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Mindwalking: A Guide to Psionics (Alternity)

Mindwalking: A Guide to Psionics (Alternity)

List Price: $18.95
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Product Info Reviews

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Rating: 2 stars
Summary: Information that should have been in the core rules books
Review: I almost wanted to give this product 3 stars, because the production value is very good, but the content is too lacking in material. Psionics are such a basic staple of science fiction, and this book treats it in an adequate, if uninspired manner. Apparantly the purpose of this book was to provide generic information to be used in any kind of campaign, but it comes across so generic that it has no flavor. Alternity is a noble attempt, but drops short of its goal of creating the definitive sci-fi game. The fact that the information in "Mindwalking" is in a separate supplement is proof that Alternity is lacking. Note to Wizard of the Coast: next time you do a sci-fi game, put a full treatment of psionics in the core rules books.

Rating: 2 stars
Summary: Information that should have been in the core rules books
Review: I almost wanted to give this product 3 stars, because the production value is very good, but the content is too lacking in material. Psionics are such a basic staple of science fiction, and this book treats it in an adequate, if uninspired manner. Apparantly the purpose of this book was to provide generic information to be used in any kind of campaign, but it comes across so generic that it has no flavor. Alternity is a noble attempt, but drops short of its goal of creating the definitive sci-fi game. The fact that the information in "Mindwalking" is in a separate supplement is proof that Alternity is lacking. Note to Wizard of the Coast: next time you do a sci-fi game, put a full treatment of psionics in the core rules books.

Rating: 4 stars
Summary: Incorrect Author
Review: I didn't want to review the book so much as let folks know that JD Wiker wrote the book.

Rating: 2 stars
Summary: Ho hum.
Review: I like Alternity; a very nice rules system with a pleasant, if not terribly inspired space opera setting and an X-files style modern setting. This book is a psionics add-on to the base system that provides some interesting genre notes and a minor additions to the rules, but, to be honest, the core rules cover it in plenty of detail for most purposes (I disagree with Thomas Denmark over this, obviously). If you want to go into a lot of psionics related detail in a game, maybe think about this book. Otherwise, pass.


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