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Star Trek Voyager: Elite Force Combo Pack (Mac)

Star Trek Voyager: Elite Force Combo Pack (Mac)

List Price: $9.99
Your Price: $9.99
Product Info Reviews

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Rating: 4 stars
Summary: Great Star Trek Game
Review: Its is one of the best Real Time Stategy (RTS) games out there, even if you're not a star trek fan. The graphics are good but the 3D view can get confusing. Unlike Age of Empires or Empire Earth, there are no ages, and there are only a few stations where you can build ships. There are also only 6 species, but each has there own unique ships. The campains take a while if you're not an experienced RTS gamer, but the instant action is also very exciting.
On the map, there are dilithium moons to mine, different planets to colonize, asteroid fields to block your way, and nebulas that can either heal, or desroy your ship.
Another difference from Age of Empires is that when your ship is damaged, it wont function as well, unlike when your knight is injured, he will continue to inflict the same amount of damage. There are different systems that can be damaged e.g. weapons, engines, crew.
If you decide to buy this game, I hope you have a good time with it, I shure did!

Rating: 4 stars
Summary: A step forward and a step backwards...
Review: Being both a Star Trek fan and a Star Fleet Battles veteran(the old boardgame and the computer based SF Command), having SFC updated for the Next Generation ships was unresistable. First the good points... The graphics are good, new weapons, excellent game stablility in single player campaign, excellent voice overs, and an engaging storyline (more so than the earlier SFC games). The number of ship's shields have been reduced from 6 to 4, making it easier to crash an opponents shield as well as making shield reinforcement easier to manage as well. Here's the bad... only 4 races, a game speed option that only works if you set it before you enter the campaigns (hopefully a patch will remedy that shortly), no record of what you've done or your next objective is if you load a saved game (luckily you're moved to your next mission if you don't get there on your own), no weapon overloads, no ECM/ECCM, no drones, no transporter mines (you can still drop them out the back), no data on the new weapons (e.g. damage potential or effective range)... you begin to get the picture. The game has been simplified immensely. It's a good game if you're new to the SFB/SFC arena, no cut-scenes or anything like the top RTS games, but was engaging enough to keep me in the game for hours. If you've ever wanted to introduce friends to SFB/SFC and the SFC games were too complex, this would be a great way to do it. Once they get the hang of it, they can 'graduate' and go back into time to the SFC2 setting. Veteran SFB/SFC players would give this game 3 stars, but ST fans looking for a more tactical game may give it a 3.5 to 4.

Rating: 5 stars
Summary: One of the best games
Review: This has got to be one of the best Star Trek games ever. The single player campaign is the most in-depth on out of all the Starfleet Command games. The storyline flows very well. The storyline is affected by the outcome of the missions. I your ship is destroyed the campaign will end. The ships look great. the camera angles do not rotate around the ships though, they stay fixed in one area. The weapons look real color wise, the weapons in the other games were purple ,red, and other colors. Your officers report to you in-depth. The is the best Starfleet Command game.

Rating: 1 stars
Summary: Wow I just wasted 40 dollars! Hurray!
Review: What a piece of .... I thought they had tried to improve on this game, but apparently not. I looked forward to a command level game in the Star Trek universe that was fun and simple to catch on to and play with interesting and fast pace missions. Right. Not yet. The mission are incredibly long and boring, the "universe" map demands you go to a certain hex, but the hexes are not labeled. The free for all mode isn't. The computer players ignore each other and procede to pound on you till you are scrap. The ship modification is a waste of time. To even damage a subsystem takes too long to bother with. Stay with multiplayer Bridge Commander for a good experiance, this game is a waste of time and money.

Rating: 2 stars
Summary: Not as good as the Original Armada
Review: Unlike Armada most of the graphics are quite poor. The colors aren't as vivid, the animations aren't as spectacular, and there just seems to be way too much to the game. I'm all for having to manage resources in an RTS, but having to manage five different resources which come from five different sources can be pain staking and VERY annoying in online gaming. There is allot more to manage... probably too much.

If you want a good StarTrek RTS go for the original Armada. It's cheaper, it looks better, and a lot of people still play it online.

If you want a more complicated StarTrek game that involves a lot of management then for for StarFleet Command I.

Rating: 5 stars
Summary: sweet!!!
Review: ... i have a bad gpu, and it runs smothly even with all settings to max! game is funn, decant grafix, good plot, and it cums with a free ticket to stx! i highly recomend it
only down side is that it takes forever to lod but that might jest be my pc. and its better to lod befor the game then to have a slow game itself. interface is much inproved, and much simpler to use ofer sfc2, and the models are good even running my 16 mb laptob gpu!

Rating: 2 stars
Summary: Arcade elements destroy good tactical sim.
Review: I've played SFC1 and 2 for many years... SFB for almost 15, SFC 3 is a total let down in what was becoming a somewhat prestigious legacy.
I'll try to provide direct gameplay examples in mentioning what is good and bad.
Strategy...
"Slide and Shoot"- there's your strategy. Slide a slider here and shoot your weapons there. Anything more complicated is likely to bore you to death before you actually destroy your opponent.
Turn rates, firing times? forget them. Indistinct and made irrelavent by poor performance.
On the aesthetic side- This interface is scarcely better than an amatuer window-blinds skin, adding to that arcade feeling.
Manual, where are weapons and ship stats, numbers, details... the important math info not some description about "whatsa'voorcha?"
You can't implement as deep a level of control over energy management as SFC1-2. This alone weakens it's strategy element. If I want to take down life support or whatever for that extra bit of energy even for a minute to achieve a goal then let me. Not here in this game.
Explosions, graphics stuff- I have a geforce4... it's not my card, these graphics are worse than some sfc MODS I've seen by "amatuers". Explosions are undetailed and splotchy.
New Ships- okay that's a little better, but like I said there are MODS out there that are better than what Taldren did.
Weak gameplay AI... no kidding. Shields down and flinging my phasers at warbirds, you think even one would fire on me? Yea, after 3 dozen shots I get a pastyt little pfffzzz back from one of them. A few more later... have yet to see one luanch a shuttle.

I don't think the developement team attached to this game really had any clear idea of what this task entailed. They dumbed down the controls and capabilities. Compare the manuals for SFC1 and 2 to SFC3... SFC3 is scarcely as in depth or informational. Case made.
Plus side? If you liked armada for its RTS factor and are a diehard TNG fan then you will feel compelled to own SFC 3.
If you played SFC 1 or 2 or SFB for its "make me think like a commander on a starship" level of detail, then look elsewhere, this is not hte place.
Arcade gameplay
Arcade strategy
Arcade appearance
Arcade Garbage.

Rated
2 stars for the idea but nothing else.

Rating: 5 stars
Summary: Great Game!
Review: The graphics on this game are great and the progression is nice also. The game flows very well and truly makes you think. I am not an avid "trekker" but I enjoy the shows and movies and this game definitely met my expectations. Yes, the lip synching is bad and you can only save at certain points but that is truly nitpicking. A great buy!

Rating: 2 stars
Summary: Ok, but lacking
Review: This is a not the type of command game i would expect from activison. Although i am a hardcore treky i dont like it. The lip movement is of and i wish you could assum a more room the ship type game with command. An Elite Force/Command game would be good in my opinion. You should also be able to go to systems you want to. Hey, overall its worth the buy, but its not the best

Rating: 5 stars
Summary: Armada 2
Review: Armada 2 is a great game with tons of new weapons: photon torpedos, quantom torpedos and tons of new ships. You also colonize planets, and there are three new resources: metal, latinum, and spieces 8472 uses biomatter.

I think the game being 3-d is a disadvantage, because if you are used to Armada 1 you'll build all your turrets in a 2-d formation around your base and the computer then comes up underneath you.

The Borg are way too powerful because they can fuse 8 tactical cubes to create a tactical fusion cube which has 8 lasers, 8 quantum torpedoes, a ton of special energy, practically invincible shields and can asimalate 3 special weapons from other races. I think the best combo of special weapons is the shield disrupter, corbanite reflector, and weapons enhancer. Every ship in the Klingon fleet has a weapon. Personally I stay loyal to the federation which has lots of new ships including the Galaxy class star ship which can separate its saucer section and stardrive section, which I can not understand the point of doing. The nebula starship fires much faster than it did in Armada 1.


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