Home :: Books :: Science Fiction & Fantasy  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy

Sports
Teens
Travel
Women's Fiction
Rifts World Book 18: Mystic Russia

Rifts World Book 18: Mystic Russia

List Price: $16.95
Your Price: $16.95
Product Info Reviews

<< 1 >>

Rating: 3 stars
Summary: A servicable resource for most role-playing games
Review: Now that fantasy RPGs are looking for new cultures to exploit, Russia has finally come into its own. Mystic Russia is, as the back of the cover states, about "...Russian Myth, but given that ol' Rifts® twist." It does a servicable job of bringing Russian monsters to life, and to a lesser degree, the O.C.C.s of Russian folklore.

The monster section is the best part and obviously the primary reason for the book, as they're placed in the front (which seems peculiar to me). Most are pulled right from Russian folklore, but a few seem like someone thought the picture looked cool and threw in some statistics for it, like the Demon Claw. Of particular note are the Koshchei (remember that guy from the AD&D Monster Manual II?) and the Kaluga Hag on page 27, my vote for what the Blair Witch looks like. The artwork throughout the book is above par.

Speaking of witches, as usual, this book heavily emphasizes that magic isn't real and neither are witches. Unless you are a practicing witch, in which case, please don't be offended. Mr. Siembedia points this out on page 1. And page 10. And page 72. And 73.

Perhaps the biggest flaw of all the books Mr. Siembedia writes are the finger-wagging, condescending quips that are littered throughout the rules. For example, on the topic of the evil Necromancer as an O.C.C., he advises to "...please respect the G.M.'s decision and move forward with the game." Move forward with the game? We were in the middle of an argument and the author's narrative made us stop, turn to that passage, and suddenly realize we should all just "move forward with the game" and stop arguing about the rules? This kind of condescending blather is presumably due to the younger target audience, but I'm sure they find it insulting too.

The Pact Witch, Hidden Witch and Old Believer O.C.C.s are interesting looks at Russian folklore and magic, although occasionally the spells are so specific as to be of questionable value (spoil water, curdle mlik, spoil wine, and spoil eggs could probably be grouped under spoil food). The Necromancer and Fire Sorcerer are reprinted from other Rifts books. It's disconcerting to see (NEW!) in front of the Bone Magic section. So the rest of the spells aren't new? Of all the O.C.C.s, the Mystic Kunzya stands out as truly unique, super-smiths with a penchant for super weapons. Super-powerful unbalancing weapons, but hey, you don't play Rifts for game balance anyway.

The Gypsy section is suspiciously generic. While the first crop of O.C.C.s delve into very specific spells of limited usefulness, the Gypsy section is devoid of detail. Professions like the Chovihani are missing completely, unless you use the Hidden Witch, which is not what Chovihani were about. This would be a perfect place for such spells as steal liver and a variety of thief protection spells that Chovihani were known for.

The last section seems like an afterthought about Sovietski tanks and war machines. This is Mystic Russia, right?

All in all, this book is a servicable resource for most role-playing games. However, as a Rifts supplement, it's fluffed out with a lot of material in other books under the guise of being reprinted for the "player's convenience."

Rating: 3 stars
Summary: Average.
Review: This book is an average supplement for the RIFTS role-playing game. I own most of the supplements for RIFTS and I don't use this one too much in my campaigns. Most of my players have shown only marginal interest in the contents of this book. It is an okay companion to the Warlords of Russia worldbook, but otherwise probably not worth the price of the book. This book is similar in character to the England world book. There is a lot of information about the folk lore of the region with a few characters thrown in. If you enjoy reading world books just for the information, then buy it. If you are looking for a world book for Russia, get Warlords of Russia instead.

Rating: 5 stars
Summary: This is an excellent book that all Rifters should own.
Review: This book is an excellent book for all Rifts players. In most of my campains I have used this book to make NPC villans and also it is an excellent world book for choosing player characters. This is one of my favorite Rifts world books out there along with Warlords of Russia another excellent book.


<< 1 >>

© 2004, ReviewFocus or its affiliates