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Champions, the Super Role Playing Game

Champions, the Super Role Playing Game

List Price: $32.00
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Product Info Reviews

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Rating: 5 stars
Summary: Very good game.
Review: As a 10 year old dominican veteran in this field, I encourage everyone out there to purchase this book. The rules are complex at first, but if you have a person who has extensive experience in the game then you should have a blast!. The rules are complex, but they are worthy to learn them because these rules allow you to create any character the player really wants, and they force the player to be creative in every situation the GM presents. However, be ready to argue the rules if you want to survive.

Rating: 5 stars
Summary: No finer rule system than the HERO (CHAMPIONS) System.
Review: As a 10-year veteran of CHAMPIONS (both playing and game-mastering), I can honestly say that there are no finer role-playing-games (RPGs) out there on the market today.

Those looking for an RPG that can really "do it all" need look no further than CHAMPIONS and its HERO System.

Sure, the game has flaws. Every good game does. But any smart individual can SPOT the flaws in CHAMPIONS fairly quickly...and probably make up their OWN rules to compensate for them (i.e. "Nobody gets to use this Power in this way.")

At this point you may be saying "Bah! FLAWS?? I don't want a game that has flaws!" OK then...if you want to see some REAL flaws in a game system, check out CHAMPIONS' competitors in the market :

The MARVEL SUPER-HEROES Game (which doesn't let you custom-tailor your Powers to be EXACTLY what you want, like CHAMPIONS does)

HEROES UNLIMITED (which not only sticks you with a horrible role-playing system, but makes you suffer through a really small, limited choice of abilities for your character)

You get the idea. CHAMPIONS basically gives you the flexibility and creativity no other (super-hero) RPG can. I recommend you give it a try. And if my word isn't good enough for ya, look for all the CHAMPIONS and HERO Games-related web sites out there. The game has quite a large following.

Rating: 5 stars
Summary: Best RPG System Ever Designed
Review: Boy was I shocked to find this book out-of-print. One of the easiest systems to ever use, AND it was FAIR! You KNEW your character and villians were evenly matched using this point based system. Not to mention DISADVANTAGES was probably the best addition to a gaming system. It definitly made people think about rounding out their characters more, and made the whole game much more enjoyable. Please, PLEASE, continue to publish this outstanding game!

Rating: 5 stars
Summary: Champions - The RPG of Champions
Review: Champions if by far one of the best most diverse rpg systems out. It is designed 100% generic so that the game master can make any kind or type of world and the players can make any kind of character they want that fit into that world. Its the best!

Rating: 4 stars
Summary: Champions: The Fourth Edition is the Best Yet.
Review: Champions is a wonderful game to start role-playing with. As a 16 year vetran of role-playing games, I have seen my share of superhero RPG's. Champions is one of the best I've ever seen. The system is designed to be flexible with beginning characters starting at the suggested 250 point level. Essentially, you would have 250 points in which to build your character, for those who are new to role-playing games. You would then "purchase" Disadvantages to balance your powers and skills.

You can purchace any sort of power from those of Spider-Man to those of Superman. Even characters as complex as The Batman can be built using Champions' seamless character generation system. By purchacing the proper Advantages and Limitations virtually any sort of superpower can be purchaced.

Champions is seamless in most places. However, Champions suffers with some serious rules inconsistensies. For example, a character with Growth (a superpower) who could stand 26 feet tall, has a base move of 6" (which is about 36 feet; each game inch is 6.5') could still only run 36 feet despite being larger than a normal man. By comparison, a normal sized man has an identical movement of 6". This does not, however detract from Champions' playability. The rules are full of these little inconsistensies and should not, or would not, even be noticed by the casual observer. From personal experiance, I've played this game since 1987 and have found it to be one of the best on the market.

Champions is a complex system to master. The various rules (particularly the combat rules) can be very confusing to newer players. This complexity may drive newer players from the game, but the rules benifit from this complexity in most cases.

For those unsure of what the superhero genre entails, Champions includes a section on this very subject. With a detailed look at what makes up a good superhero campaign, the genre book covers everything from Morality to Technology to Classic Villain Bits. The entire genre book tries very hard to detail just what a new player or gamemaster needs to know to start a new campaign.

Champions is a rewarding game to play and can provide hours, if not years, of role-playing enjoyment.

Rating: 5 stars
Summary: A Fantastic Super-Hero Role-Playing System
Review: I have run campagins using several of the other super hero role playing systems out there and none of them come close to this one. I just wanted to add my recommendation for this system. The rules are on the complex side at first but reward the players and gamemaster with a very balanced and fair system. In a genre where it is often difficult to duplicate the myriad of powers a character can have and on top of that balance one character against another this system excells where all the others I have played fail, often miserably. The character generation for Super Hero characters in hands down, far and away the best ever.

Rating: 5 stars
Summary: Possibily the Best Role-Playing Game System Ever
Review: I've played just about every major role-playing game system there is, and I can safety say I'll never play anything else but this again.

Champions is a super-hero variant of the Hero Game System. The HGS is a system that is a universal system of rules, regardless of what genre you are in. There is about 6 pages of good points I could make about this game, but for brevity...

The one thing I'd point out to those considering it is that Champions/HGS lets you create a character the way YOU want (s)he/it to be! It helps create balanced, fun characters. In a battle, it's not just hack and slash, the rules encourage creativity and there are a lot of options.

The only weak spots is that mass combat (10+ characters) can get a bit slow, and there isn't as much source material as say, DC or Marvel Heroes.

Other than that, this system blows everything else out of the water. You do have to be intelligent as some math is envolved, but any mature player will greatly appreciate this system!

Oh, yeah, and another perk is the system uses six-sided dice only! No more scrounging for that d14... =)

Rating: 5 stars
Summary: Yeeehaaah!
Review: Quite simply the best. The most definative system that was initially created with super heroes in mind! I am a veteran of the system from when it was new, that was almost 20 years ago!!! It is the best to create the super powered adolescent fantasy of your dreams!!!

Rating: 5 stars
Summary: THE ROLE PLAYING GAME
Review: This is simply the best game ever. The Champions (Hero) system is the only system I will use. It is so versatile, one month my friend and I are super heros the next we are medeville warriors defending the realm. The only limit is your imagination. JJJ


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