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Rating: Summary: This is bound to be an awesome book Review: I can't wait to read and look at this book
Rating: Summary: Great Group of Adventures Review: Planetary Adventures is done in the same black and white style as "The Fragile Peace". So if you are hoping for stunning full color art, you will be dissapointed.What the book does offer is five solid adventures. The best being "The Enemy You Know". All five adventures feel right for ST. They are not a series, as the adventures are in Fragile Peace, and can be played in any order. They make for a nice collection of "fill in" adventures for those times when a GM is strapped for time. But that is not to imply that these adventures are filler. There are two things wrong with the adventures. first, three of the adventures are dated. The authors asume that the Narrator is going to set his series sometime after the year 2371; however, this is not a major problem, a creative narrator can fix the cogs in the machinery. Second, all but one of the adventures are the result of something the Enterprise-D did. I was hoping for adventures that would make my players feel like they've discovered something new in the ST universe, not just follow in Picard and co. footsteps. All that aside, I must recommend this book.
Rating: Summary: Great Group of Adventures Review: Planetary Adventures is done in the same black and white style as "The Fragile Peace". So if you are hoping for stunning full color art, you will be dissapointed. What the book does offer is five solid adventures. The best being "The Enemy You Know". All five adventures feel right for ST. They are not a series, as the adventures are in Fragile Peace, and can be played in any order. They make for a nice collection of "fill in" adventures for those times when a GM is strapped for time. But that is not to imply that these adventures are filler. There are two things wrong with the adventures. first, three of the adventures are dated. The authors asume that the Narrator is going to set his series sometime after the year 2371; however, this is not a major problem, a creative narrator can fix the cogs in the machinery. Second, all but one of the adventures are the result of something the Enterprise-D did. I was hoping for adventures that would make my players feel like they've discovered something new in the ST universe, not just follow in Picard and co. footsteps. All that aside, I must recommend this book.
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