<< 1 >>
Rating: Summary: Pirates of the Caribbean for your RPG Review: Not only does this book have expanded fencing rules, a plethora of new maneuvers, and templates for historical buccanears, but it also explains pre-industrial ship to ship combat and ship generation rules. Great for any fantasy campaign setting as well as historical. I've adapted the D&D world of Mystara (The Basic,not AD&D, campaign setting. i.e. Isle of Dread, Gazateers, etc...) for this system. The Players love it and it's nostalgic for me since I started RPGing in this setting back in '82.
Rating: Summary: You need this book! Review: This new edition of Gurps Swashbucklers not only gives all the information about the age of pirates and musketeers you will need, it also contains various sword-fighting styles of the era - all of course in the detailed format of Gurps Martial Arts. The new maneuvers and optional rules for fencing alone are worth the price of this book. If you are a GM or play a fighter, who uses blade weapons of any kind - from knife to vibro-katana - believe me: you want this book!
<< 1 >>
|