Features:
- Provides superior interactive game play tailored to each child's individual learning style
- Fun activities that encourage active learning through movement games
- Skill leveling that automatically adjusts game play and content to each child?s growing abilities
- Enhanced motivational game reward structure
- Advanced curriculum to better prepare kids for the next grade
Description:
Don't let the word advanced in the title scare you. It doesn't mean that your child must be a genius to enjoy this program. It does mean that JumpStart has worked hard to create a program that delivers a specialized educational experience that will both challenge and engage kids. JumpStart has abandoned the unimaginative classroom setting of earlier versions of JumpStart 1st Grade and instead opted for a hipper venue: a scooter race. The makeover isn't merely cosmetic. Unique additions include seven learning buddies who can tutor your child based on his or her skills: your budding Picasso might do best with the artistic Kisha as a helper; your active child could get coaching from sports-star Casey, whose help is more movement oriented. A kid could get lost in all of this audio, visual, and educational stimulation. There is simply a lot going on here: a quiz to match learning styles with the appropriate buddy; another quiz to set difficulty levels; a collapsible toolbar that changes game levels, reveals progress reports, stores power-ups, and accesses learning buddies; eleven games with activities ranging from pizza-making (fractions!) to news reporting (writing!); plus power-ups to collect, tracks to build and scooters to customize, all leading up to the big payoff--a scooter race to end all scooter races. Fortunately, designers did a good job with the flow of this program, and it is easy to forgo the quizzes and just get on with playing games, collecting rewards, and building the best scooter in the universe. JumpStart Advanced 1st Grade assumes fluency in counting, spelling, and reading. Also, this is not a good first program for a kid who has never used computer software before. Concepts like fractions, decimals, sentence building, punctuation, and science are explored here. There's a place to create printable artwork and compose save-able tunes, but the strongest emphasis is on the three Rs. (Ages 5 to 7) --Anne Erickson
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