Rating: Summary: Amazing!!! Such a terrific game Review: Probably inspired by Lord of the Rings the Warcraft series has amazed all the computer gamers, and this is no exception. This game has got to be the coolest, most awesome and best strategy game ever made. The four races you get to control (humans, orcs, night elves and undead) are completely different from each other and are well balanced. The units you build/train to attack and defend are very different fom one another. You can build casters(necromansers, clerics, shamans, etc), you can build ground units(grunts, footmen, archers, etc), you can build flying units( gryphon raiders, hippogryph raiders, wyverns, etc), you can also build siege units to attack from distance ( mortar team, catapults, etc) and many other more.And one of the best features of this game is that you can control some units called heroes, that level up, get more powerful, learn new spells and improve them, and get items. They are almost as good as the characters of Diablo II!! T The graphics may be just little square but the game itself trully makes up for it. My favorite thing about this game is the online multiplayer mode, in which you can play with persons from all over the world for free. You battle them, ally them, be their friend and form clans and fight together, fight each other, make tournaments or make wars agains other clans. Another feature of the online multiplayer mode is the costume game, in which you can play with other people's maps edited or made by them, or play mini games actually made by them, or even you! It's like playing Mario Party or bits of other games! Some of my favorite of the mini games are Sheep tag; in which the sheeps have to build farms and run away from the evil shepards and the shepards have to catch them, I also like a game called helm's deep, from LOTR: TT (just like the movie) in which one team are the orcs and one team is Rohan. Rohan has to protect Helms Deep using human/elven armies using edited heroes of Aragorn, Gimli, and Legolas. And there will be even more mini games in the future. It is extremly entertaining.This game is fabulous and if you dont buy it you'll seriously regret it. I'm almost sure that this'll be the game of the year
Rating: Summary: Thought I would be disapointed Review: I admit that when I had first seen the screenshots for Warcraft III, I thought I was going to be dissapointed. I thought that the idea of upkeep and limits on armies was going to make me not want to play. After all, in Warcraft II, you could have armies hitting 200 at once and just destroy everything around you. Well, I was wrong. Warcraft III shows the amount of work the developers put in over 4 years. Never before have I ever played an RTS where the races are completly unique, yet balanced perfectly. You have no advantage over another just because you are playing Night Elf to Orcs. Each of the races uses it's own type of building capabilities - the humans can co-operativly build, speeding up time, the Undead summon buildings, which frees up their Acolytes to build something else, the Orcs are safe inside the building while they build it, and the Night-Elves use expendable Wisps to "summon" living trees that can move around and fight. Supply and demand also play a big role. You can no longer overwhelm a player with a huge army of knights or rifleman. Instead, you need to manage an army comprised of many elements. You'll want you melee fighters and your air fighters, your seige units, and your magic units. For Humans, you might use a legion of Knights and Rifleman with 3 or 4 Priests and Gryphon Riders. And maybe for the Night Elves, you'll use a group of Huntresses with another group of Archers and 3 or 4 Ballistas with maybe a Chimera. You get the ideas... Bottom line: The best game I've ever played. I'm still playing it now, over and over. Talk about replayability...
Rating: Summary: Addictive, gets everything right Review: The Devil is in the details, the saying goes, and so it is with Warcraft III. Clearly the detail and quality of this game is a work of art and a labor of love, one that you'll find difficulty stepping away from. Let me preface the review by saying that I am not a RTS fan. Games like Age of Empires I found tedious. Yet Warcraft III has the right balance of entertainment, resource management, role playing, variety and plot to be truly enjoyable. If you take the strengths of games like Heroes of Might and Magic, Diablo, and Age of Empires, and merge them into a single game, the output would be undoubtedly be Warcraft III. You can play as one of four races: Undead, Human, Orc or Night Elf. Unlike many other RTS games, the races and technology tree have many more differences than merely a special unit or two. Each has different units, abilities, spells, and attacks. In many ways it reminds me of Heroes, with its distinct flavors for races and myriad of strengths and weaknesses. For instance, the Night Elves have Ancients - huge living trees - as bases, which can unearth themselves, walk to new locations, and engage in combat. They have Sentinels, with the ability to launch magical owls to nearby trees to keep watch for approaching units, or Druids who can shapechange into bears. The Undead, on the other hand, have bases which are summoned, freeing up Acolytes to summon other units as they are being built. They have Banshees which can learn Possession, taking over units, and Necromancers which can animate fallen combatants; the strengths and weakness of each race are varied and fun to explore, and you will play a very different game depending on which you choose. Squad based tactics are required to be successful, and the game gives you plenty of control and organization for breaking up your squads. There is an upper food limit of 70 - which means you have a finite size to your army. Unlike some other RTS, you can't simply build up an ungodly hoard, click on the target, and overwhelm it. You have fixed resources, and must use them wisely - separate your magical spell-chuckers into a different squad from your melee brutes, and yet a different one from your air support; position long range heavy artillery at the rear to take out structures. The interface makes this fairly effortless, and fun to manage. The RPG element is introduced with Hero units, which can acquire magical items, levels of experience, and special abilities/spells. In the single/multiplayer mode they are strong units which can turn the tide of a battle. In the campaign mode, they have personalities and plots which you'll follow with interest. The campaign plots, voice acting, and cut scenes are very compelling. You'll find the quality of animation in the cut scenes to be of the caliper of movies like Final Fantasy - a pleasure to watch. I especially looked forward to completing a chunk of the campaign simply to see the next cut scene. Also of interest is the addition of creeps, wandering monsters who often guard treasure and have no qualms about attacking either you or your opponent. Sometimes a dragons lair may provide either an optional quest or a valuable item for your hero. Warcraft III is a 3d universe. With the mouse wheel you can zoom in, pan left and right. The cartoon like appearance of the units and characters works very well, and I'm glad Blizzard kept them (Heroes IV programmers should take note here) and the voice responses of the units is interesting and often very funny (dwarven mortar teams crying out "Mor-taaaaar commmm-bat!"). Graphics and special effects are terrific - from glowing spellcasters energy blasts to pulsing runes of power swirling around heroes, the eye candy is excellent. Technically the game worked great right out of the box. I wasn't eagerly awaiting a patch to fix the sound/video/crash glitches so common in current PC new releases. I have seen reviews of lag/performance issues - but I experienced none with my 1.6 Ghz, TNT2 card machine; it was smooth scrolling and fluid animations all the way. Warcraft III has a little bit of something for just about everyone. The campaigns aren't too difficult, and the graphics and sound are a joy to behold. I heartily recommend it to both RTS and RPG buffs alike.
Rating: Summary: STOP WHINING Review: Dear lord everday that I come and review this game I hear about all these people who say this game is horrible and how they think that starcraft is better. Well I have one thing to say SHUT UP the game is great and just because its not as easy as starcraft yall dont have to cry. I played warcraft II,Warcraft II exp,Warcraft 3, and starcraft and I loved them all but just because yall are hooked on one doesnt mean the others have to .... Everyone in this world judge's some way or another and I dont see why we have to I mean there are some things you should judge but games hahaha if its good then it's good end of discussion. Hope this helped...
Rating: Summary: A disappointing title under a pretty veneer. Review: Having been a long-time fan of Blizzard (from WC 1, to SC, to Diablo, to Diablo II, and so on...) I did not hesitate to buy Warcraft III. And I didn't just buy it - I pre-ordered the special collector's edition. It came in a pretty leather box, with a book of Warcraft artwork, a soundtrack, et al. So what was the problem? The game was horrible. Well, no, horrible would be an exaggeration. The graphics were exquisite, the camera can be rotated to grasp any view of any combat, the sounds were well beyond Blizzard's usual technical marvels; all the ingredients were there to make for an amazing game. And yet, it fell short. I'll start by saying that what some of the reviewers here see as a virtue - the focus on a few units - I saw as a horrible flaw. The game starts with a food cap of 90 (obviously a bit lower than SC's food cap of 200). But more than that, Workers/Peons/Etc. are the only unit in the game that costs 1 food; every other unit costs 2 or more. Anything beyond your beginner footmen costs 3+ food each. Besides that, it's rather impossible to become victorious without utilizing the game's Heros. There are three of these for each race, and they come with powers and stats unavailable to other units. They can rise in level (1-10, like a small RPG amidst the RTS), and collect magical items. They cost 5 food each, and they turn the game into a fight between Heroes. Which is cool, if that's what you want, and it Is what I want - in the SINGLE player game, just like I /tolerated/ the fact that I had to carefully tend to all my heroes in the Single-player starcraft and WCII missions. It wouldn't even be a problem if there were the /option/ of raising the food cap, or playing without heroes, but there is no such thing. You're stuck playing the mass-combat RPG disguised as an RTS game. In the multi-player game, I don't want my entire game revolving around tiny squads and their Hero. I like to play an RTS, not an RTS-RPG. An RTS is what I bought WCIII for, and it failed to deliver. This game has truly shaken my faith in Blizzard, and I don't expect to be making any more purchases from them in the foreseeable future.
Rating: Summary: Good Stuff Review: With a complicated but compelling storyline, good cartoonlike graphics, and good video sequences, this game is definitely an improvement upon the first two games. The addition of NPCs and non-playable races and monsters add to the fun, along with various "sub-quests," and the classic Dungeons and Dragons-type monsters makes this memorable to former RPG dorks like myself! The game is quite challenging with four different groups to use, each with their own strengths and weaknesses, and unlike in the original games the characters do not map equivalently onto each other across the groups, i.e. there is no direct strength connection between Ogres and Knights (actually Ogres are only mercenaries in this game and not core forces). There are good video sequences within the game, however the ending is abrupt, and after I beat what was the last level, I was shocked that that was the end of the game, honestly believing that I had more game play ahead of me. There are some amusing bits in the end game credits and they ask you to beat it on a higher level for some unspecified other reward. The ending leaves several storyline details unresolved, perhaps to allow for another sequel, but that leave one feeling a bit cheated. Overall a fun game but the ending disappoints, while (perhaps strategically from a marketing perspective) leaving you wanting more.
Rating: Summary: Online RTS yes --- 1 player RPG no Review: Before I begin, I should note that I am an online gamer. I found the fun of Starcraft addiction on battle.net, and find the same fun on Warcraft III. That said, these seem to be the gameplay-related issues that keep appearing: Graphics The game uses a floating camera similar to that in the Myth games, but you usually do not need to ever rotate it, making it similar to that in Starcraft. This is a camera to be used for GAMEPLAY, not for admring the texturing of units. The units are not amazing, but they are well-textured, and appear at least vaguely realistic. The FMV sequences are impressive, but all-in-all the graphics are only decent. Plot The campaigns themselves are interesting, and moderately difficult (for those who enjoy a challange, the hard setting requires some serious skill). The plot is not all that exciting, but it serves to feed good scenarios for your missions. And really, RTS is about gameplay not plot (it's NOT an RPG). General Gameplay Its about the same as Starcraft, with similar hotkeys, and a few processes streamlined. These include longer unit cues, easier rally point setting, autocast on important spells (finally, the computer's instantanteous use of bloodlust is no longer assymetric!). Heros can be leveld by killing random monsters ("creeps") or enemy units, and learn abilities that can attack or auras a la Diablo 2 that support all your and your allies' nearby units. Game Strategy: Unlike Starcraft, Warcraft III has an increased focus on unit management. In Starcraft, it was about economics: keeping the minerals and churnin gout units to plow blindly into teh enemy base. In Warcraft, the strategy is far more combat-based. While it is still pivotal to maintain a grasp on the mines and to perfect a build order, the management of your 90 food cap is more important thatn ever. Hero's can wreak havoc using their abilities and your own ability to manage them, as well as the small set of units that surround them. They've put the S back in RTS: the strategy within combat has skyrocketed without a major blow to that outside of it. The inclusion 4 races takes Starcraft and more than doubles the possibilities. A simple 1v1 can have 6 differenet race combinations, for 12 different matchups between 2 players. (Think about the number of 3v3s you can have, and all the multiplayer maps as well) Then, when you add in blizzard's knack for giving each race multiple valid strategies, the possilbities for combat really are endless. The addition of creeps for leveling up heros provides an entirely new spin on multiplayer games. Online Gaming What sets warcraft 3 aside is the same thing that made starcraft great: online games. Battle.net is well set up ranked games for you and random partners (or alone), as well as a ranked system for arranged team games with 2-4 people per side. Finally, you and your gaming friend can actually prove that you two are indomitable together - in ranked games. If you are looking for a game to play for a while and put down, warcraft 3 will suffice. If you look for a game that can provide hours of intense gameplay with challenging strategizing against real human opponents, warcraft III is the best I've ever seen. Note: I had no installation or system req. issues. Then again, I have a 128MB graphics card, 512 RAM, and am not on an administrative account.
Rating: Summary: Great Game Review: I've played WarCraft II for about five years and I got a little bord. So I started playing Diablo II, I played that for three years and it was fun for awile. Then came WarCraft III and it was like cake dropping from the sky (It was amazing). The cross between RPG and RTS is a great mix. The graphics are like the final ingritent to the cake, it made WarCraft III even better. If you by this game you will not regret it, it is worth every penny.
Rating: Summary: Disappointed Review: I was a major warcraft 2 fan. Everything was cute (kawaii!!) and fun. i pre-ordered wc3 and was at the retail store 9am in the morning with others waiting to get my hands on this game. what a waste of [money]. i feel bad for those who bought the collector's edition [which costs even] more. I have to admit, the graphics are pretty cool on wc3 but i don't really like the game. It has changed a lot. i like starcraft better. i'm waiting for the next starcraft (of course it's gonna come out oneday?) overall this game has good graphics but not fun when fighting. i like age of empires better (thats by microsoft not blizzard). well i'm gonna just say. don't waste u're money. that's all. i'm sure this wasn't helpful so... well bye!
Rating: Summary: Dont I own this game already? Review: Let me preface my comments by saying that I prefer FPS Shooters to RTS games. That fact alone probably makes me too biased when judging games like Warcraft 3. However, when an RTS grabs my attention long enough, I give it a shot. The last RTS I played was Sacrifice, and it was tremendous. Warcraft 3 is not nearly that good. I suppose its a decent game, all though honestly, its just the original Warcraft with sexier graphics; nothing new at all. You won in Warcraft by producing enough units to overrun the enemy. No rocket science involved. In Warcraft 3 its the same thing. Produce more units than your enemy can handle and the game is over. The other great RTS that I own is Shogun Total War. If Blizzard could have made Warcraft 3 more like Shogun, they'd have produced a masterpiece. Instead, they spent most of their time on graphics vs substance. You don't have to believe my review, however if you play this game be advised; its nothing more than an old 30's era black and white film thats been colorized and re-released.
|