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Rating: Summary: Perfect for Creating a Party of Holy Adventurers Review: The Bastion of Faith is perfect for someone who wants to unite PC's under the service of a Lawful Good diety. Affiliation with the temple gives non-priest characters significant benifits. A new specialty priest and lots of new magical items and priest spells.
Rating: Summary: Very Good, but it's deity-specific... Review: This book gives an excellent, highly detailed, description of a very large, metropolitan temple. Not only do you get a detailed religious order, complete with descriptions of how they interact with non-members, but you get an interesting sub-plot, and sub-religion -- there's a bad apple in the barrel, and it's rotting...I really like this product: you get a detailed map of a very large religious order's major citadel; you get detailed information on how the order works, and how they interact with the populace; you also get a wicked twist of what you think is a bastion of good. For the details, you'll have to purchase a copy. The fault that I see is that the religion is very detailed about its beliefs, but this makes it hard to incorporate if you alreday have a detailed mythos for your campaign world. My mythology is quite complicated, but it's cohesive, and it works. This 'module' (resource book, mostly) has a well developed, thoroughly described, religion -- this makes it somewhat difficult to adapt to my mythology. If you're looking for a highly detailed, coherent temple complex (good aligned), then this is worth your investment. Just purchasing it for a reference work is worth your while. If you haven't developed a detailed mythology for your campaign world yet, even better: this work will provide you with a fully fleshed out, lawful good (for the most part...), cult to start you in the right direction. All in all, I give it 4-stars because of the fact that you can't easily adapt it if you already have a detailed mythology; otherwise, I'd rate it 5-stars.
Rating: Summary: Very Good, but it's deity-specific... Review: This book gives an excellent, highly detailed, description of a very large, metropolitan temple. Not only do you get a detailed religious order, complete with descriptions of how they interact with non-members, but you get an interesting sub-plot, and sub-religion -- there's a bad apple in the barrel, and it's rotting... I really like this product: you get a detailed map of a very large religious order's major citadel; you get detailed information on how the order works, and how they interact with the populace; you also get a wicked twist of what you think is a bastion of good. For the details, you'll have to purchase a copy. The fault that I see is that the religion is very detailed about its beliefs, but this makes it hard to incorporate if you alreday have a detailed mythos for your campaign world. My mythology is quite complicated, but it's cohesive, and it works. This 'module' (resource book, mostly) has a well developed, thoroughly described, religion -- this makes it somewhat difficult to adapt to my mythology. If you're looking for a highly detailed, coherent temple complex (good aligned), then this is worth your investment. Just purchasing it for a reference work is worth your while. If you haven't developed a detailed mythology for your campaign world yet, even better: this work will provide you with a fully fleshed out, lawful good (for the most part...), cult to start you in the right direction. All in all, I give it 4-stars because of the fact that you can't easily adapt it if you already have a detailed mythology; otherwise, I'd rate it 5-stars.
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