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Rating: Summary: Excellent Childrens Book Review: A simple holiday in the rural countryside south of Manchester...a legacy, a glittery bit of crystal worn on a girl's wrist...an ancient legend which resonates down through the centuries, sleeping, but never dying...High wizardry, dark sorcery, secrets and whispers and folk tales coming to life...and one of the most truly terrifying sequences in all of fantasy fiction, fleeing monstrous enemies in the black depths of an abandoned mine...Alan Garner is one of my very favorite British authors. I applaud the way he inverts the all-too-common recipe for young readers' speculative fiction: instead of transporting the protagonists into some magical land (i.e. like Narnia) he prefers to depict modern kids dealing with ancient magic leaking into the here and now. Terrifying, to have old powers awaken...and fascinating, the mythic stories which linger in the British countryside to this day, contorted and convoluted, but still identifiable, still powerful, still sending shivers up the back. The sequel to The Weirdstone of Brisingamen is The Moon of Gomrath---these two novels embody really terrific storytelling, fascinating and fabulous ...
Rating: Summary: A VERY enjoyable book!!! Review: I had read a few reveiws on another of Alan Garner's books, "The Owl Service", saying that the style of Alan Garner was mysterious, and the end of the book left you wanting more or left you slightly dissatisfied. When I picked up "The Wierdstone of Brisingamen," I was immediatly enthralled 25 pages in. The book had me dizzy with suspense and sheer enjoyment. The characters were wonderfully described, and all the names were introduced at a good rate. The book was so good that I couldn't put it down! I was in the world of the book. When I reached the end, the very last page, I wanted more; I was stunned, and flipping through the rest of the book looking for an epilogue. Of course, there was none, and I was a bit disapointed. So yes: I think this book is slightly mysterious, but very, very enthralling. Thank God Alan Garner has written other books as well: I can't wait to read them! I reccomend this book to ages eleven and up, up up...
Rating: Summary: Excellent Childrens Book Review: I remember reading this book as a child and loving it. I lived not far from Alderly Edge so was intrigued that these magical characters might exist. I still have this book on my bookshelf and Alan Garner's other novels and as an adult, still find them a wonderful read. Highly recommended.
Rating: Summary: A mixture of Arthurian & Scandinavian folklore Review: In "The Weirdstone of Brisingamen," award-winning Cheshire writer Alan Garner retells the ancient legend of the cave of the sleeping king as a Young Adult fantasy. His story treads very lightly on the mantle of "Lord of the Rings," and a bit more heavily on Arthurian legend, but draws mainly from local folklore and Scandinavian mythology. Except for school, a brief stint at Magdalen College, Oxford, and service in the Army, Mr. Garner has lived in Cheshire near Alderly Edge, as did generations of his family. He knows the `Weirdstone' terrain as well as its folklore, and he writes about what he knows: the cliffs and meres of Alderley Edge; and the maze of mines and tunnels that underlies Cheshire. `Weirdstone' doesn't follow the path of a true Arthurian romance, except for the Cave Legend, and the brief appearance of Angharad Goldenhand who might or might not be the Lady of the Lake. (The story of a king and his followers sleeping in a secret cave predates Arthur, but became attached to him as the `once and future king,' who will wake to serve his country again in time of great peril.) There is also the wizard who guards the Cave. In this story, his name is Cadellin, and a few centuries past he misplaced the Weirdstone of Brisingamen while bargaining for a milk-white mare. This story really begins when two children, Colin and Susan get off the train at Alderley Station. They are going to stay on the Mossock farm while their parents travel abroad, as Mrs. Mossock was their mother's former nurse. Susan happens to be wearing a bracelet set with an unusual stone, and we gradually learn the history of the stone, which has been passed down from mother to daughter of a local Chesire family, and finally to Susan. As family legend has it, a wizard traded the stone for a milk-white mare. Very soon Colin and Susan discover the truth of the family legend, when they are rescued from a band of goblins (svart-alfar) by the wizard, Cadellin, and are taken to the cave where a King sleeps, along with a hundred knights clad in silver and mounted on milk-white steeds. Cadellin doesn't realize why Colin and Susan were being hunted by the servants of Nastrond, the evil spirit of Ragnarok. Only after Susan's bracelet is stolen by a skeletal creature of the mist, does Cadellin understand that she possessed his magical Weirdstone. Colin and Susan's quest to return the stone to Cadellin leads them on a desperate chase through the mines beneath Cheshire, and into a countryside transformed by a fierce and unseasonable fimbulwinter (the immediate prelude to the end of the world---Ragnarok.) This is not a good story for the claustrophobic (I almost lost it when the kids were stuck down in the mine)or for those who don't like things that go bump in the night. There are monsters galore; almost too many to keep track of. There are powerful wizards, both good and evil. And then, there is Ragnarok. However, this is a good read for those who are not easily frightened (or who love a good fright), and who have at least some knowledge of Arthurian legends and Scandinavian folklore.
Rating: Summary: For the Want of a Horse Review: When the wizard Cadellin took up his guardianship of 140 knights who await the final battle, he had yet to acquire one last horse. When he did so, the price was higher than he expected, for the seller took the stone Firefrost, the key that keeps the knights asleep and would wake them when they were needed. And so, it was lost to the sight of Cadellin. This is the past that shapes the story of young Susan and Colin, children sent to stay with Gowther and Bess Mossock in Cheshire while their parents are abroad. For unknown to her, Susan bears the Wierdstone itself and the children quickly find themselves at the center of a great struggle between what is fair and what is utterly evil. They will be menaced but the evil svarts and rescued by Cadellin. They will see Firefrost fall into the hands of the witch, Selena Place and Grimnir, the dark wizard. In the company of Gowther and two dwarves, Fenodree and Durathor they will snatch the stone back from the hands of the morthbrood and quest through tunnel, cave and forest to return it to Cadellin. And they will face a final battle at the edge of Ragnarok. In an era of fantasy writing when we expect lengthy trilogies as a matter of course, it is amazing how few of them stand up to the standard set by this little (195 page) tale for young readers. Garner is a brilliant writer, who knows exactly how phrase his words so that they gain magical weight and shape without ever becoming over blown and stilted. From the first paragraph, the reader knows that this is something special and is quickly drawn into the world that lies behind the mundane appearances of rural Cheshire. Trees menace, mansions conceal passages to the underworld, and wizards live behind stones and under lakes. If animals do not talk, they certainly 'know,' and that is even better. I have read this book several times, and if I regret anything, it is that is was not there for me when I was the age for which it was originally intended. But Alan Garner writes for the child we never leave behind, and the book remains entirely enchanting to me. Still a native of Cheshire, Garner captures the sounds and accents of that countryside with a sure pen. The story may remind you of Tolkien and C. S. Lewis, but it is not at all derivative. Rather, it stands with them as one of the fine moments of British fantasy. By all means, give this book to your children, but do not forget to read it yourself.
Rating: Summary: THE WEIRDSTONE OF BRISINGAMEN Review: While temporarily staying with their Mother's old nurse in Wales, young Susan and Colin learn the Legend of Alderley, a tale of magic and mystery. Naturally, it's just a good story at first, a part of the fay countryside's queer charm. But when a strange woman some call a witch tries to lure them into her car and unearthly things come crawling up out of the Devil's Grave, the children realize the legends are true, and that there's far more to Susan's prized family heirloom than anyone ever guessed. A true classic of its kind, "The Weirdstone of Brisingamen" is a tale of fantastic wonders and terrors lurking right under our unsuspecting noses. Alan Garner's prose style is at once straightforward and mysterious, evoking just the right touches of color and mood. Though ostensibly a children's book, this is a novel that has repeatedly demonstrated its literary worth to fantasy lovers of all ages. Peopled by wizards black and white, gallant dwarfs, sleeping knights, loathsome eyeless hounds and sniveling goblins, as well as the very ordinary but brave young protagonists, "The Weirdstone" is a treasure of enchantment and suspense that will delight fantasy readers for generations to come. Highly recommended.
Rating: Summary: Spellbinding classic fantasy Review: Wizards, dwarves, goblins and elves - Tolkien, right? Wrong, it's Alan Garner's "Weirdstone of Brisingamen," a spellbinding story in the true tradition of imaginative and inventive fantasy. Garner isn't as well-known as he deserves, but fantasy fans will gobble this right up. Colin and Susan, a pair of English schoolkids, are sent to Alderly for a six-month vacation with their mother's old nurse and her husband. Things start off normally enough, with the kids exploring the area and the myths, legends and superstitions surrounding it. But things begin to take an eerie turn when they encounter a spell-chanting old woman named Selina Place - and then a horde of svart-alfar, hideous and hostile goblins. They are unexpectedly rescued by the wizard Cadellin, who is the keeper of a company of knights sleeping deep under Alderly. They will awaken at some time in the future, to combat the evil spirit Nastrond and his minions in the final, magical battle. There's just one problem: long ago, Cadellin lost the Weirdstone of Brisingamen, the magical jewel that bound the knights there in the first place. Susan realizes too late that the little misty teardrop gem in her bracelet is the Weirdstone - and it's been stolen. The kids team up with Cadellin, the dwarves Fenodyree and Durathror, the lios-alfar (elves), and their friend Gowther to find the Weirdstone - and save the world. Written in the 1960s, this book effectively combines the English-schoolkids-swept-into-magical adventure subgenre with mythology and the overlap of our world with another. Garner's wizards, dwarves, elves and goblins are as legit as Tolkien's, as Garner draws heavily from mythos and legends. There are similarities to Tolkien's creations, but they are sufficiently different that not once do you feel the need to compare. Garner lifts from Norse and Celtic mythologies for this book (mentions of the Morrigan and Ragnarok are featured within pages of one another) and manages to cobble it together into a coherent and believable whole. Alderly is effectively shown - from the moment the kids venture out of the farm, you get the sense that enchantment is thrumming through the land, and that a magical creature could be lurking nearby. The sense of atmosphere is somewhat stunted by the fact that we rarely hear the characters' thoughts, though, but such creatures as the svart-alfar and the lios-alfar are effective in the simple, evocative descriptions. This is a book more for Tolkien fans than Diana Wynne-Jones fans. Though there are a few funny parts, it is overall a relentlessly serious book, with many of the characters using archaic-sounding language. Another good thing: the kids speak like twentieth-century preteens ("That WOULD have made a mess of things!") while such characters as Durathror speaking like warriors from centuries ago ("... for there I think it will be, and so to Fundindelve, where I shall join you if I may.") In addition, there is no cutesy magic or gimmickry, or casual magical elements popping up every page or two. The magic featured in here is deadly serious and very intense. Colin and Susan are the archetypical kids-on-holiday-in-magical-place: brave, respectful, inquisitive, curious, and in completely over their heads. Cadellin is an excellent wizard, dignified and powerful but sufficiently human to be sympathetic, such as his reaction when he hears that the Weirdstone has been stolen from Susan. This guy deserves a seat right below Gandalf, and alongside Merlin, Ged and Ebenezum. The dwarves are serious and unusually cool-headed for the fantasy portrayal of dwarves; the lios-alfar are featured less prominently, but the "elves of light" passage is one of the most moving paragraphs in the book, both sad and beautiful. The only problem with this book is its shortness, and its presence as only one of two. The tales of Alderly are so rich that you feel that Garner could have churned out fifty books and never grown stale. If you are a fan of serious fantasy, for any age, read this book, and the sequel "Moon of Gomrath."
Rating: Summary: Spellbinding classic fantasy Review: Wizards, dwarves, goblins and elves - Tolkien, right? Wrong, it's Alan Garner's "Weirdstone of Brisingamen," a spellbinding story in the true tradition of imaginative and inventive fantasy. Garner isn't as well-known as he deserves, but fantasy fans will gobble this right up. Colin and Susan, a pair of English schoolkids, are sent to Alderly for a six-month vacation with their mother's old nurse and her husband. Things start off normally enough, with the kids exploring the area and the myths, legends and superstitions surrounding it. But things begin to take an eerie turn when they encounter a spell-chanting old woman named Selina Place - and then a horde of svart-alfar, hideous and hostile goblins. They are unexpectedly rescued by the wizard Cadellin, who is the keeper of a company of knights sleeping deep under Alderly. They will awaken at some time in the future, to combat the evil spirit Nastrond and his minions in the final, magical battle. There's just one problem: long ago, Cadellin lost the Weirdstone of Brisingamen, the magical jewel that bound the knights there in the first place. Susan realizes too late that the little misty teardrop gem in her bracelet is the Weirdstone - and it's been stolen. The kids team up with Cadellin, the dwarves Fenodyree and Durathror, the lios-alfar (elves), and their friend Gowther to find the Weirdstone - and save the world. Written in the 1960s, this book effectively combines the English-schoolkids-swept-into-magical adventure subgenre with mythology and the overlap of our world with another. Garner's wizards, dwarves, elves and goblins are as legit as Tolkien's, as Garner draws heavily from mythos and legends. There are similarities to Tolkien's creations, but they are sufficiently different that not once do you feel the need to compare. Garner lifts from Norse and Celtic mythologies for this book (mentions of the Morrigan and Ragnarok are featured within pages of one another) and manages to cobble it together into a coherent and believable whole. Alderly is effectively shown - from the moment the kids venture out of the farm, you get the sense that enchantment is thrumming through the land, and that a magical creature could be lurking nearby. The sense of atmosphere is somewhat stunted by the fact that we rarely hear the characters' thoughts, though, but such creatures as the svart-alfar and the lios-alfar are effective in the simple, evocative descriptions. This is a book more for Tolkien fans than Diana Wynne-Jones fans. Though there are a few funny parts, it is overall a relentlessly serious book, with many of the characters using archaic-sounding language. Another good thing: the kids speak like twentieth-century preteens ("That WOULD have made a mess of things!") while such characters as Durathror speaking like warriors from centuries ago ("... for there I think it will be, and so to Fundindelve, where I shall join you if I may.") In addition, there is no cutesy magic or gimmickry, or casual magical elements popping up every page or two. The magic featured in here is deadly serious and very intense. Colin and Susan are the archetypical kids-on-holiday-in-magical-place: brave, respectful, inquisitive, curious, and in completely over their heads. Cadellin is an excellent wizard, dignified and powerful but sufficiently human to be sympathetic, such as his reaction when he hears that the Weirdstone has been stolen from Susan. This guy deserves a seat right below Gandalf, and alongside Merlin, Ged and Ebenezum. The dwarves are serious and unusually cool-headed for the fantasy portrayal of dwarves; the lios-alfar are featured less prominently, but the "elves of light" passage is one of the most moving paragraphs in the book, both sad and beautiful. The only problem with this book is its shortness, and its presence as only one of two. The tales of Alderly are so rich that you feel that Garner could have churned out fifty books and never grown stale. If you are a fan of serious fantasy, for any age, read this book, and the sequel "Moon of Gomrath."
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