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Rating: Summary: Useful outside of the "Dark Ages" setting? Review: I think a good source book is one which can be used by a storyteller regards of when/where your own story is set. While I could use of the information here for history or for lost artifacts, I was disappointed by the rather sketchy nature of the information in the book. It does give you good historical background and some more information on older clans. The mystically items have potential.
Rating: Summary: Useful outside of the "Dark Ages" setting? Review: I think a good source book is one which can be used by a storyteller regards of when/where your own story is set. While I could use of the information here for history or for lost artifacts, I was disappointed by the rather sketchy nature of the information in the book. It does give you good historical background and some more information on older clans. The mystically items have potential.
Rating: Summary: Great book. It helps me out all the time. Review: If you intendo to create a good, coherent V:tDA chronicle, you will want to pick up this book. It's not only a Medieval Europe geography and history lesson, but also a guide to Cainite world and society. The only really useless feature of the book is the AD&D-esque beastiary (unless you really intend to pit your players' coterie against dragons and the like). Still, from Iberia to Russia, from Scandinavia to Jerusalem, this book is worth every cent I spent in it.
Rating: Summary: A nessary book Review: This book is a required tool for any Dark Ages Story Teller.
Rating: Summary: A Handbook for the Dark Medieval Review: Words can't describe the usefulness of this book. It is truly one of the most magnificent sourcebooks White Wolf has published in that its form is simple, but gives a vast amount of information.The primary resources in this book are its design-a-fief chapter, its notes on the Tremere's Gargoyles, and its relics. Though it is, essentially, a rule book supplement, it gives insight into several "historical" stories, including the diablerie of Brujah by Troile. Do you need this book to play a game of Vampire: the Dark Ages? No. Do you need it to run a serious chronicle? I say yes. An "authentic" city gives your game the flair it was meant to have.
Rating: Summary: A Handbook for the Dark Medieval Review: Words can't describe the usefulness of this book. It is truly one of the most magnificent sourcebooks White Wolf has published in that its form is simple, but gives a vast amount of information. The primary resources in this book are its design-a-fief chapter, its notes on the Tremere's Gargoyles, and its relics. Though it is, essentially, a rule book supplement, it gives insight into several "historical" stories, including the diablerie of Brujah by Troile. Do you need this book to play a game of Vampire: the Dark Ages? No. Do you need it to run a serious chronicle? I say yes. An "authentic" city gives your game the flair it was meant to have.
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