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Trinity: Players Guide

Trinity: Players Guide

List Price: $22.95
Your Price: $22.95
Product Info Reviews

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Rating: 5 stars
Summary: Essential to any Trinity player
Review: The Trinity Players Guide is, IMO, the best Trinity sourcebook relesed so far. It lacks the color section previous Trinity books had, but its contesnt make up for this loss. Among other things, here you'll find: lots of info about the Aeon Trinity, on par with the Order info found in the Order/Region books; additional stuff about the Orders, which is especially useful if you don't own an Order's book or it hasn't been relesed yet; additional character creation material (merits and flaws, new abilities and backgrounds etc.); detailed information on Psi and Psi-related stuff; and a new, alternate Psi system, more flexible and complex than the one found in the main Trinity book (kinda similar to Mage).

Resuming, this book is fantastic: it isn't as pretty-looking as previous Trinity stuff, but it's essential to any serious Trinity player.

Rating: 5 stars
Summary: Finally, information on the Æon Trinity
Review: This book contains everything that was cut from the main Trinity sourcebook. Though not required to run a decent Trinity game, it does have some useful information. The sections that contribute most to the game are the parts on the Æon Trinity, daily life in the 22nd century, neutrals and latents, and the merits and flaws.

You will finally get the complete story of the Æon Trinity here, something that should have been in the main book. You'll get info on its role in the world and details on its subdivisions. This section alone is worth the purchase of the book. The Æon Trinity is a good place for psions to go if they don't like the psi orders, governments, or the solitary life.

Many questions regarding daily life were clarified in this book. Though skimpy in substance it is enough to give you a rough idea of the general culture of the world. The sections on neutrals and latents answered a lot of questions regarding their character creation. The merits and flaws sections were basically what you would expect from a White Wolf game though there were a few interesting psion-specific ones.

The other sections elaborated on the psi orders and provided an alternate psi system which is kind of similar to the magic system of Mage the Ascension. It does streamline the system and provide more versatility but I prefer the original psi system from the main book. If you have the other psi order/region books you will not learn a lot of new information from the psi order sections. If you don't than what is in the book should help you out a bit.

This is a good supplement for Trinity. It is a shame that it is out of print since it does fill in a lot of gaps and answers a lot of questions regarding the Trinity universe. There is even information on Quantakinetics.

Rating: 4 stars
Summary: Sci-Fi Fan, like RPG's with Psychic's? this is your game.
Review: Trinity is set in the future after the the aberrants(super heroes gone haywire) came back. This RPG combines the white wolf system with a future setting with some of the most unique in rpg player accessable technology and psychic abilitys that make for a very intersting gaming session. I would reccomend this to any white-wolf fan looking for something other than grim dark supernatural of the world of darkness.

Rating: 4 stars
Summary: Sci-Fi Fan, like RPG's with Psychic's? this is your game.
Review: Trinity is set in the future after the the aberrants(super heroes gone haywire) came back. This RPG combines the white wolf system with a future setting with some of the most unique in rpg player accessable technology and psychic abilitys that make for a very intersting gaming session. I would reccomend this to any white-wolf fan looking for something other than grim dark supernatural of the world of darkness.


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