Rating: Summary: Impressive Graphics, smarter story-line Review: With the Age of Mythology Ensemble studios have a winner, like the Age of Empire series before. The Age of Mythology is a logical part of the Age of XYZ series. I have played all the scenerios of this game and here is my impression on the game: 1. Graphics Quality This is the most impressive part of the game. I played the game at 1280x1024 - 32bit, the graphic details were gr8. The characters were wonderfully rendered, the scenery was my lively, say the ripples on the water, very nice. Graphics have come a long way from the Age of Empire, perhaps a shade better than Sierra's Empire Earth. 2. Story Line This time Ensemble have done a smart thing. The storty line has been split into smaller scenerios. As a result, most of the scenerios can be completed in lesser time, unlike the hours it took in Age of Empires. And if you are looking for a lot of mythological characters you get all of them here, Mendusa, Cyclops, Giants ...... from Atlantis, Greece, Egyptian and Norse mythology. Overall this a nice game. However the story line is short. It does not have Indian, Chinese or Persian mythology, perhaps it will be there in Age of Mythology 2 Happy Gaming :-) System Config: Athlon 1.1, 512 MB SDRAM, GeForce3, Win XP.
Rating: Summary: too bad Review: can u image that this game would make a super computer which is bulit in intel P4 2.1G, Geforce4 Mx440, 512 viking Rambus Rimm Memory... restart a few times when I was playing it?
Rating: Summary: somebody stop me![.] Review: I have been playing this game for two weeks now and I can't stop playing it! Lots of fun and lots of different ways to play. Online with multiplayer or with the random map that is like a quick game. I played through the entire story and it was fun! I loved becoming the hero and the troops do what I tell them. Man this is cool....It (as a game) is not easy unless you want the easy setting because the Titan setting will spank you. You can get another chance right away if you don't make it. Anyway, the game is well worth the money and fun to no end. GET IT TODAY![.]
Rating: Summary: A of E with Monsters . . . and Bugs Review: The first computer game I ever purchased was the original Age of Empires, way back in 1998. It would be impossible for me to relate in words what a thrill this game was to me. I was completely immersed in it for months, and over the years bought and became equally engrossed with the three follow ups. It is with some reluctance therefore, that I must comment on this game with less than outright exuberance. The big difference between this game and its predecessors are the units. Along with the usual archers, cavalry and infantry, you now get god powers, myth units, and heroes. These are quite fun. God powers, for example, include such devastating attacks as earthquakes, lightning storms, and even pounding your opponent with meteors. They can also be benign, however, such as those that provide rain for your farms, or those that heal wounded soldiers. You must be careful when you use them, though, because you can only use them once. The myth units are also a blast. Unlike other units, they are created at the temple, but basically they are like other units only with lots of attack and hit points. The Greeks have Minotaurs, Cyclops, and Centaurs; the Norse have giants and trolls; the Egyptians have sphinxes and mummies; but there are many, many others, and they are all unique to their civilization. What is really fun is the way they attack their enemy. The Norse frost giant blows a cold wind at his foe, freezing it in place, then bashes it with its club. The hill giant not only swings his club, but every once in a while hauls back his foot and gives his enemy a mighty kick. The Medusa myth unit, as you would expect, turns the enemy into stone, and the graphic is superbly done. The attacked unit's movement grinds slowly to a halt, then freezes in place and turns gray. There are literally a dozen more I could describe, but suffice to say, they are ingeniously done, and a joy to watch. But for that, though, any A of E fan will be familiar with this. You still have to have villagers collect food, gold and wood. They still build buildings, and you must create and upgrade your units with the available resources. Which is fine. I never minded this aspect of the game--in fact, enjoyed it--and really, it's an integral part of the strategy. You must protect your own supply and a good way to defeat your enemy is to attack his. My first disappointment with the game is with the 32 scenario campaign. Oh, don't get me wrong, many of them were a lot of fun. But it doesn't have that specialness, that extra intellectual challenge that most of the earlier A of E games provided. I remember actually lying awake nights wracking my mind to find some new way to end an ever increasing string of failures. What a thrill it was to come up with a new angle, try it the next day, and discover that it worked! (And what a thrill--a truly visceral thrill--to maul and smash the enemy after suffering so many disappointments.) But this doesn't happen here. For one thing, many of the scenarios are very short, some only twenty to thirty minutes. This is far short of the epic length that I crave. And secondly, even the longer ones often end abruptly. A good example would be one of the later scenarios, playing in the Norse aspect. You are told that you will be attacked. You have five minutes to build your town and its defenses, and you have fifteen minutes to defend it from the enemy. This was a blast, with furious, non-stop attacks from several areas. After the fifteen minutes, you are told that you must then find and destroy the enemy. Yes! This will be where it gets good, I thought. So I sent what remained of my battered forces north, simply to scout out the enemy's strength. I fully expected them to be destroyed, and instead concentrated on my area, replacing dead villagers, repairing or rebuilding smashed buildings, etc. Imagine my surprise when, a mere thirty seconds later, I was told that I was victorious! I looked up to where they had gone and sure enough, there was a huge enemy army up there, but apparently, all I had to do was get to it! Man, what a drag. What a disappointment! And there are at least a few like this. The random map aspect also leaves a lot to be desired. For one thing, there are only two sizes, and the large one is much too small. You can scout out the entire thing in three minutes. And although I've only played it a half-dozen times, I've already begun to notice a depressing similarity in the enemy AI, which can be counted on to attack early, often, with the same units and at the same place. This was not the case in A of E, where from game to game and even within games, strategy and tactics changed and you could never know what to expect. Lastly and most disappointing is the game's bugginess. I'm not going to bore you with the details, but I have a big, powerful computer, and I have never had problems with any Microsoft game like I am having with this one. First, I couldn't get the cursor to appear. Then the game would crash, or the screen would go blank. Now, I will say that Microsoft, through the internet, has been very helpful, but who wants to go through all of this? Look, this is not a bad game. I have enjoyed it. It's just that I have come to expect so much more from this series. I guess I've been spoiled.
Rating: Summary: Horrible Review: This was a really horrible game. It doesn't compare t Age of Empires.
Rating: Summary: This is THE game Review: I have AOE II and the Conquerers. I really liked it, and then I got this for Christmas. I was blown away. Mythology is the perfect theme because not only can you have your normal (human) soldiers, you can have heroes (such as Ajax, Odysseus, Arkantos, Amanra, and Chiron) and myth units (such as Medusa, mummys, hydras, and Minotaurs.) That makes it more interesting, because some myth units have special powers, and they're all very good against humans. However, heroes counter myth units greatly, and humans counter heroes. That's what makes it interesting and forces you to mix your troops in order to win. AOM is a very good game with very good graphics and should be played by anyone that liked AOE II.
Rating: Summary: Enticing, Realtime strategy gamers choice. Review: I was one that liked the Age of Empires Series I & II. This has the same great game play with some nice add ons that realy twist the game into sheer fun. It has great balance. It has excellent graphics and a highly addictive story that keeps even the most tired gamer wanting more before admitting the need to sleep. Highly recommended for any gaming library.
Rating: Summary: If its not broken, don't fix it. Review: If you are a Age of empire loyalist, do not waste your money on this stinker. After installing it and trying it once, I uninstalled it and went back to Age 1 and 2. Its nothing like the originals. I'm a little shocked MSFT could blow a sure thing so badly.
Rating: Summary: Age of Addiction Review: I thought I was addicted when one year I played Resident Evil on Playstation for an entire Christmas holiday. Now I have discovered Age of Mythology. Oh, there was a couple of frustrated hours spent working out why I couldn't run the game. But after finding the answer buried away in the help text and downloading a new video adapter from a manufacturers website, I was in and everything was forgiven. But the game really comes to life when you go on-line and play against other people. I have played against some nice people and some rather rude people. The game allows players to message each other on-screen and even sent audio taunts. Last night's "Now, you die" text from my opponent just before I beat the player was particularly satisfying. It's fun too coming up against players from other countries, one night I played against people from Spain, Canada and France. At any one time there seems to be between 2000 and 3000 players, so waiting for someone to play with you is not a problem. This was the best money I have spent on a game in a long while and one of the few that have kept me awake until 2am. I recommend it.
Rating: Summary: Not as Impressive as it Probably Should Be.... Review: I rate games based on the quality of their single-player campaigns and skirmishes. I was a huge fan of AOE I&II. Ensemble Studios was really onto something with those games. However, the fact of the matter is, Ensemble has been working on Age of Mythology for some years now. Some of us have come to expect a little more bang for our buck...and I'm dissapointed to say that they've fallen short with their latest endeavor. Age of Mythology features beautiful graphics and ease of play. However, there's nothing really innovative here. It's too much like its siblings AOE I&II. Simply put, the game gets old fast. Ensemble still fails to implement the good ideas other studios have used in their RTS games (such as a unit explore button). The BIG problem is the single player "skirmishes". If you set the computer opponent to 'easy' it simply does nothing to attack you. The AI will never send a single unit to attack you. Set it one notch higher to 'moderate' and the AI assaults you with wave after wave of units until you give up. I can't beat the computer on 'moderate' yet I've beat it several times playing 'titan'. Hmm? Ensemble obviously could have spent a lot more time working on their AI.
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