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Myth 3: The Wolf Age (Mac)

Myth 3: The Wolf Age (Mac)

List Price: $19.99
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Product Info Reviews

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Rating: 4 stars
Summary: Help Is Here
Review: Although Myth III did get off to a rough start, there is now more reason than ever to buy this game and give it a chance. The volunteers at MythDev.com have produced a patch for Myth III that fixes the major game bugs and allows playing on the popular PlayMyth.net game server. There is also a demo available for those that wish to see the updates before buying. So buy this product..., download the patch from mythdev.com and join us on PlayMyth.net for all the carnage!

Rating: 2 stars
Summary: skip it
Review: In the beginning, there was Myth. A revolutionary real time strategy that didn't rely on resource managment, or "building" enough troops to overpower your enemy. Life was good.
Then Bungie got bought by Microsoft, and the rights to the Myth games fell upon Take 2 Interactive. This is where Myth 3 comes into play. Take 2's first inhouse development.
I swear that this game was released in an alpha state. The bug list is just too long to list here. The worst of them is probably the 'buddy' crash. Just click the 'buddy' button on GameSpy, and back to the desktop you go. The pregame narrations don't always match the text scroll, and can dump you into the level before you've even heard what all of the goals are.

Single player maps seem strangely unbalanced. One level can be rediculously easy, and the next can be rediculously hard. There are heros on almost every level with a 'keep alive' tag on em. And like I wrote before, the balance thing comes in. On one level, Connacht died after just four swipes from a myrkridia, while on the first few levels, he could take on a pack all by himself.

Units- Some of the characters from Myth 1 and 2 make a return, but so many varients of them have been put into the game, it becomes pointless and confusing. Ghol priests, ghol brutes, standard ghols. Which is which?
The units are far too difficult to click on, and double clicking (to select all units of a particular type) only works about half of the time.

The flavor text bar, which was a great part of the first two games (useful for seeing what units are selected), has become unreadable. The text is fuzzy, and the bar takes up far too much of the screen. Myth 3 also introduces two more bars (one at the top, and one at the bottom). These aren't quite as intrusive, but they aren't customizable. They need to be turned off every single time, and in a certain order, so if you want one, but not the other, you need to go through the whole cycle to find it.

Music and voice acting.- The music by itself is okay. A nice celtic mix. It doesn't quite match the game. I may be too used to the 'feel' of the classical style from the first two games to make an honest judgement of it. They need some new actors for the narrations. I never thought it possible that an actor could speak with more halts, and emphasis on the wrong words than William Shatner, but here we are. In game volume is about two or three settings lower than the narration, so if you turn up the volume to hear your units in game, your ears hurt when the between level stuff comes up. (really bad when you have headphones on)

Graphics.- for the units and the meshes, this gets a very high score. The maps, are very well done, and the units are very detailed. The grass and trees even sway in the wind. This means you're going to need a very high end machine to run this though. The system requirements say 400mhz. This is totally unrealistic. You're going to need at least 600 to run this bloated beast of a game, and if the action heats up, and bodies start to pile, you're probably going to want more.

Do yourself a favor, and keep your money. Don't waste your time with this. Just look back on Myth 1 and 2 with fond memories, and forget this one ever existed

Rating: 2 stars
Summary: skip it
Review: In the beginning, there was Myth. A revolutionary real time strategy that didn't rely on resource managment, or "building" enough troops to overpower your enemy. Life was good.
Then Bungie got bought by Microsoft, and the rights to the Myth games fell upon Take 2 Interactive. This is where Myth 3 comes into play. Take 2's first inhouse development.
I swear that this game was released in an alpha state. The bug list is just too long to list here. The worst of them is probably the 'buddy' crash. Just click the 'buddy' button on GameSpy, and back to the desktop you go. The pregame narrations don't always match the text scroll, and can dump you into the level before you've even heard what all of the goals are.

Single player maps seem strangely unbalanced. One level can be rediculously easy, and the next can be rediculously hard. There are heros on almost every level with a 'keep alive' tag on em. And like I wrote before, the balance thing comes in. On one level, Connacht died after just four swipes from a myrkridia, while on the first few levels, he could take on a pack all by himself.

Units- Some of the characters from Myth 1 and 2 make a return, but so many varients of them have been put into the game, it becomes pointless and confusing. Ghol priests, ghol brutes, standard ghols. Which is which?
The units are far too difficult to click on, and double clicking (to select all units of a particular type) only works about half of the time.

The flavor text bar, which was a great part of the first two games (useful for seeing what units are selected), has become unreadable. The text is fuzzy, and the bar takes up far too much of the screen. Myth 3 also introduces two more bars (one at the top, and one at the bottom). These aren't quite as intrusive, but they aren't customizable. They need to be turned off every single time, and in a certain order, so if you want one, but not the other, you need to go through the whole cycle to find it.

Music and voice acting.- The music by itself is okay. A nice celtic mix. It doesn't quite match the game. I may be too used to the 'feel' of the classical style from the first two games to make an honest judgement of it. They need some new actors for the narrations. I never thought it possible that an actor could speak with more halts, and emphasis on the wrong words than William Shatner, but here we are. In game volume is about two or three settings lower than the narration, so if you turn up the volume to hear your units in game, your ears hurt when the between level stuff comes up. (really bad when you have headphones on)

Graphics.- for the units and the meshes, this gets a very high score. The maps, are very well done, and the units are very detailed. The grass and trees even sway in the wind. This means you're going to need a very high end machine to run this though. The system requirements say 400mhz. This is totally unrealistic. You're going to need at least 600 to run this bloated beast of a game, and if the action heats up, and bodies start to pile, you're probably going to want more.

Do yourself a favor, and keep your money. Don't waste your time with this. Just look back on Myth 1 and 2 with fond memories, and forget this one ever existed

Rating: 2 stars
Summary: skip it
Review: In the beginning, there was Myth. A revolutionary real time strategy that didn't rely on resource managment, or "building" enough troops to overpower your enemy. Life was good.
Then Bungie got bought by Microsoft, and the rights to the Myth games fell upon Take 2 Interactive. This is where Myth 3 comes into play. Take 2's first inhouse development.
I swear that this game was released in an alpha state. The bug list is just too long to list here. The worst of them is probably the 'buddy' crash. Just click the 'buddy' button on GameSpy, and back to the desktop you go. The pregame narrations don't always match the text scroll, and can dump you into the level before you've even heard what all of the goals are.

Single player maps seem strangely unbalanced. One level can be rediculously easy, and the next can be rediculously hard. There are heros on almost every level with a 'keep alive' tag on em. And like I wrote before, the balance thing comes in. On one level, Connacht died after just four swipes from a myrkridia, while on the first few levels, he could take on a pack all by himself.

Units- Some of the characters from Myth 1 and 2 make a return, but so many varients of them have been put into the game, it becomes pointless and confusing. Ghol priests, ghol brutes, standard ghols. Which is which?
The units are far too difficult to click on, and double clicking (to select all units of a particular type) only works about half of the time.

The flavor text bar, which was a great part of the first two games (useful for seeing what units are selected), has become unreadable. The text is fuzzy, and the bar takes up far too much of the screen. Myth 3 also introduces two more bars (one at the top, and one at the bottom). These aren't quite as intrusive, but they aren't customizable. They need to be turned off every single time, and in a certain order, so if you want one, but not the other, you need to go through the whole cycle to find it.

Music and voice acting.- The music by itself is okay. A nice celtic mix. It doesn't quite match the game. I may be too used to the 'feel' of the classical style from the first two games to make an honest judgement of it. They need some new actors for the narrations. I never thought it possible that an actor could speak with more halts, and emphasis on the wrong words than William Shatner, but here we are. In game volume is about two or three settings lower than the narration, so if you turn up the volume to hear your units in game, your ears hurt when the between level stuff comes up. (really bad when you have headphones on)

Graphics.- for the units and the meshes, this gets a very high score. The maps, are very well done, and the units are very detailed. The grass and trees even sway in the wind. This means you're going to need a very high end machine to run this though. The system requirements say 400mhz. This is totally unrealistic. You're going to need at least 600 to run this bloated beast of a game, and if the action heats up, and bodies start to pile, you're probably going to want more.

Do yourself a favor, and keep your money. Don't waste your time with this. Just look back on Myth 1 and 2 with fond memories, and forget this one ever existed

Rating: 3 stars
Summary: bla
Review: The game runs slow on a G4 with 1/2 Gig of ram. The colors are kinda drab and I think Myth 2 looks better. On top of it all, you can still play people in myth 2 on playmyth.net (with a patch). You can also play M3 on playmyth, but you are unlikely to find any opponents.

In short, go get myth 2. It is cheaper and you can find people to play against in it.

Rating: 4 stars
Summary: Help Is On The Way
Review: Though this game got off to a bad start, the volunteers at MythDevelopers have completed a patch that will allow you to play this game online and fix a majority of the bugs that the game shipped with. The patch will allow playing on the playmyth.net gaming service solving the problems associated with GameSpy. This game is now at a reasonable price. So buy it, download the patch from mythdev.com and join us on playmyth.net for all the carnage! There will be a demo of the game available on playmyth.net by April 6, 2003.


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