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Wilderlands of Hight Fantasy: Player's Guide (Sword and Sorcery D20)

Wilderlands of Hight Fantasy: Player's Guide (Sword and Sorcery D20)

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Rating: 5 stars
Summary: A blast from the past updated
Review: Way back in the early days of roleplaying games, the fring publishing company known as Judges Guild provided some of the most imaginative and provocative game supplements of their time. Gaming has come a long way since then. Dungeons and Dragons has undergone a mighty facelift. Would the new, revived JG be up to the challenge of the state-of-the art?

You bet they are! The Player's Guide to the Wilderlands represents much of what got people like me hooked on fantasy games in the first place: vast, unexplored wildernesses, exotic cities with strange denizens, mossy ruins of vanished civilizations, and just a little humor to keep things edgy. Production values, once the weak point of JG products, have been brought up to contemporary standards. The regional map is gorgeous.

The book contains background and game information on the Wilderlands, including a rough sketch of major cities (plus a more detailed look at the City State of teh Invincible Overlord), details on the exotic races of the Wilderlands (Amazons! Blue Skinned Avalonians! Hawk-men! All available as PC races!), a listing of many of the Wilderlands' gods and religions, a brief history, and a geographical gazetteer.

If you are tired of the Forgotten realms, are no longer frightened by Ravenloft, and seek an alternative to Greyhawk, go forward to gaming's past. Give teh Wilderlands a shot.


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