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Starrise at Corrivale

Starrise at Corrivale

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Product Info Reviews

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Rating: 4 stars
Summary: engrossing story & good characters
Review: I have enjoyed Diane Duane's other novels, although I haven't read any of her "series" books (Star Trek, etc.). In Starrise at Corrivale, I found her usual enjoyable use of language, characters to care about, and a good story. The villains are murky and in places one-dimensional: perhaps this is to whet our appetites for the next volume in the series?? Bring it on!! (and keep writing the Wizard books, too - I buy them for my niece - and read them before I give them to her!!)

Rating: 4 stars
Summary: engrossing story & good characters
Review: I have enjoyed Diane Duane's other novels, although I haven't read any of her "series" books (Star Trek, etc.). In Starrise at Corrivale, I found her usual enjoyable use of language, characters to care about, and a good story. The villains are murky and in places one-dimensional: perhaps this is to whet our appetites for the next volume in the series?? Bring it on!! (and keep writing the Wizard books, too - I buy them for my niece - and read them before I give them to her!!)

Rating: 4 stars
Summary: Remember 'Doc' Smith's Lensmen?
Review: No, I won't say Diane Duane's book 'Starrise at Corrivale' is a Lensman book, but it brought back strong memories of those books. Her heros are heros with no real character flaws, her aliens are praisworthy and trustworthy - except for the nebulos hidden enemies that will surely be revealed in future books. I find her plots somewhat more convoluted (not a difficult task) but all in all, there seemed to be many simularities. I always enjoyed Smith's books, even if I did find them many, many years after they were written and the same is true of Starrise. There are better books out there but here is one that resurects a lost area of the SciFi genre in a manner that is not a 'dated' rehash of previous books. You don't need to know the plot details here, its enough to know that men are men and aliens are too. Good will prevail and our hero remains a hero - one guided by higher beings (although in this case the higher being is a human justicator will unmentioned power, political and armed rather than the more highly evolved alien Mentor).

Rating: 4 stars
Summary: Remember 'Doc' Smith's Lensmen?
Review: To be honest, I usually avoid gaming novels. Oh, I've read the "big ones," the original Dragonlance trilogy, the first couple Drizzt books, and the Gygax Gord novels, but that's about it. As a new Alternity GM, however, I decided to give Starrise At Corrivale a try to get a better "feel" for the Star*Drive campaign setting. I had at least heard of Diane Duane before (though I avoid other SF "lines" like the Star Trek novels on principle as well) and figured I'd give it a try.

I was pleasantly surprised. The story is quite involving, and the various plot twists grabbed my attention. The occasional combat scenes are well written, though the space combat ones get a little hazy and turgid at times - this might be on purpose, as the narrating protagonist was described as feeling that way at times. But the space combat was not really what you'd call exciting. The character interaction was the most interesting part.

The plot is an old standard, "disgraced hero must redeem himself by finding and exposing those who framed him." It is well done, however, and the mystery surrounding the book's events is maintained well.

The characterization of humans and aliens was generally good, with a couple lapses - I found the VoidCorp and Concord representatives to be somewhat one-dimensional. I liked the gentle treatment of the main aliens, a Fraal and Sesheyan mostly - there were enough little details to bring a sense of familiarity without any reducing to a sci-fi stereotype.

The depiction of the Concord Marines (the main military organization in the novel) was a little disappointing to me, they seemed too much like the Starfleet personnel of the Star Trek world (probably because of Ms. Duane's experience in writing for that line). I think the story could have benefited from a more "rough" feel to the organization.

Speaking of rough feels, there were more than a few typos and spelling/grammar problems in the book, disappointing especially for the first book out of the gate for a new line.

Duane managed to make the world interesting, which is always the main task of someone writing in someone else's world. She only lapses into intense-explication mode a couple times.

In general, for an Alternity gamer, this book is certainly worthwhile and enjoyable. For a non-gamer, this is a pretty good random SF novel, worth reading.

Rating: 3 stars
Summary: A well written, engaging introduction to a new SF universe.
Review: To be honest, I usually avoid gaming novels. Oh, I've read the "big ones," the original Dragonlance trilogy, the first couple Drizzt books, and the Gygax Gord novels, but that's about it. As a new Alternity GM, however, I decided to give Starrise At Corrivale a try to get a better "feel" for the Star*Drive campaign setting. I had at least heard of Diane Duane before (though I avoid other SF "lines" like the Star Trek novels on principle as well) and figured I'd give it a try.

I was pleasantly surprised. The story is quite involving, and the various plot twists grabbed my attention. The occasional combat scenes are well written, though the space combat ones get a little hazy and turgid at times - this might be on purpose, as the narrating protagonist was described as feeling that way at times. But the space combat was not really what you'd call exciting. The character interaction was the most interesting part.

The plot is an old standard, "disgraced hero must redeem himself by finding and exposing those who framed him." It is well done, however, and the mystery surrounding the book's events is maintained well.

The characterization of humans and aliens was generally good, with a couple lapses - I found the VoidCorp and Concord representatives to be somewhat one-dimensional. I liked the gentle treatment of the main aliens, a Fraal and Sesheyan mostly - there were enough little details to bring a sense of familiarity without any reducing to a sci-fi stereotype.

The depiction of the Concord Marines (the main military organization in the novel) was a little disappointing to me, they seemed too much like the Starfleet personnel of the Star Trek world (probably because of Ms. Duane's experience in writing for that line). I think the story could have benefited from a more "rough" feel to the organization.

Speaking of rough feels, there were more than a few typos and spelling/grammar problems in the book, disappointing especially for the first book out of the gate for a new line.

Duane managed to make the world interesting, which is always the main task of someone writing in someone else's world. She only lapses into intense-explication mode a couple times.

In general, for an Alternity gamer, this book is certainly worthwhile and enjoyable. For a non-gamer, this is a pretty good random SF novel, worth reading.

Rating: 3 stars
Summary: A well written, engaging introduction to a new SF universe.
Review: To be honest, I usually avoid gaming novels. Oh, I've read the "big ones," the original Dragonlance trilogy, the first couple Drizzt books, and the Gygax Gord novels, but that's about it. As a new Alternity GM, however, I decided to give Starrise At Corrivale a try to get a better "feel" for the Star*Drive campaign setting. I had at least heard of Diane Duane before (though I avoid other SF "lines" like the Star Trek novels on principle as well) and figured I'd give it a try.

I was pleasantly surprised. The story is quite involving, and the various plot twists grabbed my attention. The occasional combat scenes are well written, though the space combat ones get a little hazy and turgid at times - this might be on purpose, as the narrating protagonist was described as feeling that way at times. But the space combat was not really what you'd call exciting. The character interaction was the most interesting part.

The plot is an old standard, "disgraced hero must redeem himself by finding and exposing those who framed him." It is well done, however, and the mystery surrounding the book's events is maintained well.

The characterization of humans and aliens was generally good, with a couple lapses - I found the VoidCorp and Concord representatives to be somewhat one-dimensional. I liked the gentle treatment of the main aliens, a Fraal and Sesheyan mostly - there were enough little details to bring a sense of familiarity without any reducing to a sci-fi stereotype.

The depiction of the Concord Marines (the main military organization in the novel) was a little disappointing to me, they seemed too much like the Starfleet personnel of the Star Trek world (probably because of Ms. Duane's experience in writing for that line). I think the story could have benefited from a more "rough" feel to the organization.

Speaking of rough feels, there were more than a few typos and spelling/grammar problems in the book, disappointing especially for the first book out of the gate for a new line.

Duane managed to make the world interesting, which is always the main task of someone writing in someone else's world. She only lapses into intense-explication mode a couple times.

In general, for an Alternity gamer, this book is certainly worthwhile and enjoyable. For a non-gamer, this is a pretty good random SF novel, worth reading.


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