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Rating: Summary: A solid and fun roleplaying game! Review: Fans of the Dragonlance saga should definitely try this new role-playing game. Those who haven't heard of Dragonlance would do well to make this game their introduction. The SAGA system is definitely the best that TSR has come up with: incorporating card mechanics into role-playing. The game also places emphasis on story-telling which is really a big step in the right direction! This is definitely worth it!
Rating: Summary: What happened to Krynn? Review: I am quite possibly one of the biggest DragonLance fans ever. However, this game seems like it needs a little change to be a decent game. The first MAJOR flaw is in the spell system that the rules provide. It makes it almost impossible to cast say a fireball spell and inflict any amount of damage on an enemy at all. Then after the spell is cast, it takes forever to regain the magic points lost in its casting. Also the travel system is a little less than desirable. It makes it so that on good terrain (such as a road) you can only go like 5 or 6 miles in a day (I can't remember the actual number but 5 or 6 is in the ballpark. The thing I like the game for is the cool maps and cards that come with it. It could also be a decent game if the players are willing to deviate from the spell and travel systems provided in the rules. A must for any major DragonLance fan, but look to pass it over if you aren't familiar with the series.
Rating: Summary: Fifth Age setting alright, but Saga Rules System is great!!! Review: I bought the Dragonlance: Fifth Age not for the setting, but for the Saga Rules. Imagine TSR producing a diceless RPG, it's crazy! But it is true. The Saga Rules are very, very, very, good and very adaptable. My friend and I always liked the idea of the Shadowrun RPG, but never liked the rules (It required about 1000 d6's to play). But we converted Shadowrun to Saga Rules and it works great. If you are a fan of Dragonlance, get it, and if you are a fan of new, intelligent, and unique rules systems get the Saga Rules System.
Rating: Summary: Direto, simples, rĂ¡pido; perfeito! Review: I have played this game over and over again. The only problems I see with it are the changes in the campaign world itself. The game system is better for role-playing than D&D is, but the card system is a little hard to figure out at first. Overall a good game.
Rating: Summary: Pleasantly Suprised! Review: I was *so* incredibly sick of dice based, math intense RPG. Finally one comes out based on ROLE PLAYING and -not- Dice throwing! Bravo, TSR/WOTC
Rating: Summary: Yuck. Review: This game is one of the best I have have ever played! I got it for my birthday 2yrs ago and me and my freinds still play it. We don't do that with to many of our toys. I have never read the DragonLance series but I have heard it is good. I just got it and you don't need to have read the series to understand it.
Rating: Summary: By the Gods, what have they done to Krynn! Review: Well, this is it; TSR's monumental 1995 embarrasment. Yep folks, you are looking at the very product that caused TSR to implode, leaving AD&D players in the hands of some n00bs from Wizards of the Coast, who went on to release a quick barrage of AD&D 2nd edition stuff in 1998 and 1999, before discontinuing AD&D 2nd ed completely, and releasing D&D 3rd ed.This is where it all started....well strictly speaking, that's the novel "Dragons Of Summer Flame", but in terms of game products, this is it. Krynn is ruined. The Gods are gone, so are all your favorite characters. That's right, no Tanis, or Fizban, or even Tas! They're all dead 'n gone. Goldmoon is still there, as is Laurana, but no one ever really liked them anyway. Caramon and Tika are still alive, but they're in their 70's now. Magic's gone too, replaced by a new form of sorcery, pretty much invented by Palin. While the saga system isn't all bad, it doesn't match up to the AD&D 2nd ed. rules. What *really* killed Dragonlance though, was the fact that Weis & Hickman felt the need to change Krynn into a cheap, post-apocalyptic 3rd rate fantasy setting. And believe me, it only gets worse from here... (I do NOT recommend reading War Of Souls). I applaud it when writers try to add something new to a series, but Weis & Hickman just went on a killing spree with this one. They're just taking risks for the sake of taking risks, cause that's what the critics want, innit? Like I said, this marked the end of Krynn as one of fantasy roleplaying's most popular settings. Curiously, after the release of the 5th age product line, TSR's other product lines went downhill as well. Only Ravenloft and Forgotten Realms managed to maintain their high standards for a while (until the release of D&D 3rd ed), while Greyhawk made a succesful comeback in 1998. Krynn's magic is gone, the three moons took it with them, and it's not coming back, no matter how hard Palin tries...
Rating: Summary: Dragonlance Fifth Age is awesome. Review: What can I say about Dragonlance Fifth Age. I too was skeptical at first but when I bought it I was immediately impressed by how much simpler things were. No longer did you need oodles of dice. All you need now are a few cards, chips, and friends. The rules are simple and with the emphasis on storytelling instead of dice rolling everyone has more fun and can concentrate on the tale being told. I love this Game. The only down side I noticed is NO TASSLEHOFF.
Rating: Summary: By the Gods, what have they done to Krynn! Review: Wow. They took AD&D, cut it up into little pieces, put it through the grinder along with Dragonalnce and managed to make it look good. Good is not the word - great. Superb. Marvelous. Stupendous, but enough adjectives. I realize that nearly every avid AD&Der will wretch at the mention of this game and attempt to destroy it on sight, but for those who want simplicity rather than complexity in their gaming Fifth Age is pure and unencumbered heaven. The new approach is ingenious, and despite the appearnce of "just another absurd offspring of something successful", the game has plenty of creativity, ingenuity, an fun in it. If you like new things in your life, try Fifth Age out.
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