Description:
The six activities in Arthur's Thinking Games encourage critical thinking and logic, and we had our problem-solving skills further tested by an inadvertent bonus activity: troubleshooting an audio problem that had characters dropping the ends of their sentences. Fortunately, this problem only occurred with one of the computers we tested on. The program's help function suggested making an adjustment to a default setting. We did that, yet the usually consistent Arthur characters still coyly refused to complete their sentences on a Pentium III system with an up-to-date sound card and more than the required 8 MB of RAM and 20 MB of hard disk space. When we explored this CD-ROM on an older system that for some inexplicable reason gave us good audio, we found an affable little program. In one activity, kids use a catapult to launch water balloons at a castle in order to drench a dragon. As the dragon moves around, kids adjust the catapult's distance and angle of attack to hit their target and put out his fire. Another task involves helping a mummy work his way through a maze-like pyramid. In another deductive game, Arthur's dog Pal gets lost in what looks like the Roman Coliseum, and players can decipher Pal's whereabouts by clicking on windows and listening to hints. A musical jungle allows kids to compose then play short tunes with the help of some musically gifted animals. A game that's structured like a quiz show gives kids an opportunity to listen to clues and pick the correct answer from three choices. Finally, Arthur leads kids to a stage activity where they can use stamps and paints to customize a backdrop, then program Arthur to do a series of dance moves up in the footlights. Each of these activities, with the exception of the Dance Theater, can be adjusted to five different levels. There are no strokes of genius in Arthur's Thinking Games, nor is anything particularly awful. We do think that the box is claiming a bit much by saying kids learn "history" and "geography" with this program. Apart from the game settings (a pyramid, a coliseum, a castle), we didn't find a scrap of history or geography unless those elements were lost in some of that missing audio. (Ages 3 to 7) --Anne Erickson
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