Rating: Summary: WARNING--ONLY THE MOST BRAVEST ADVENTURERS NEED APPLY Review: This is a very good adventure! In this adventure module, you have the oportunity to start in GREYHAWK, travel RAVENLOFT and, after this, to SIGIL (PLANESCAPE), with the presence of great AD&D pictures: Vecna, Iuz (the GOD) and Lady of Pain. The adventure is developed in three parts: 1: In Oerth the heroes discover that a Vecna temple, with odd dimensional properties, has been seiged by a powerful army commanded by Iuz. 2: Takes the heroes to Cavitius in Ravenloft, where Iuz is about to confront Vecna in the Maimed Lord's palace. 3: The final part of the adventure plays out in Sigil, the City of Doors, as Vecna prepares to challenge the Lady of Pain herself. This is realy a different adventure! A domain Lord escapes from Ravenloft, a god entering Sigil, Really these are things that do not happens frequently! And the best at this adventure is that it is completely good!
Rating: Summary: An Adventure at 3 Planes. Review: This is a very good adventure! In this adventure module, you have the oportunity to start in GREYHAWK, travel RAVENLOFT and, after this, to SIGIL (PLANESCAPE), with the presence of great AD&D pictures: Vecna, Iuz (the GOD) and Lady of Pain. The adventure is developed in three parts: 1: In Oerth the heroes discover that a Vecna temple, with odd dimensional properties, has been seiged by a powerful army commanded by Iuz. 2: Takes the heroes to Cavitius in Ravenloft, where Iuz is about to confront Vecna in the Maimed Lord's palace. 3: The final part of the adventure plays out in Sigil, the City of Doors, as Vecna prepares to challenge the Lady of Pain herself. This is realy a different adventure! A domain Lord escapes from Ravenloft, a god entering Sigil, Really these are things that do not happens frequently! And the best at this adventure is that it is completely good!
Rating: Summary: This is what Vecna Reborn should have been! Review: Vecna is one of my favorite vilians of all time and now he has escaped Ravenloft and is planning to destroy the multiverse if our heros can't stop him! In addition to a great advanture,this book gives stats for Vecna's two flesh golems;The Hand and The Eye,floor plans of his palace,the inferstructure of Vecna's empire and the undead and the living minions that make it up.And that only in one chapter! After Vecna escapes he goes to Planescape and is a major annoyance to The Lady of Pain.Buy this book you won't regret it.
Rating: Summary: End of the 2nd edition Review: Vecna is, without a doubt, the most famous bad guy in the role playing world, and as the 3rd edition looms closer, the perfect catalyst for this change is this final 2nd edition adventure. The action takes place in the Greyhawk, Ravenloft and Planetscape worlds, and somehow manages to keep faithful to all of those settings. The adventures revolves arround the new scheme that Vecna has concocted; to attain godhood while freeing himself from Ravenloft, and challenging the most powerful evil entity in the multiverse; the Lady of Pain, to remake the universe in his image. This is what the players must stop. :) The real challenge of this adventure lies heavily on the DM shoulders, because off the incredible richness of the module, this can lead to problems in managing it, but it is, nonetheless, a fittingly epic end to the AD&D world as we know it, and quite a challenge to top with the upcoming 3rd edition.
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