Rating: Summary: Great for 1997 Review: Compared to many current games, the graphics are sub-standard at best.
Rating: Summary: Simply Amazing Review: I was sent a copy of Traitors Gate not knowing anything about it... And I think that having come to me with no preconcieved ideas, I wasn't expecting anything; frankly, there are a lot of half-thought games out there. So I don't want to blow this game out of proportions and raise any expectations, but you will not be disappointed. The graphics, soundtrack and thought behind the game excel most on the shelves. You aren't required to shoot everything (or anything, for that matter) to complete your task - because everything can be done two, three, four different ways, like normal life... Normal life of a Mission Impossible Spy, I should say. Even the details that don't matter are excellent! Sure, at times I was tripped up because I was caught up in the awe of looking around - forgetting I had a mission - and sometimes the logical solutions only made the most sense AFTER you solved them - but I play these games to unleash sides of my mind I don't use 9 to 5. This one sure did it for me. A player should not feel disappointed at any point during this game, because Dreamcatcher tended to every detail. More thrilling than Safecracker and MUCH longer than the Forgotten - this one is the best game I have played in years.
Rating: Summary: Tea Time in the Tower of London Review: If you want Myst-like puzzles, stunning graphics, a novel storyline, and a boat load of gizmos and gadgets to help you on your way, play Traitor's Gate! The puzzles (safes, locked doors, hidden rooms, codes, subtle room details in paintings, etc.) are challenging, but this is a great game to get you started on this genre. Be sure to make note of everything; play realistically and smart; don't take foolish risks that you wouldn't take in real life--they'll only hurt you! Be observant, and drag the mouse over everything to find hotspots; anything--walls, floors, windows, books, etc., could be (and probably are) important! One word from the wise: make maps. Make maps of the tower using your GPS, and maps of the sewer by taking the time to explore. Save often. Make sure you take a look at all of your inventory, and take the time to read up on each item's use--if you find yourself stuck, chances are you'll have something in your bag (or there's something out there that should be in your bag, and you haven't found it yet) that'll help you, because you can't make any REAL mistakes; there are no REAL dead ends--if you make a big boo-boo, you just get caught, end of story. That's about that! Enjoy!
Rating: Summary: Tea Time in the Tower of London Review: This game is AWESOME! I have never played anything like this one before. Fair Warning: it is difficult (but loads of suspense and fun). Here are some aspects of the game I enjoyed. 1. The Plot: YOU are a secret agent trying to get into the London Tower and not steal, but replace the Crown Jewels with replicas. The replicas are "bugged" so that If eveything goes all right and you get there first, a "traitor" will steal the replicas after you; allowing himself to be caught from the "bugs". 2. Your surroundings: This game was created pretty much "on sight". Obviously a year or two might have gone into creating the computer generated Tower of London and it's surrounding buildings. Simply breathtaking, right down to the old doorknobs. 3. Fun Factor: It has more than one hundred puzzles, (which do not include things such as...Gee, I'm down HEAR and I could use my bow and grapple to get up THERE). You begin your mission and find your self in the cellar of the Tower. Think you can just walk right upstairs? NOPE! and remember there is a clock to beat...so think, think, think. 4. The Tools!: the CIA arms you with a backpack full of military weapons...sometimes you have to combine things or load them to use them. This is probably the most difficult aspect of the game. What tool to use and when to use it. There are no hints here. 5. Play Factor: No, I'm not talking about all the secret doors (oops! a hint) I'm talking about if you can keep playing it over and over. I am personally playing it my third time. You're not supposed to leave behind "evidence" of yourself and I did. A tiny piece of gum! (be cautious). The game has over 1200, yup, that's right! 1200 different paths. This reason being because there are many buildings surrounding this game, you can go anywhere. You have free roam and 360 degrees of movement. A few helpful tips: A younger teen might need help with this one. I think it is probably made for young adults ( gee, I'm 26 now I feel old). It has a pretty high difficulty level. Also, there are maps you can down load of the sewers and the buildings. Keep in mind it's o.k. to do this , but don't spoil this one with too much help...it's all about thinking. There is a website, however, that will allow you to see one hint at a time. I'm not able to list it here, but use your search engine and you'll find it quickly. I have had to use it a few times myself. I hope you will consider this game. It's a keeper forever with its re-play value. I know you'll enjoy it.
Rating: Summary: WWOOOOWWWWWWW!!!!!!!!!!!!!! Review: This game is AWESOME! I have never played anything like this one before. Fair Warning: it is difficult (but loads of suspense and fun). Here are some aspects of the game I enjoyed. 1. The Plot: YOU are a secret agent trying to get into the London Tower and not steal, but replace the Crown Jewels with replicas. The replicas are "bugged" so that If eveything goes all right and you get there first, a "traitor" will steal the replicas after you; allowing himself to be caught from the "bugs". 2. Your surroundings: This game was created pretty much "on sight". Obviously a year or two might have gone into creating the computer generated Tower of London and it's surrounding buildings. Simply breathtaking, right down to the old doorknobs. 3. Fun Factor: It has more than one hundred puzzles, (which do not include things such as...Gee, I'm down HEAR and I could use my bow and grapple to get up THERE). You begin your mission and find your self in the cellar of the Tower. Think you can just walk right upstairs? NOPE! and remember there is a clock to beat...so think, think, think. 4. The Tools!: the CIA arms you with a backpack full of military weapons...sometimes you have to combine things or load them to use them. This is probably the most difficult aspect of the game. What tool to use and when to use it. There are no hints here. 5. Play Factor: No, I'm not talking about all the secret doors (oops! a hint) I'm talking about if you can keep playing it over and over. I am personally playing it my third time. You're not supposed to leave behind "evidence" of yourself and I did. A tiny piece of gum! (be cautious). The game has over 1200, yup, that's right! 1200 different paths. This reason being because there are many buildings surrounding this game, you can go anywhere. You have free roam and 360 degrees of movement. A few helpful tips: A younger teen might need help with this one. I think it is probably made for young adults ( gee, I'm 26 now I feel old). It has a pretty high difficulty level. Also, there are maps you can down load of the sewers and the buildings. Keep in mind it's o.k. to do this , but don't spoil this one with too much help...it's all about thinking. There is a website, however, that will allow you to see one hint at a time. I'm not able to list it here, but use your search engine and you'll find it quickly. I have had to use it a few times myself. I hope you will consider this game. It's a keeper forever with its re-play value. I know you'll enjoy it.
Rating: Summary: nice to look at, awkward to play Review: This game is full of great visuals - lots of rooms to explore and things to look at. The explanations and the email descriptions of items are rich and obviously the designers took a lot of time to get the details right. That being said, the game is pretty awkward to play - using the tools is very unintuitive. Very few of the visual items will actually let you get close to them or interact with them. It is visually awkward too - your vantage point seems to be from somewhere up on the ceiling, and the PDA (controls and tools) display takes up half the screen. All in all, it is interesting to explore but frustrating to play.
Rating: Summary: nice to look at, awkward to play Review: This game is full of great visuals - lots of rooms to explore and things to look at. The explanations and the email descriptions of items are rich and obviously the designers took a lot of time to get the details right. That being said, the game is pretty awkward to play - using the tools is very unintuitive. Very few of the visual items will actually let you get close to them or interact with them. It is visually awkward too - your vantage point seems to be from somewhere up on the ceiling, and the PDA (controls and tools) display takes up half the screen. All in all, it is interesting to explore but frustrating to play.
Rating: Summary: Absolutely amazing!!! Review: This game was the best I've ever played. It is incredible for various reasons including: 1)Graphics are beautiful with 360 degree movement you are going to almost think you're in the Tower of London 2)Great challenging puzzles are going to make you play this game 24/7. 3)Great plot makes the game be worth of playing. Take my advice and buy this game, it is the best game you'll ever find!!!
Rating: Summary: Information OVERLOAD! Review: This has to be the most counterintuitive, illogical game imaginable. The trouble is that there is too much of everything. Too much equipment, too many arbitrary choices, too many convoluted "hints" that have no real context that connect them with what you actually have to DO to complete the task. It's as is though the designers went out of their way to make the game as "impossible" as possible. You have two choices; repeated trial and error, which will result in wandering about clicking on everything and getting captured until you keel over of boredom or get it right, or using a walkthrough or UHS. There are other irritating little technical problems, such as having to sit through the disk one intro over and over again even if you save your disk one game, and having to repeatedly type in the name of your saved game. In spite of the wonderful graphics and the real suspense, TG falls far short of Myst and its sequels, which require real strategic thinking rather than wild stabs in the dark. PS: Raven has to be the burglar with the noisiest footsteps on the planet. He stomps around the place sounding like he's wearing flamingo boots! Shouldn't the guy be wearing sneakers?
Rating: Summary: Information OVERLOAD! Review: Traitor's Gate is just about my favorite game ever. It has awesome graphics, a fully admersive 3-D world, and is just challenging anough to make you think before you make a decision, but not so challenging that you will have to go back to a saved game a billion times before you figure out the puzzle you are working on. If you like 1st person games that look incredibly realistic, are challenging, and make you wish you WERE the person the game is about, then you will really love this game!
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