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Rating: Summary: Tales of diabolical contracts and other things. Review: This book is in print as I write this, as part of the Fantasy Masterworks edition of _Time and the Gods_; it is a collection of 18 short stories."A Tale of London" - in a reversal of the usual pattern, a sultan has asked his seer to relate to him a vision of the fabulous city of London. "Thirteen at Table" - The ghosts of twelve women wronged by old Sir Richard Arlen have had dinner with him every night for the last thirty years. "The City on Mallington Moor" - A rumor is spreading of a strange city of white marble appearing out of the mist. "Why the Milkman Shudders When He Perceives the Dawn" - this is a tale told in the Hall of the Ancient Company of Milkmen when all the craft are assembled. "The Bad Old Woman in Black" - What to do in the face of an omen of evil? "The Bird of the Difficult Eye" - a tale of the only thief employed by West End jewellers since the distressing tale of Thangobrind (see _The Book of Wonder_). "The Long Porter's Tale" - Gerald Jones, suffering from melancholy, went to a magician in London and was diagnosed with flux of time, and was recommended to take a day at the Edge of the World as treatment. "The Loot of Loma" - The raiders didn't know that a priest's written curse had been slipped into their loot. "The Secret of the Sea" - What do ships worship, and what temple do they go to? "How Ali Came to the Black Country" - Many people may say that technology and pollution are modern devils, but how many people are serious enough to take the traditional steps to imprison devils? "The Bureau D'Echanges De Maux" - Mysterious shop offering strange goods. "A Story of Land and Sea" - continuation of "The Loot of Bombasharna" from _The Book of Wonder_. "A Narrow Escape" - A magician in a dank cavern below Belgrave Square and his preparations to destroy London. "The Watch-Tower" - When a tower is built to guard forever against the Saracens, forever may be longer than you think. "How Plash-Goo Came to the Land of None's Desire" "The Three Sailors' Gambit" - Sometimes even the Devil can't win at the game of selling souls. A chess story. "The Exiles' Club" - How are the mighty fallen; and even the fallen have to go somewhere. "The Three Infernal Jokes" - Not so much selling a soul, as trading away an option.
Rating: Summary: Tales of diabolical contracts and other things. Review: This book is in print as I write this, as part of the Fantasy Masterworks edition of _Time and the Gods_; it is a collection of 18 short stories. "A Tale of London" - in a reversal of the usual pattern, a sultan has asked his seer to relate to him a vision of the fabulous city of London. "Thirteen at Table" - The ghosts of twelve women wronged by old Sir Richard Arlen have had dinner with him every night for the last thirty years. "The City on Mallington Moor" - A rumor is spreading of a strange city of white marble appearing out of the mist. "Why the Milkman Shudders When He Perceives the Dawn" - this is a tale told in the Hall of the Ancient Company of Milkmen when all the craft are assembled. "The Bad Old Woman in Black" - What to do in the face of an omen of evil? "The Bird of the Difficult Eye" - a tale of the only thief employed by West End jewellers since the distressing tale of Thangobrind (see _The Book of Wonder_). "The Long Porter's Tale" - Gerald Jones, suffering from melancholy, went to a magician in London and was diagnosed with flux of time, and was recommended to take a day at the Edge of the World as treatment. "The Loot of Loma" - The raiders didn't know that a priest's written curse had been slipped into their loot. "The Secret of the Sea" - What do ships worship, and what temple do they go to? "How Ali Came to the Black Country" - Many people may say that technology and pollution are modern devils, but how many people are serious enough to take the traditional steps to imprison devils? "The Bureau D'Echanges De Maux" - Mysterious shop offering strange goods. "A Story of Land and Sea" - continuation of "The Loot of Bombasharna" from _The Book of Wonder_. "A Narrow Escape" - A magician in a dank cavern below Belgrave Square and his preparations to destroy London. "The Watch-Tower" - When a tower is built to guard forever against the Saracens, forever may be longer than you think. "How Plash-Goo Came to the Land of None's Desire" "The Three Sailors' Gambit" - Sometimes even the Devil can't win at the game of selling souls. A chess story. "The Exiles' Club" - How are the mighty fallen; and even the fallen have to go somewhere. "The Three Infernal Jokes" - Not so much selling a soul, as trading away an option.
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