Home :: Books :: Science Fiction & Fantasy  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy

Sports
Teens
Travel
Women's Fiction
The Lost City of Gaxmoor (Troll Lord Games d20)

The Lost City of Gaxmoor (Troll Lord Games d20)

List Price: $20.95
Your Price: $17.81
Product Info Reviews

<< 1 >>

Rating: 5 stars
Summary: Worthwhile
Review: Although the editting is imperfect, this module (by one of Gygax's sons) is imaginative and entertaining.

Rating: 5 stars
Summary: Everything an Adventure Should Be
Review: It's kind of funny. More than 20 years ago, I played through my first D&D adventure--The Keep on the Borderlands--and it had the name "Gygax" on the cover. Although an introductory module, it was probably one of the most fun, compelling, and versatile adventures ever published, and I have probably DMed it at least 10 times over the past two decades.

Now I am getting ready to DM another adventure with the name Gygax on the cover--The Lost City of Gaxmoor--and am pleased to see that it lives up to the reputation of its predecessors. Set in the ruins of an ancient Roman-style metropolis, this adventure really does have it all, and combines high fantasy goals (e.g., saving a city from powerful evil forces) with low fantasy action (e.g., wading through hordes of humanoids).

The product of a second generation of talented game designers, Gaxmoor draws its strengths from both the past and the present, and elements from both have been combined to create an exciting campaign setting. Crypts, sewers, ruins, and every other familiar dungeon venue are here, occupied by monsters that range from the traditional dungeon fodder to new and hybrid creatures that will keep players guessing, and stocked with everything from "+1" weapons to a variety of new and potent magic items.

I just got my copy of Gaxmoor, and haven't even started DMing it yet, but I'm already enjoying it. And maybe, once I see how my players like it, I'll find that it's good enough to use for the next 20 years.


<< 1 >>

© 2004, ReviewFocus or its affiliates