Description:
Dig deep into sixth grade skills on a mystery-solving adventure in the empire of the plant people. Go underground to find the missing ClueFinders, and take on an army of mutant plant warriors to save the town above from certain doom. Kids will need all their smarts to tackle this title's tricky challenges. From cleaning up toxic pollutants to building bridges, every activity brings kids closer to solving this underground mystery, while mastering essential sixth grade skills. Explore 15 interactive games and exercises designed for kids, ages 10 to 12 and older. Build more than 150 key sixth grade skills in math, language, science, social studies, and problem solving. Four levels of difficulty and a variety of tricky challenges keep ClueFinders 6th Grade Adventures 2002: Empire of the Plant People fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child's learning fun. In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more.
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