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WarCraft III: Reign of Chaos

WarCraft III: Reign of Chaos

List Price: $29.99
Your Price: $29.99
Product Info Reviews

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Rating: 1 stars
Summary: horrible, nothing more, nothing less
Review: at some points Warcraft 3 can get to be a kinda fun RTS game, but the further you go into it, the worse it gets,

1st off, the ridiculously high price for this bullcrap
2nd off, the graphics arent smooth at all, they're rough and bumpy, just like I predicted and warned blizzard about
3rd off, now instead of 2 races being exactly the same except for appearence, there are 4 races exactly the same except for appearence
4th off, the animated portraits look SO STUPID compared to the awsome voice imitating in Starcraft

the only good part is that the ground units have hp well into the 200's and attack in the 16-20's while the buildings stay the same, making them easily destroyed, compared to Star Wars Galactic Battlegrounds where you could have 200 stormtroopers attacking a fortress for over 10 minutes before it would be destroyed

Rating: 5 stars
Summary: Good Step Up in the WarCraft World
Review: I'll admit, I've been a big Blizzard fan since the days of the original WarCraft. It's true what many say: WarCraft III was overhyped. But I daresay, it's not without reason - the game was basically a total revolution. It changed how games should be made.

To touch on less-discussed topics - many complain about the "cheesiness" of the graphics, jagged and so forth. Yet this is true, it comes with a technical reason behind it. WarCraft III is the first game to come from Blizzard that uses a full 3D engine to display all of their characters. Everything from WarCraft original to Diablo II, everything has been sprites in 2D, ocassionally spiced with 3D accelerated lighting effects. Being the first total 3D game they've made, I must say their engine is impressive - it has unleashed infinite possibilities. The in-game cinematics and camera effects with rotation and zoom add to the game significantly, and you can play the game from a view most comfortable to you. The polygon count is lower than many first-person games (where number of objects in a single scene is limited), thus giving the "jaggedness" that many people complain about - but this is not without reason. In a game where people have been obnoxiously known to create hundreds of thousands of units/nodes into one map, a single element in the game cannot contain more polygons than necessary - unless you're running a state-of-the-art machine with the best of the market video card. Blizzard has taken this into careful consideration and made the game very scalable for both ends, where details can be tuned down to a playable level for a 300MHz computer, or high details on souped up computer. Of course the highest level of details still leaves things lacking; it probably remains that way to keep performance at full. And I have to say, performance is excellent on my gaming computer at full resolution and details settings.

The single player campaigns themselves are rather on the boring side. Most of it is a learning process to lead up to the last level in the campaign as with all former WarCraft/StarCraft games which kind of puts a very linear feel to the game. Most are "get item X by Y time or Z occurs" or "get through to the other side", which can get quite boring and tiresome. However, the plot is a great enhancement. Anyone who has paid any attention to the plot in the WarCraft/StarCraft series can say that it's typically very grim and dark, always with a non-seeming "half ending" that often times makes players think "now was that worth the hours I spent on it"? WarCraft III will not disappoint. It had the best ending I've seen yet from a Blizzard game in my opinion, with a very heroic resolution to the culminating conflict. I was very much amazed and pleased with the work they've put into the story.

Perhaps the best element of WarCraft III was not in the single player campaigns (which, in my opinion has low replayability) but in the multiplayer maps and the Map Editor. For those that have used the StarEdit for StarCraft, this editor will blow you away. Practically any element can be changed, and you can create non-linear games (tower defence, capture the flag, hero arena, just to name a few). It's insane how creative map makers around the world have made such great expansions to the game with this tool. Such maps are readily avaialable on various websites, or by Battle.Net. I've not been disappointed yet by this great tool.

Overall, Blizzard deserves the due credit and as much hype as they've put into this game. While not introducing anything otherworldly new or different, it steps up the gaming standards quite a bit and does so with class. It's a great game, the price is lower now, I very much recommend you give it a try.

Rating: 2 stars
Summary: just another resource manager
Review: I really don't know what to say about this game. It was really a disapointment. The combat system reminds me of Warcraft I, as it's slower paced than it's sequel. The magical spells of some units are also auto cast, which is a huge help when there are large battles, and you can't find your magic units to click on fast enough.
The between level cutscenes are great. Well directed with good graphics. The in-level cuts though.... well.... stink. It seems like as soon as I got a good force going, I'd have to sit through some lengthy discussion between two characters. This got really annoying, when going back and loading previous saves, just to have to sit through the same cut scene again. I really appreciate the attempt by Blizzard to work more story elements into their games, but this is not the way to do it. The heros drive the plot, and since the plot unfolds in those previously mentioned cuts, there are heros on every level. Even though heros are super powerful, they can die. Rather than lose the level because you lost your hero unit, Blizzard worked a way in to resurrect these heros using one of your building's improvments. Give me a break eh? I know this is a fantasy game with magic and creatures and such, but how does it make sense to have somebody resurrected 50 times in a game, especially when they're trying to push story at you?

Unlike the first two warcrafts, you don't get a choice of which campaign to play. You start off as Orcs for the tutorial, move on to Humans, then to Undead, as the plot unfolds. It just felt weird. It does solve the problem for blizzard of which ending to use for their next incarnation though.

Multiplayer. The battlenet interface is pretty nice. The battlenet crowd though was kind of rude. I'm sure this isn't the case with alot of the people there, but most of the people I encountered were rude. There were always one or two people in a game that just ruined the fun experience.
Those heros come into play again here. It's all about who can get their super powerful unit the fastest, to go in and wipe out the other players. If you don't get that hero building built right away, you lose because your standard combat units can't protect your city from enemy heros.

Voice acting. Just when you thought I didn't have anything good to say about this game eh? Blizzard hired some good people to do the voices (but they didn't hire enough of them, more variations on some of the units would have been nice) They seemed to carry the emotion of their characters well. I was dissapointed in the change of the voice of Grom Hellscream. It was quite a shock hearing him with a standard orc voice after the high pitched screaming voice from WC2.

Overall: There's nothing new here, it's just another resource manager. If you've played Warcraft, WC2, or Starcraft, you've already played this game. The tactics are the same, the units seem very similar. Skip this one, or at least wait until it's in the bargain bin somewhere.

Rating: 2 stars
Summary: Great but not so great
Review: Blizzards new installment into the warcraft world is an obvious atempt at bringing the worlds of starcraft and diablo into the already chaotic world of warcraft. The introduction of the hero that can gain experiance points is great for the single player missons but when it comes to a standard multiplayer game I just want to build up my base and attack when Im ready and not worry wiether or not my enemie has already gotten his hero to level 9 or not. The graphics sounds animation cutscenes and gameplay are great but the whole idea of heros makes me wanna go see whats on TV.

Rating: 5 stars
Summary: what can i say?
Review: simply the best out there right now the week b4 i buy wc3 im worrying that weather ill b able to play it or not but the night b4 i bought it i heard that my friend with a PII mmx-200 is playing it just fine so that's when i decide to buy it. after i start it up it was like "DAMN".......i recommend this 2 anyone out there wether uve tried the wc series b4 or not.damn u blizzard...another month of being a computer chair potato....
p.s. kinda laggy on battle.net with 56k....

Rating: 5 stars
Summary: The best game I own!...
Review: This game rocks! The graphics, no matter what some miss-informed people might say, is simply astounding. The character animations are superbly done, the voices very well suiting, and the plot that twists and turns as you play the game. I own many RTS games, but this is the best. Yes, I own Age of Empires 2, and War Craft ties it. Its that good! The addition of Hero units was very smart, and extremely fun to use. I heartily recommend this one!

Rating: 4 stars
Summary: Blizzard does it again
Review: I'm only 3 or 4 hours into the game, and I'm addicted. Blizzard seems to do a quality job on all their games. This one seems to be a great game AND have great video between scenarios. I can't wait to play online - which is often more fun than the one-player scenarios.

Rating: 5 stars
Summary: Best game ever
Review: My brother got this game for christmas because he is a big time strategy game player. My computer was the only one he could use so he let me play it and I thought it was awesome! This is definitely the best game I have ever played! I am usually a big fan of FPS and a certain First Person Puzzle game featuring a girl, but this game beats every other game I have played into the ground!

Rating: 5 stars
Summary: AWESOME GAME
Review: This game is completely awesome. if you buy this game you will probably play it for hours, even if you dont mean to! if i could i'd give it six stars!

Rating: 2 stars
Summary: Fun but overhyped and overrated
Review: WarCraft III: Reign of Chaos is a decent RTS title that will entertain players for a short while, but the small amount of enjoyment it contains hardly measures up to the hefty price tag. You can grab the game now for a decent price, but when it was first released it was horribly overpriced. The game has been rated highly and is enjoying strong sales momentum based solely on Blizzard's reputation. If another company had released this game, it would've been forgotten soon after it hit the store shelves.

This game is aimed squarely a niche audience, and if you're not in that niche, chances are you won't be as fond of the title as the insiders are. It takes a certain kind of person to like a game like this, and it's a shining example of how a company can listen too much to its fan base to create something that's flat out not fun to any but a select few.

On the positive side, the game has well-rendered, colorful graphics that are pleasing to the eye even if they are a bit on the cartoonish side. The nature of the graphics suggests that the game is aimed at a younger audience, the kind that likes the oversimplified, angular, unrealistic drawings that characterize modern cartoons. The races are very distinct and offer very intriguing units with various strengths.

The single-player campaign offers an intriguing storyline that boils up to a shattering disappointment. Thought and effort were put into constructing the human campaign and the transition to the Undead campaign, introducing an interesting, albeit predictable, twist as the story develops. Things begin to unravel during the Orc campaign, however. The story tends to meander and you wonder where it's going. The Night Elf campaign at the end of the game has a tacked-on feel to it as if it were an afterthought. Most of the Night Elf missions consist of running a group of characters to different points on the map to accomplish trivial tasks. The final mission is epic in scope, but it's disappointing in that it offers little of the base building that makes these games fun.

Far too many missions in the game are of the "run these four characters here and do this" variety. A few such missions now and again are entertaining, but they become tedious after a while in WCIII. Once I reached the end of the single-player campaign, it dawned on me that the whole single-player side of the game was afterthought thrown in to give buyers a sense that they'd got their money's worth. I was terribly disappointed by it.

The game was built solely for the sake of online play, and while that may sound like a good thing to you, you must consider what online play is like. Most games last only a few minutes, which means that you've either decimated your opponent or been decimated yourself before anyone has had a chance to really build a base and train advanced units. What use is it, I ask, to include cool late-game units when most online players never have the chance to use them? The people who win online games are those who scout and rush early, and since cheating online is rampant (and don't tell me it's not because Blizzard is still scrambling to catch up with the cheaters and has already banned hundreds for cheating), you never really know if you've been defeated legitimately or not.

Couple that with the micromanagement Blizzard has built in, including an upkeep system that makes it expensive to maintain larger populations, and you have the makings of a game that is both frustrating and at times tedious. The ladder-climbing youngsters who enjoy battling it out on Battlenet will love the game simply because they're much enamored of seeing numbers next to their names as they rise in the rankings.

From a technical standpoint the game is stable and well made. It has the feel of a quality product. The problem is that this is a flawed design if ever I saw one. It's a game that forgot that games are supposed to be fun. WCIII is a pleasant, short-term diversion, but the simple fact is, there are far better games out there in the genre that are actually enjoyable to play.


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