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Battle Chasers: A Gathering of Heroes

Battle Chasers: A Gathering of Heroes

List Price: $14.95
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Product Info Reviews

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Rating: 5 stars
Summary: A MUST HAVE!
Review: Am a comic artest. i studied arts and styles of art in Japanese and american comics. and i tell you, this book is a MUST have for ANY artest or a comic collector. and ANY one who have a taste in comics. the coloring, the art, the illustraion, the effect all are mixed together in a way cannot be discribed less than the word "MAGIC". This Joe Madureira guy is counted one of the best, buy that comic and you'll see my point.

Rating: 2 stars
Summary: Good Art, No Story
Review: Any one who are familiar with comic books know of Joe Madureira. The man was able to fuse the two styles of Japanese Manga and American Comics and created something no one in the industry had seen. But in Battlechasers, Joe isnt fusing anything, he's clearly copying. It feels like he's tracing the past work of other creative geniuses and passing them as his own.
Joe's got a cute little girl (Gully) who weilds a big arm that makes her incredibly strong, I'm not even going to give an example of what he's biting here, cause you can look at various mangas and in some way, shape, or form, you will find a character like that.
Joe's also got a big brooding warrior (Garrison) that carries a big sword. This character is Joe's version of Cloud from Final Fantasy 7. The character is even sworn not to pick up a sword to fight because of the death of his wife, cmon, he's bit that off Rurouni Kenshin, and the worst part, the character picks up that sword so quickly, there isnt even a struggle in which he contiplated on whether to break the promise.
And of course you cant forget about the obligatory wizard (Forgot his name), the wizard is smart and he's got a long beard, the wizard even rides around a nimbus cloud like Goku from Dragon Ball, nuff said.
And the robot (Bretto), that is outlawed. If you ever played the original Wild Arms game for the Playstation, you will know that there's a robot there that's also outlawed and that he's the only one that exists in that world.
See, Madureira is a great artist, but when it comes down to the story, he only stole his ideas from everything else (manga, anime, video games). And there is like 5 sentences in every pace. The man doesnt even describe the world he created because we should already know, cause he stole it from everything else we know.

I'm Out!

Rating: 4 stars
Summary: brazil?
Review: Guys,
Joao Madureira is a Brazilian guy who works in the US. If you say that his work is the best in America, it's OK, since Brazil is in South America...
Just a thought though.
The book is great. Is one of the first things Brazil is exporting to US with superior quality ;¬)

Rating: 3 stars
Summary: Don't waste your time
Review: Honestly, I loved this series. Catch the past tense there? Well, good. My love for it died not long ago.

First, let me say that this collection is well done. The art is amazing, some of Joe's finest. The story is a little lacking, but it's an introductory story. So what you get here is the first storyarc from 3 years ago, isues 1-5, I believe.

How many issues have been published since then? Three.
And how many issues more does he have planned? Zero.

Essentially, Joe "Try-and-spell-my-surname" Madureira quit. The issues he put out were sporadic at best, which is almost understandable. I mean his art is amazing, which obviously takes time. But you know what? So is Mark Bagely and he keeps on schedule.

Joe also took some time off because his wife had a child. Great! Wow, was I happy for him! But ... after one or two issues he decides to put the series on hold indefinately to pursue a video game career. And leaves the comic in the middle of a storyline and at a cliffhanger no less.

Moral of the story: Don't bother with this unless Joe either continues the series or at least finishes the storyline. It's akin to the Wachowski brothers releasing the first half of the second "Matrix" movie and then quitting to become Ping-Pong champions.

Rating: 2 stars
Summary: Good art but not much beneath the surface
Review: I first became a fan of Joe Madureira when I saw his work in Uncanny X-Men and was severely disappointed when he left the book. However when I heard that he had published his own fantasy comic book I went out and bought this TPB. However, while Madureira's art is as eye catching as ever I couldn't become enthuasiastic about it. All of the characters seem slightly 2D, and it's hard if not impossible to empathise with them. Even Gully, the 'cute' little 10 year old, swings from being a defenceless little kiddie to an obnoxious brat. The most interesting character was Knolan, despite his repeated use of the word 'kid', whose past seems to have some connection with the events affecting the other characters. I only bought this book a few weeks ago, and I have some hope that the newest issue of Battle Chasers, which comes out this month, will convince me to become a regular reader of the book but I have my doubts. If you want to read good stories with art by Joe Madureira, pick up the X-Men Visionaries: Joe Madureira TPB because you're not going to find it here. If all you desire is some pretty art then look no further.

Rating: 5 stars
Summary: I know good art, and this book has it.
Review: I've always been a fan of Joe Madureira's work, so when I heard about BattleChasers, I knew it would be a must-have. In terms of the artwork and the story itself, I was not disappointed. The characters are unique(as much as they can be in a genre like this), and the story is great--full of mystery, intrigue, and some of the coolest action scenes and artwork I've ever seen. The book itself is easily worth 5 stars. If I have any complaints, it's that the Graphic Novel cuts out just as the story REALLY gets going, and since the series hasn't been the most reliably published(IS it even being published anymore?), it's hard to find out what comes next. I can only hope a second GN is on it's way!

Rating: 5 stars
Summary: Beautifully Done
Review: It has been quite a while since I picked up a comic book that I've truly enjoyed, and even then most series seem to fizzle after a few issues. Call me crazy, but I've been looking for something with good characters, good art, AND a good storyline, and most series seem to lack at least one of the three. This is where Battle Chasers truly shines: While the first five issues are merely the beginning of the overall story, they are driven by some of the most well designed and thought out characters I have seen -- in comic, novel, or movie. Each of them blends the familiar with the exotic, allowing us to identify with them while remaining intrigued at the same time. By the end of the first three issues, I felt a connection with all of them, and I've seen very few books that can manage to do so this early on. The art is superb throughout the series, and contains some of the most effective battle scenes I have ever seen in a comic. It is set in a fantasy-style world where magic and technology not only coexist, but intermingle, creating a sort of magitech. The storyline is excellent, even though you can tell it's only just the beginning (in my eyes, this is a good thing). I'd reccommend this book for just about everyone, though I think older audiences may appreciate it more.

Rating: 5 stars
Summary: Best comic ever?
Review: No, but it's coming damn close. If it wouldn't be released so irregularly, it could have been. Still, this is a must-read.
Joe Mad's drawings are great and are heavily influenced by Japanase drawing styles (and since I like manga and anime, that's great) but still don't become one of the masses because they are kinda different. The inking is WONDERFUL, thanks to the inker-with-the-funny-name. The story is great (so far) and a must for any fantasy fan.

Rating: 5 stars
Summary: By far this is Madureira's best work
Review: This is Madureira at the height of his artist ability. Never has he been so good, his action packed magna style has improved since his Uncanny X-Men run from the early to mid nineties.

The story takes place during a fantasy Dungeons & Dragons type of world. The magna style and the D & D factors go well in hand to make this an exceptional comic book. The characters are drawn beautifully and colored almost even better.

The actual story was quite good, but not exceptional. There were some holes in the narraration. For example a king mentions mana. There's a battle aganist a djinn. The writer doesn't explain what these are. I know what they are, but if you aren't fimiliar with fantasy stories you may not. The book also cuts off at issue 5 which leaves you hanging, and the rest of the adventure up to the ol' imagination.

Overall the graphic novel is the best fantasy graphic novel I've ever read. The artwork is superb, Mad. and the art team have out done themselves. If you're looking for great comic art, a good fantasy read, or are a fan of Joe Mad.'s work I highly recommend this book.


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