they can't stray too far from thr original idea. It's just, half way through, you think, mmmm, I've been here before and I've done all this before. For Warcraft fanatics that's great, but for the rest of us it wears a little thin. I was looking for a bit more, there is, but not much. The way you switch races throughout the story to play their campaigns IS different and does hold your attention. However, when all is said and done, when you're in a massive melee and all you're doing is madly clicking on various character icons to increase health/add magical powers etc. etc then you might as well be playing 2. Don't get me wrong, Blizzard have done a lot to bring this game into the modern gaming area and it shows but just don't expect too much from what you already know.

Rating: 4 stars
Summary: What a sequel should be.....
Review: Warcraft 3 is what a sequel should be; it improves on the previous game in every way and isn't a trashy recycled game turned out to make the company a bit of money. The first thing you will notice is that Warcraft has now gone 3D and has benefited from it. Not only are the models and the textures easy on the eye, they allow the game to run smoothly by having in game sequences without the need to cut to a film. Also it is possible to zoom in and view the world up close. The sound effects and speech is also top notch and very well done. The voice actors really bring the game to life.

There are also two new armies, the Undead Scourge and the Night Elves. This means there are now 4 races to choose from with very different styles of play. The Human and Orc armies have also changed quite a bit since the last game and can be counted as completely new armies only one or two units remain from the previous game. Each race is also different from the units they have; the buildings and how they are built and even the way each race gather resources. Humans have a varied mixed of units most of, which are quite cheap when, compared to the Orcs. But Orcs have some of the strongest melee units in the game. Only one air unit and very basic magic however compensates for these differences. The undead have either very strong units or very weak units. The magic is often limited to raising the dead and cold magic but it is still strong magic. The Undead can only build on blighted ground that is generated by buildings that limits the areas they can build in. The Night elf have very weak units and most of them are long ranged with little melee units but they have some very strong magic spells and more magic units than the other races. Also their buildings can uproot and defend themselves! A different style of play is required to succeed with each race and players will soon find a favourite.

New additions to the game are neutral buildings and creeps. Buildings often include Goblins who have everything for sale if the price is right. From items for your heroes to giant robot shredders to help you gather wood. Creeps represent the local creatures that inhabit the land, often found guarding certain buildings or part of a mini-quest. Creeps range from Ogres to Dragons and Trolls to Giant Lizards! Killing them grant's experience for you hero, gold and often items.

The game itself is a mixture of a RTS and an RPG (the game was originally going to be a RPG) . With the addition of Hero units to the game that gain experience with every enemy slain, obtaining items that grant special abilities and gaining abilities themselves with each level of experience gained. Hero's in multiplayer add a powerful unit to your army and make conflicts with other people more interesting. Heros in single player mode act as the main focal point of the plot and help the game move along. Weak to start off with they soon grow tougher in conjunction with the difficulty of the levels the further you get into the campaign and the last few levels are often very hard and take hours to compete.

The tutorial is laid out as part of the plot line and helps you get familiar with the controls as well as get to grips with the story. Once this is done the game is set out as a number of missions for each army, after they are complete you move onto another race. With four races and roughly 10 missions per race it takes a while to complete the game.

Warcraft 3 is a well-planned and well-executed game. Improving on every aspect of the previous game, Blizzard never cease to amaze me. Both single player and multiplayer aspects are addictive and will be played over and over again. The only downside is that you will need a pretty decent PC to play the game without any jerkiness in the flow of the game. Also the difficulty Normal is too easy and when the game is purchased it should be played on Hard but apart from that it is Easily THE best RTS I've played.

Rating: 5 stars
Summary: Excelent Game
Review: Well, I've owned Warcraft 3: Reign of Chaos for about a year now and have compiled enough information to write a review about it.
Graphics (5/5)
Well, I will admit that at first, the graphics did not look that great to me, with all the scenes on the internet and all, and when i bought this game, I was completely blown away by the outstanding detail they put into the landscapes and units. If you think the graphics are not good enough, consider this: Blizzard went from Starcraft: Brood War, which is 2D, to Warcraft 3, which is 3D. Thats a pretty big jump.
Sound (5/5)
Well, the sounds are just amazing. Basically, every unit has its own voice and sounds completely different than any other unit. The background music is good, and doesn't get annoying after playing for an extended amout of time. There is not much to write about the sound since it is so good in this game.
Gameplay (5/5)
If you have ever played a RTS, then you will be impressed with this game. The basic gameplay is much like that of Starcrafts, so it is not very difficult to learn. If you play through the Campaign, then it teaches you haw to play the game. Each race is well balanced so it is possible to beat any race with any other race (although there are advantages so races have over others). The addition of two races (Night Elf and Undead)is great too.
Replay Value (5/5)
Basically, you will never get tired of this game. Whether you play the Campaign over and over again on different difficulties, or play against people over the internet on Battle.net. I personally like playing on Battle.net because it matches you up with people your level (they have a leveling system on Battle.net depending on your win-loss ratio) so you will not be playing someone that is much better than you. The custom games people create are also very fun.
Overall (5/5)
This game is awesome, if you are a huge fan of RTS's, or if you are just starting out, try this game, I guaruntee you'll like some aspect of it.

Rating: 5 stars
Summary: For the one person left who hasn't yet played warcraft 3?
Review: Having sampled a few of the reviews, both positive and not so... I feel compelled to write. This game is in a word "stellar." I've followed blizzard and their products since I was pup and have yet to be disappointed. They are simply one of the finest gaming software companies on this planet (parents to the Diablo, Starcraft, and Warcraft series). OK, enough brown nosing. The games got good credentials but does it stand against its groundbreaking predecessors? Absolutely. It boldly continues the tradition of molding and reshaping the world of RTS, a gaming niche that has been nearly stagnant since its inception. To the meat of it, balance, depth, and replayability. This game is constantly being tweaked in patches for balance, and it shows. Each of the available four races has numerous units, and three heroes. And understand, warcraft units while seeming straightforward, are amazingly complex. Most have unique powers, some you activate, and others operate more intrinsically. I could go on, just understand that the key word here is depth. Within that selection lie a phenomenal amount of possible strategies. And all four races are viable; some may say the night elves rule the day, or that... Maybe, but the races are all complex, dynamic, fun, and balanced. The graphics are beautiful, granted, they're slightly cartoonish, but not so as to detract form the game. The sound, flawless, and hilarious (My life for auir, urr, I mean nazul). The game play, and I believe here in lies the games greatest detraction, is centered on managing small squads. Strategy plays a very important role (What units to mix, scouting the board, staying ahead economically, when to retreat, when to press the attack...), but when forces collide, micromanaging, often determines who and who will not rue the day. Its real replayability exists within multiplayer (it is in fact where the game really shows its merits), and in this realm micro is a must. I hate to use the word click fest, but if your interested in climbing the ranks of Warcraft warriors, that's where you need to go. That said, the game is thoroughly enjoyable without mastering said techniques and the single player is as good as any I've played in recent memory. The world they've created is rich, with sound, sight, and most importantly game depth (and considering it's an online RTS - game balance.) I've logged hundreds of hours of game play, I['m still not very good], and I still can't get enough. To summarize, if your the layman looking for an RTS experience, Warcraft is the way to go. And well, if you're a veteran RTSer Warcraft has no equal. Although starcraft is debatably...
PS: The reviews mentioning food limits. That is most certainly not a detraction. Managing your troops is difficult enough within the set limit. It also creates a gaming atmosphere where it's far more important what kind and mixture of units you are using, then how many.

Rating: 5 stars
Summary: Hard work results in the best ever PC game
Review: Taking ideas from previous versions, similar games (i.e. startcraft), "Lord of the rings" and probably many other myths and legends, the Creators succeeded to build a game without a match.

Four unique races: Humans, Undeads, Orcs and Night elves with different but balanced strengths and weaknesses. 3 heroes per race with 4 special abilities each of them and few similarities between the 48 special abilities, 8-10 unit types per race, about 8 different buildings per race, countless special items which empower the heroes with new abilities and many neutral races and buildings demonstrate the creativity of the warcraft team.

Althougt the units and the buildings for different races are similar, there are various special features for many of them. Also they are suitable for each race (i.e. necromancer and graveyard for the undeads, musketeer and lumber mill for humans etc.) Although there are strong and weak units, every type of units can be the most suitable in dependence of the defences of the enemy army or fortress. But usually an effective attack or defence requires the combination of various units.

The superior graphics and the live dialogs are the first things which impress the player but what the player finds out later is much more important:

1)An interesting storyline based on an apocalyptic scenario, revealed gradually like a movie where you should not know what will happen next. The graphics and the dialogues are so real that you are feeling how important your task is.

2)Various types of tasks like i)destroy your enemy, ii)survive for 30-45 minutes, iii)A race of massacring between you and your enemy, iv)Fullfill a task without expecting reinforcements (or maybe expecting only few reinforcements) similar to an adventure game, with or without a time limit etc.

3)Enemies with various abilities and strategy.

All such things make the campaign very interesting and the player never feels bored. The basic rules of the game are:

1)Good strategy is better than building vast armies. This was the case in previous versions as well but now it becomes more important. You have a limit of 90 units (strong units can count even for 7). With more than 40 you are wasting the 30% of the gold you mine and with more than 70 you are wasting the 60%.

2)There is not a fixed way which leads to the victory. There are many but everyone of them is hard.

These rules exist not only in the campaign but also and in custom games. There are many maps where you can play custom games against 1-11 opponents. Each man for himself or in teams.
There is one more rule in both campaign and custom games: Heroes acquire experience, i.e. become more powerful as long as your army kills. Consequently in a custom game where every man plays against all the others, it is a really bad idea to stay doing nothing but waiting the others to kill each other. Soon or later you'll face an enemy with too powerful heroes and you'll have no chance against him.

There are various battlefields but the superior artificial intelligence and the various races, units etc. make every game unique even if the battlefield is always the same and your enemy(ies) is the computer. Ofcource a human enemy is much more unpredictable and the game supports multiplayer battles.

As overall impression I would say that the warcraft team succeeded in combining whatever one could imagine in a really beautiful way. Everything is important, micromanagement has been reduced as much as possible and no feature is overfocused. The result is a game without a match.


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