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Star Trek Voyager: Elite Force Combo Pack (Mac)

Star Trek Voyager: Elite Force Combo Pack (Mac)

List Price: $9.99
Your Price: $9.99
Product Info Reviews

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Rating: 4 stars
Summary: Not quite the original, but entertaining nevertheless
Review: (spoilers)
I am an avid elite force one fan. I beat the first game several times. So I guess i see some of the nuances that most ppl do not see of this game. Over all, the overall plot itself is a lot more elaborate and surprisingly much more believable the original. In this game, despite the love triangle, the character interaction is so much more one dimentional. I liked the fact that blessman was a jerk, chell was a fradycat, and tuvok was a jerk. In this game, Munro is just superman. I didn't feel as accomplished at the end when tuvok complimented me. Compared to vorsogh and harvasters, idral, romulans, and exomorphs are just so much more convensing enemies.
However, despite a more enhanced engine, I am mixed how much the art improved. I liked the fact that there as a lot more varaity of environment. compared to the first game. However, I just don't like the art style compared to the first game. The same way goes for the music style. The first soundtrack seemed much more trekish. Oh well.
As a game, yes slaughtering exomorphs over and over may be boring and overdone, but there is enough humanoid enemies for it to be forgivable.
Still this chapter in the star trek saga is definitely worth playing, and i recommend it to trekkers and non trekkers alike.

Rating: 3 stars
Summary: Mildly Entertaining - Mindnumbing redundancy
Review: This was a disappointing follow up to the previous release. I was interested in the Star Trek world and really excited when I found out this took place on the Enterprise. However, that excitement slowly faded to bland interest. Let me give you the lowdown on how this game works.

1) Start New Mission
2) Get separated from rest of away team
3) Open door / climb stairs / take elevator
4) Blast everything in sight
5) Find another door
6) Goto step 4, until your tired of mindless shooting or you have killed all 4000 monsters on each level.
7) Goto step 1

This in a word is stupid. I wish I hadn't wasted my money.

Rating: 5 stars
Summary: Dr. Mc Coy, He's very sick!
Review: I am reviewing Judgement Rites(though all of the ST game reviews are clumped together)
Of all of the Star Trek(and other kinds) of games I have played nothing compares to STJR(Star Trek Judgement Rites) It has excellent dialogue(by ALL of the star trek crew of the 60's series.) It has flight-sim space battles using resources and battle stratedgies and it has on world adventures where you, as Captain James Kirk, act and re-act as do your NPC's in the game. Dialogue choices are endless. Most missions have quirky funny moments with Dr. McCoy and Spock(and Kirk sometimes when iritated with the two of them). This is a game where you put your intelligence and not just your clicking dexterity(phasers on stun-uh I mean Kill!) to the test. No game made to day compares. So what if the graphics are cartoonish, they ain't bad for 1993 when it was released. You get to pilot the Enterprise, visit different planets, and poke fun at Spock, what more could you want?
Unfortunately it isn't for sale anymore(what DOS game is?) If you want to run it, try VDM sound or DOS box 6.0.

Rating: 5 stars
Summary: Great Star Trek Game!
Review: I have been playing for a week and haven't had any problems with this game. The graphics are really good and the sound pulls you into the game. A couple times some encounters made me jump, and that is rare in a game. If you liked the first Elite Force then you should like this one too. There is one mission that you get to some some space walking on the Hull. One mission you have to manually control a turrent on the Starship in order to save it. This is just a task of the missions. This game is fun to play!

Rating: 4 stars
Summary: Star Trek Elite Force II
Review: An fps based on the Tv show with the voice of real cast including Captain Picard. Built on the Quake3 engine the graphics are not much different and quite dated today but the system requierements are low. You play the leader of the Hazard Team, Lt. Munro and take over the baddies who have a weapon of mass destruction. Some of the missions are linear while some missions are very hard. This time you can choose what to say and even choose which women you want your charecter to fall in love with. EF2 is better than the orginal. If you liked the orginal you will love this one.

Rating: 5 stars
Summary: This game pulls you in and does not disappoint
Review: I love first person shooters. I happen to also enjoy Star Trek. Does this profile match yours? If so, go get this game...now! I had my doubts. Reading endlessly through reviews of games in magazines and online, I have seen other games that reviewers shove down my throat about being worth my hard earned dollar. This game was installed in the mid afternoon and it's nearly tomorrow. After so many recent purchases that turned out to cost more and just disappoint, I can honestly say that I will play this game until I've beaten it. Now, as far as replay value, this game does not top my charts, but very few single player games do. The multiplayer on this is fun, but if you want multiplayer buy Unreal Tournament. This game is based off of the tried and true Quake III engine, but don't let that fool you. Its visuals are on par with Rainbow Six III: Ravenshield.

Take home message: If you want to play a first person shooter that draws you in because of what's happening all around you, has familiar handling, involves the star trek universe, and you either can't wait or have the money to spend before half-life 2 is released, this is the game you want to get.

Rating: 3 stars
Summary: EF2 only half as good as EF1
Review: This is going to just be a comparison between Elite Force 1 and 2.

EF1: Lots of varied architecture, including Borg, Etherian, Klingon, etc., with no repeats. Many of these architectures are really gorgeous. This applies to both single-player and multi-player maps.
EF2: Nearly every map uses the same ugly brown industrial style. This applies to both single-player and multi-player maps.

EF1: The ENTIRE cast of voyager lent their voices to the game (although Jeri Ryan had to wait for the expansion pack)
EF2: The only TNG cast memebers to lend their voices are Captain Picard and that snivelling weasel Reginald Barclay. You won't find Worf, Riker, Troi, Geordi, doctor Crusher, or anyone else, despite repeated visits to Sickbay, Engineering, and the Bridge.

EF1: Shoot up lots of different types of bad guys, including Borg, etherians, klingons, malon, hirogen, mirror-universe humans, maintenance bots, and giant bugs, with very little repetition from one mission to the next.

EF2: Shoot up the same damn species of bugs over and over and over and over in every freaking map.

EF1: Overall visual look is simple, colorful, and well-lit, providing a fun and only slightly cartoonish look.
EF2: Dark, drab, foggy maps with no color or texture and WAY TOO MUCH FOG. Most interior areas are too dark; you shouldn't need to use night vision unless it's actually nighttime, or the lights on the ship aren't working. This applies to both single-player and multi-player maps.

EF1: The core Hazard team members have their own distinct and colorful personalities.
EF2: The core Hazard Team members have little, if any, personality.

EF1: FINALLY did away with the incredibly annoying concept of secret areas.
EF2: Brought back the incredibly annoying concept of secret areas. Said secret areas are often impossible to find unless you either go to a website or look at the game code, and many core ideas of the game (like red doors always being locked) are violated.

EF1: Every number from 1-9 was a weapon slot, and every weapon had its own slot all to itself, providing rapid access to an arsenal of truly unique weapons. The Tricorder, not being a weapon, was accessed with the "t" key. No two weapons were alike. Once you grab a weapon, you get to keep it in every mission from that point onward.
EF2: There are 13 weapons crammed into 5 weapon slots, making the right weapon for the job take longer to get to. The Tricorder is assigned to number 6, despite not being a weapon. Many weapons are also functionally identical, such as the Enhanced Compression Rifle and the Attrexian Arc Thingie. The secondary fire modes on most weapons are pretty much the same: a single powerful ball that takes time to reach its target, recharges slowly, and uses lots of ammo. Many of the weapons are also cheap ripoffs of EF1 weapons, like the way the Tetryon Gatling Gun is really just a watered-down (and ugly-looking) version of the Tetryon Disruptor. And to add insult to injury, energy weapons use clips. What the hell!?

EF1: Your decisions affected which Hazard team members would live or die. You actually felt sorry for the redshirts that went down, too.
EF2: The above function is no longer existent. You either save your teammates, or lose the game and try again.

EF1: Lots of maps and lots of character models. In team games, your default team is Blue, the universal color of good.
EF2: Very few maps and very few character models. Capture the Flag got particularly screwed over. In team games, your default team is Red, the universal color of evil.

And the list goes on and on and on, as interminable as EF2's single-player mode.

EF2 is probably a decent game on its own, easily much better than Quake III. However, after playing Elite Force 1 for so long, I was extremely disappointed with the relative lack of effort and thought that went into EF2. After playing this game, I have a whole new respect for the first one.

Rating: 1 stars
Summary: Too Many Bugs!
Review: This game is full of bugs, even after the latest patch. Gameplay is simply ruined by all of progamming flaws, such as lock-ups. Even some game objectives are dead ends. Some missions on this game are unconquerable thanks to the poor programming. [its not worth the price that i paid and is not worth considerably less]

Rating: 1 stars
Summary: Spoiled by Bridge Commander
Review: I made the mistake of playing Star Trek Bridge Commander before Starfleet Command 3. SC3 feels like a kiddie version, an old 2-D flyer game. The ships appear to have no physical weight. They're unrealistic. There's also a floating red line which signifies the boundary over which you cannot cross without exiting a mission. I spent half my time trying to avoid this dreaded 'edge of the universe' instead of enjoying the game. There's also no Z-axis. The universe has become a flat place, so without looking up or down, you can always find something to ping with your tiny torpedoes. This game has even done what no Star Fleet scientist has even been able to do. They've conquered the dreaded cloaking device. What's the fun in that?

Maybe I just didn't get it. When targeting subsystems like the aft beams on ships in Bridge Commander, you can watch your phaser fire literally blow the tail off a Cardassian Galor and send the pieces floating off into space. SC3 phasers reminded me of water guns. A quick short beam at the middle of the ship with no visible damage, no matter what I targeted. It was nothing like the real Star Trek episodes or movies. And all ships are evidently in partial phase, because you can fly your ship directly through every other ship with no danger of collision. I guess that was necessary with no Z-axis.

Star Fleet Command 3 is much like the ships programmed into it--no real weight or substance. The opening movie sequence is as good as it gets. The rest looks like an old Dungeons & Dragons board. If you like Star Trek as real as it gets, buy Bridge Commander instead.

Rating: 1 stars
Summary: What the heck happened here?
Review: While you can see where they were trying to go with Starfleet Command 3, it doesn't cut the mustard. They tried to simplify the game and bring in people who didn't want to learn the complex command of the first two StarFleet Commands. While the idea is admirable, they've failed miserably.

Not all is lost, there are some nice touches, the new ships from the Next Generation era, and things like Warp Speed actually doing something.

Unfortunately, this isn't enough to make me ditch my SFC II.


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