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Blood Magic: Secrets of Thaumaturgy (Vampire: The Masquerade Novels)

Blood Magic: Secrets of Thaumaturgy (Vampire: The Masquerade Novels)

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Rating: 5 stars
Summary: BAMPH!!!!!!
Review: A book detailing the complex discipline of Thaumaturgy has been long needed. This is a really good one and while it doesn't solve all the problems created by the past handling of Thaumaturgy in VAMPIRE: THE MASQUERADE, it goes a long way toward clarifying and further developing the discipline.

The book discussed the history and theory of vampiric blood magic. We learn that it predates the Tremere, for example, and hear about basic principles of magical workings. There is discussion about the difference between a Tremere vampire and a True Mage (metaphysical, mostly, and assumes familiarity with MAGE- for more practical instructions on vampires and mages, see VAMPIRE: STORYTELLERS HANDBOOK), how non-Tremere might learn Thaumaturgy and some examples of arcane tomes. Most of it is clearly explained (with few exceptions like the unnecessarily ambiguous section about the difference between spirits and demons).

There are welcome sections outlining the Koldunic sorcery of the Tzimisce (finally!) and voodoo-derived traditions of Necromancy. Both the Assamites and the Setites have their own traditions of blood magic, detailed here. There are paths derived from Alchemy and Kaballah. Biothaumatugy is recycled from SECRETS OF THE BLACK HAND.

Unfortunately, while the material introduced here is superb, the book doesn't pull together the various little bits of Thaumaturgy scattered between VAMPIRE: THE MASQUERADE and VAMPIRE: DARK AGES. It just once again gives us more and better. It would have been nice, for example, to have an appendix showing which previously introduced paths and rituals are in which books. Furthermore, some storytellers seem intimidated about Thaumaturgy and disallow it as "too complicated". Step by step instructions (and a pep talk) might have been good, too. I should mention also that this book is about vampiric blood magic ONLY- no numinas or hedge magic more appropriate to allies like ghouls.

Rating: 5 stars
Summary: BAMPH!!!!!!
Review: A book detailing the complex discipline of Thaumaturgy has been long needed. This is a really good one and while it doesn't solve all the problems created by the past handling of Thaumaturgy in VAMPIRE: THE MASQUERADE, it goes a long way toward clarifying and further developing the discipline.

The book discussed the history and theory of vampiric blood magic. We learn that it predates the Tremere, for example, and hear about basic principles of magical workings. There is discussion about the difference between a Tremere vampire and a True Mage (metaphysical, mostly, and assumes familiarity with MAGE- for more practical instructions on vampires and mages, see VAMPIRE: STORYTELLERS HANDBOOK), how non-Tremere might learn Thaumaturgy and some examples of arcane tomes. Most of it is clearly explained (with few exceptions like the unnecessarily ambiguous section about the difference between spirits and demons).

There are welcome sections outlining the Koldunic sorcery of the Tzimisce (finally!) and voodoo-derived traditions of Necromancy. Both the Assamites and the Setites have their own traditions of blood magic, detailed here. There are paths derived from Alchemy and Kaballah. Biothaumatugy is recycled from SECRETS OF THE BLACK HAND.

Unfortunately, while the material introduced here is superb, the book doesn't pull together the various little bits of Thaumaturgy scattered between VAMPIRE: THE MASQUERADE and VAMPIRE: DARK AGES. It just once again gives us more and better. It would have been nice, for example, to have an appendix showing which previously introduced paths and rituals are in which books. Furthermore, some storytellers seem intimidated about Thaumaturgy and disallow it as "too complicated". Step by step instructions (and a pep talk) might have been good, too. I should mention also that this book is about vampiric blood magic ONLY- no numinas or hedge magic more appropriate to allies like ghouls.

Rating: 5 stars
Summary: A Tremere Elder's view on Blood Magic
Review: As an Elder of Clan Tremere (-or just a long term Tremere player), I was very pleased to see this new teatise for upcoming apprentices (-White Wolf publish a book dedicated to Thaumaturgy). This book isn't merely a long list of new and revamped rituals and paths (although it had its share),it is an explanation of what is unquestionably the most complicated discipline. I found the history of Blood Magic to be well thought out, as well as the discussion of "how it works". All in all, a MUST READ for any Tremere (-player, as well as anyone fond of thaumaturgy) apprentice.

Rating: 4 stars
Summary: Not exactly what I expected... but still good
Review: I guess there are two ways to look at this book. First one would be background and resource for VTM games. I believe it sheds some light on a fact a lot of DMs hate to reveal, which is, it's okay to let other players use some thaumaturgical disciplines specialized for their clans if their background is correct. The second way is how many new things are introduced in the book. There are so many disciplines in there for mages from different clans. I really believe this is great, I love to see diversity in the game. The rituals there have been creatively put together. I think the book supplies excellent background for more stories and resources plus introduction of new disciplines and rituals. I highly recommend the book.

Rating: 4 stars
Summary: Great assistance for storytellers
Review: I will rarely say in these reviews on Amazon.com that that "only X type of person should read this" but this review is one exception. I think this book has so much information, so many great ideas and guidelines, and clan background that it is really only useful for storytellers and maybe wouldbe writers who like the "world of darkness". I think a player would get a lot of ideas, many of which would not be compatible with a story from this book so the best way to combat that and still allow Tremere and other magic using Kindred to develop would be for storyteller and player to look at this book together. I think it does a good job of detailing how to design paths and rituals, a sample worksheet might help in this regard, but also in talking about the limitations of the practice of bloodmagic.

Rating: 4 stars
Summary: Great assistance for storytellers
Review: I will rarely say in these reviews on Amazon.com that that "only X type of person should read this" but this review is one exception. I think this book has so much information, so many great ideas and guidelines, and clan background that it is really only useful for storytellers and maybe wouldbe writers who like the "world of darkness". I think a player would get a lot of ideas, many of which would not be compatible with a story from this book so the best way to combat that and still allow Tremere and other magic using Kindred to develop would be for storyteller and player to look at this book together. I think it does a good job of detailing how to design paths and rituals, a sample worksheet might help in this regard, but also in talking about the limitations of the practice of bloodmagic.

Rating: 1 stars
Summary: Dazed and Confused
Review: This book is a confusing set of devices and instructions for players and storytellers alike. It is hard to read and equally hard to understand--i found my High School government textbook easier to read than this. However, if you do want to give you Tremere scorcer/witch a bit more depth i would recomend this book, and its companion book.

Rating: 1 stars
Summary: Dazed and Confused
Review: This book is a confusing set of devices and instructions for players and storytellers alike. It is hard to read and equally hard to understand--i found my High School government textbook easier to read than this. However, if you do want to give you Tremere scorcer/witch a bit more depth i would recomend this book, and its companion book.

Rating: 5 stars
Summary: Some new editions to the Godly power...
Review: This book is extremely useful to all players. A diehard warlock can find new ways to rule the game, and an ST or opponent can find ways of deflecting the annoyance of a Tremere back at the character. It has lots of powerful and original paths, some good rituals (esp. the higher levels for you power players) and a guide to understanding the discipline. Although most will pick up the book and flip straight to the path levels, the most useful section of this book is the "operation manual" to Thaumaturgy. Here you will find the inner mechanics of Thaumaturgy and the meaning behind the dice rolls. This is vital to playing a good Tremere character. It is where the attitude and persona comes from. Blood Magic is an all around great book.

Rating: 5 stars
Summary: Way to bring the magi into focus
Review: This is an excellent source for new Tremere players alnog with old ones. The information about the workings of Thaumaturgy in this book is excellent and it provides you with the things you need to properly be a true Tremere. There is info on Necromancy and Koldunic Sorcery also but since this is a book on Thaumaturgy the other two are not described in such depth as Thaumaturgy was.


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