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Myst 3: Exile

Myst 3: Exile

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Rating: 5 stars
Summary: A flashback for me.
Review: Myst III was truly awesome experience. From the great graphics with very high detail to an awesome soundtrack, this game was better than Riven. I read one of the reviews that said he beat this game in one day. No way unless you used a cheat guide. A friend of mine totally ruined this game using the guide and it still took him 12-14 hours to beat the game doing it right the first time. So if it took him a month on the original Myst (It took me about 5 days), then he didn't beat this in one day. This game has many puzzles and they are difficult.
The basic story line is that the character you see the most, Saavedro, is upset with Artus's sons who have ruined his world, and blames Atrus for the death of his family. And you follow Saavedro through many ages solving puzzles along the way to try and restore those ages. The ages are as follows:

1. J'Nanin: This is where it all starts. The detail that went into this is quite awesome. Your goal here is to get into the 3 large tusks around the island. And that ain't easy.
2. Amateria: This is my favorite. From the rolling thunder and flickering lightning in background to the sunset on the other side, this age is awesome and alot of fun. You have 3 devices that you need to get to work, and once you do, clues are given to you to get into the last house. Once there, you have to solve the final puzzle which takes you on a very cool ride.
3. Edanna: This one I hated. There was very little light and the trails you were to follow were not very well marked. But what you had to do to solve the puzzles was very well done.
4. Voltaic: This was also a very cool age. This age had some of the most awesome scenic views in the game, plus a very cool ride you got to go on.
5. Narayan: A very small age. Not many places to go and the puzzles were alot easier than the rest were.

This game felt alot more like Myst than Riven did. Like in Myst, you went to one age and solved it and moved on to the next. If you got stuck, touch the linking book and you can try another age. Riven was a vast age and you may solve one puzzle on one island that worked for a different island. Just a mess trying to solve. The cutscenes are nothing special except for you when you solve a puzzle and some of them were great. But the scenery and music were awesome, and they keep adding more animation with each Myst game. The end scenarios (there are 3 or 4 different one) aren't anything special, but neither was Myst's ending. This is the game I had hoped Riven would be, and though I liked Riven, Myst III definitley captures that old familiar feel that Myst had.

Rating: 3 stars
Summary: Myst with a twist...
Review: Exile is definitely not like the original Myst, and is nothing like Riven. The graphics are nice, but most lack detail. Some parts are just plain fuzzy. The entire game is directed. Your ability to choose your own path has been taken away. Through out the game you feel as if your following a path, and your only challenge is to keep from missing a step. The puzzles are way to easy, and lack any strain to the brain. I love the concept of Myst games, but this was a disapointment. Myst intrigued, especially with it's detail to scenery and puzzle quality. Riven was good, but seemed to need a real finish. Exile comes along as a finish ("sequel") to Riven, but doesn't make it. Instead, you are steered throughout the game, with only three weak endings. I spent a month on Myst, a week with Riven, and a literal day with Exile. I kept wanting more, but it never came. Every time you find something you want to explore further, you can't. The game was not intriguing enough. Again, I finished it in just one day. What a let down. If the designers want to keep their fans, I can only hope they will do better on their next adventure. Either that or give it up.

Rating: 4 stars
Summary: NOT XP compatable
Review: Don't fool yourself, this game will not run on XP unless you can make it imulate Win 98. Even then the sounds are a bit choppy, but still it is an awesome game!

The company that makes Exile has no plans to ever make the game XP compatable, but their website doesn't give a reason why.

If you can emulate the 98 system on your XP, you have GOT to get this program!

Rating: 5 stars
Summary: MYST
Review: JUST A SHORT REVIEW TO LET ANYONE WHO'S INTERESTED KNOW WHAT A FANTASTIC GAME THIS IS. EVEN IF YOU HATE GAMES YOU CAN JUST WANDER ROUND THE SCENERY. IT'S BIZARRE BUT LOOKS GREAT. THE GAME IS FAIRLY STRAIGHT FORWARD AND IT'S EASY TO GET HINTS AND SOLUTIONS ONLINE IF YOU'RE LIKE ME AND RUBBISH AT GAMES. WHO CARES THAT YOU CAN'T PLAY IT WHEN IT LOOKS THIS GOOD. REALLY EASY TO MANOEVRE. I THOUGHT THE FIRST GAME WAS REALLY GOOD AND THEN I INSTALLED THIS AND WAS WELL IMPRESSED. MUCH MORE INTERESTING THAN JUST BLOWING THINGS UP. WELL FOR AN HOUR AT LEAST.

Rating: 3 stars
Summary: Beautiful visuals, but lacking in content
Review: I picked up Myst III on a Saturday and had finished the game by the following Monday. Maybe I'm smarter than I was when I spent weeks stuck in Riven, or maybe the puzzles are just simpler than the previous Myst games, but this game just didn't last very long at all.

To be fair, it was fun while it lasted. The puzzles are more logical this time around, and I never encountered the frustrating scenario of completely not understanding what I was supposed to do. The graphics are great (I've got a speedy little setup that ran the game flawlessly). Of course, the acting was typical game-cheese (even Brad Dourif is terrible), but since most of these games are spent wandering alone, it's no big deal.

I'd recommend this game now that it can be found ..., but it's really nothing special, just a short, fun diversion.

Rating: 4 stars
Summary: Kept me enthralled for hours
Review: I'd played both Myst and Riven and was astonded by the time and energy people put into creating those amazing games. I heard Myst 3 was out and decided to retry my wits with the first two.

Myst 3 is amazing. The 360 degree view and cool surroundings made me feel as if I was there. The puzzles were a challenge but not to the point where you needed to go back and forth between ages to find clues. Most everything you needed was in the same age with you which brought back memories of the first Myst game.

My gripe about the game is that a patch is required in order to play. This venture was time consuming and annoying when you're ready to play. It's also quite "buggy." The game would crash to desk top for no reason and it was almost impossible to close it without restarting my computer.

Overall, the game, continues the intrigue and fun that made the first two games so popular.

Rating: 5 stars
Summary: Myst 3 - THE most visually stimulating game ever!
Review: From the beginning you are spun into breathtaking worlds and amazing architecture. The game is filled with games- some my 9-year-old solved, some that we just couldn't solve. With time and patience, I'm sure we could have beat them all, but then a walk-thru is recommended so that the game doesn't get shoved aside.

Everyone that starts the game is hooked and spell-bindingly amazed at the visuals. The 'one-star' reviewers that criticized the movement ("not being able to run") clearly don't realize that with the stunning graphics and sound, only a supercomputer would be able to keep up.

Exile will be coming out soon on DVD so that you don't have to juggle around the 4 CD's, but just the same, I haven't seen a better game that amazes to these levels.

The original Myst broke new ground with computer games and this one takes it to a different plane altogether.

Rating: 1 stars
Summary: Hype galore.
Review: The flower zone is too dull, in fact this whole game is dull, dull, dull. There is no story, and the puzzels are just plain stupid. Spend hours arranging reflectors. I don't think so.

And let me tell you about the flower zone. First of all, the graphics rely on 'jumping' to the next point, so there is little pathway to follow, given that there is no 3d progress to take you to the next point of play. The screen jumps to your next location in even a more lazy way than Riddle of the Shinx did. Plus, once you have 'landed' at the next point in the 'jump', the stupid game has you turned off the point you 'landed at' so that you are looking cockeyed. I really hate how that happens...programmers, please place us facing the way we landed. I am not anal enough to want to figure out how I can go down a path and end up facing a direction I did not turn to face...

I hated Schizm, but I think I hate this more. It is really a bad game. I have played many adventure games, but this is really lousy.

Rating: 1 stars
Summary: Waste of time, makes you dizzy
Review: If you like going in circles, with no idea what you are supposed to be doing, then you will enjoy this game. The puzzles are intricate, way too pedantic for my tastes. The obsessive attention to detail may suit a shut in, but I need a little more action. The cutscenes are pretty boring, and the actors are completely cheesy. The storyline does not motivate me one bit.

I do not like the mouse movement, it is far too slow, I prefer being able to "run" on my own. Pointing and clicking is very disorienting. In most cases I have noticed that "zip" mode does not help. It takes forever to move from place to place.

I have been frustrated with this game long enough... I'm selling it. If no one will buy it, I'm throwing it in front of a bus.

Rating: 2 stars
Summary: myst 3: exile - ubi soft falls short
Review: When I saw Myst 3: Exile in the store I had to get it because Myst and Riven were so fantastic I couldn't pass up the chance to follow the story farther and put my intelligence up against whatever new challenges had been created. Excited, I loaded the cd in my computer and embarked upon the adventure, however, that excitement quickly turned to anguish and moans of disappointment as I discovered this game did not nearly deserve the title of Myst. One would find it impossible to believe Exile was written by the same people who evoked the wonders and challenges of Myst and Riven, as the puzzles proved to be little more difficult than putting square blocks in square shaped holes and the depth of the game as a whole felt shallower than a kiddie pool in a desert during a drought. To say I was disappointed with Exile cannot reasonably convey my feelings for this game, as UBI Soft has utterly failed with this third installment of what had previously been a great and trustworthy tradition, one I had come to believe came with an unspoken guarantee of excellence and intellectual contest. The Myst title is forever destroyed and its reputation defiled by what appears to be the concern for making money with a shoddy product that carries a trusted history instead of being propelled to honor its past by a desire to craft an uncompromising, challenging work of art because of a wish for simple excellence.


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